MJ:Fix 2
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@@ -1,7 +1,7 @@
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// ==UserScript==
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// @name Grepolis Remote Loader
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// @namespace http://tampermonkey.net/
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// @version 4.0.0
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// @version 4.0.1
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// @description Dynamically loads the Grepolis Remote Control bot from the server
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// @author Dimitrios
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// @match https://*.grepolis.com/game/*
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@@ -15,37 +15,48 @@
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(function() {
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'use strict';
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// Set to your VPS domain
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const BASE_URL = 'https://grepo.haunter-pets.top';
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const BASE_URL = 'https://grepo.haunter-pets.top';
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const MAX_TRIES = 3;
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const RETRY_BASE = 3000; // 3 s, then 6 s
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function loadBot(attempt) {
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attempt = attempt || 1;
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console.log(`[Loader] Fetching bot code (attempt ${attempt}/${MAX_TRIES})...`);
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function loadBot() {
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console.log('[Loader] Fetching bot code from server...');
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GM_xmlhttpRequest({
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method: 'GET',
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url: `${BASE_URL}/api/bot?t=${Date.now()}`,
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onload: function(response) {
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if (response.status === 200) {
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console.log('[Loader] Bot code downloaded successfully! Executing...');
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console.log('[Loader] Bot code downloaded. Executing...');
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try {
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eval(response.responseText);
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} catch (e) {
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console.error('[Loader] Error executing bot code:', e);
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console.error('[Loader] Execution error:', e);
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}
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} else if (attempt < MAX_TRIES) {
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const delay = RETRY_BASE * attempt;
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console.warn(`[Loader] Server returned ${response.status}. Retrying in ${delay / 1000}s...`);
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setTimeout(() => loadBot(attempt + 1), delay);
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} else {
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console.error('[Loader] Failed to download bot. Server returned:', response.status);
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console.error(`[Loader] Failed after ${MAX_TRIES} attempts (status ${response.status}). Give up.`);
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}
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},
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onerror: function(err) {
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console.error('[Loader] Connection error while trying to reach the server.', err);
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onerror: function() {
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if (attempt < MAX_TRIES) {
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const delay = RETRY_BASE * attempt;
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console.warn(`[Loader] Connection error. Retrying in ${delay / 1000}s...`);
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setTimeout(() => loadBot(attempt + 1), delay);
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} else {
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console.error(`[Loader] Failed after ${MAX_TRIES} attempts. Check your server.`);
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}
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}
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});
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}
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// Wait for page to be ready before loading the heavy bot logic
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if (document.readyState === 'loading') {
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document.addEventListener('DOMContentLoaded', loadBot);
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document.addEventListener('DOMContentLoaded', () => loadBot(1));
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} else {
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loadBot();
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loadBot(1);
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}
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})();
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@@ -12,7 +12,7 @@ function gatherState() {
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try {
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const pm = uw.MM.getModels().Player[player_id];
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if (pm && pm.attributes) alliance_name = pm.attributes.alliance_name;
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} catch (e) {}
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} catch (e) { log(`Failed to extract alliance_name: ${e}`); }
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const total_points = uw.Game?.player_points ?? 0;
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const world = uw.Game?.world_id || '';
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@@ -82,10 +82,20 @@ async function pollAndExecute() {
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const towns = Object.values(uw.ITowns?.towns || {});
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for (const town of towns) {
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const storage = town.resources?.()?.storage || town.get?.('storage') || 0;
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const wood = town.resources?.()?.wood || town.get?.('wood') || 0;
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const stone = town.resources?.()?.stone || town.get?.('stone') || 0;
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const iron = town.resources?.()?.iron || town.get?.('iron') || 0;
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// Use same multi-strategy lookup as gatherState() — res.storage is often 0 in Grepolis
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const res = town.resources?.() || {};
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let storage = town.getStorageCapacity?.() || 0;
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if (!storage) {
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const buildings = town.buildings?.()?.attributes || {};
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const storageLevel = buildings.storage ?? 0;
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const gd = uw.GameData?.buildingData?.storage;
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storage = gd?.max_storage?.[storageLevel] || gd?.storage?.[storageLevel] || 0;
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}
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if (!storage) storage = res.capacity || res.storage_capacity || res.storage || 0;
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const wood = res.wood || 0;
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const stone = res.stone || 0;
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const iron = res.iron || 0;
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if (!storage) continue;
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const maxRes = Math.max(wood, stone, iron);
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@@ -103,8 +103,6 @@ def get_pending_command():
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farm_cmd = _fetch_pending_of_type(c, 'farm_loot', player_id)
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farm_upgrade_cmd = _fetch_pending_of_type(c, 'farm_upgrade', player_id)
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research_cmd = _fetch_pending_of_type(c, 'research', player_id)
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scan_market_cmd = _fetch_pending_of_type(c, 'scan_market', player_id)
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accept_market_offer_cmd = _fetch_pending_of_type(c, 'accept_market_offer', player_id)
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sync_req = _check_and_reset_sync(c, player_id)
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# Also return current farm settings so TM knows loot_option
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@@ -123,8 +121,6 @@ def get_pending_command():
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'build': build_cmd,
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'recruit': recruit_cmd,
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'market': market_cmd,
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'scan_market': scan_market_cmd,
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'accept_market_offer': accept_market_offer_cmd,
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'research': research_cmd,
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'farm': farm_cmd,
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'farm_upgrade': farm_upgrade_cmd,
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@@ -284,8 +284,8 @@ def create_command():
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return jsonify({'error': f'missing field: {field}'}), 400
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cmd_type = data['type']
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if cmd_type not in ('build', 'recruit', 'market_offer', 'farm_loot', 'farm_upgrade', 'research', 'scan_market', 'accept_market_offer'):
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return jsonify({'error': 'type must be build, recruit, market_offer, farm_loot, farm_upgrade, research, scan_market, or accept_market_offer'}), 400
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if cmd_type not in ('build', 'recruit', 'market_offer', 'farm_loot', 'farm_upgrade', 'research'):
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return jsonify({'error': 'type must be build, recruit, market_offer, farm_loot, farm_upgrade, or research'}), 400
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# Reject if the Tampermonkey client is offline (no state push in last 150 s)
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conn = get_db()
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