This commit is contained in:
2026-04-26 13:55:25 +03:00
parent a8b3e9f5ea
commit 5bff9a287d
5 changed files with 42 additions and 25 deletions

View File

@@ -1,7 +1,7 @@
// ==UserScript== // ==UserScript==
// @name Grepolis Remote Loader // @name Grepolis Remote Loader
// @namespace http://tampermonkey.net/ // @namespace http://tampermonkey.net/
// @version 4.0.0 // @version 4.0.1
// @description Dynamically loads the Grepolis Remote Control bot from the server // @description Dynamically loads the Grepolis Remote Control bot from the server
// @author Dimitrios // @author Dimitrios
// @match https://*.grepolis.com/game/* // @match https://*.grepolis.com/game/*
@@ -15,37 +15,48 @@
(function() { (function() {
'use strict'; 'use strict';
// Set to your VPS domain
const BASE_URL = 'https://grepo.haunter-pets.top'; const BASE_URL = 'https://grepo.haunter-pets.top';
const MAX_TRIES = 3;
const RETRY_BASE = 3000; // 3 s, then 6 s
function loadBot() { function loadBot(attempt) {
console.log('[Loader] Fetching bot code from server...'); attempt = attempt || 1;
console.log(`[Loader] Fetching bot code (attempt ${attempt}/${MAX_TRIES})...`);
GM_xmlhttpRequest({ GM_xmlhttpRequest({
method: 'GET', method: 'GET',
url: `${BASE_URL}/api/bot?t=${Date.now()}`, url: `${BASE_URL}/api/bot?t=${Date.now()}`,
onload: function(response) { onload: function(response) {
if (response.status === 200) { if (response.status === 200) {
console.log('[Loader] Bot code downloaded successfully! Executing...'); console.log('[Loader] Bot code downloaded. Executing...');
try { try {
eval(response.responseText); eval(response.responseText);
} catch (e) { } catch (e) {
console.error('[Loader] Error executing bot code:', e); console.error('[Loader] Execution error:', e);
} }
} else if (attempt < MAX_TRIES) {
const delay = RETRY_BASE * attempt;
console.warn(`[Loader] Server returned ${response.status}. Retrying in ${delay / 1000}s...`);
setTimeout(() => loadBot(attempt + 1), delay);
} else { } else {
console.error('[Loader] Failed to download bot. Server returned:', response.status); console.error(`[Loader] Failed after ${MAX_TRIES} attempts (status ${response.status}). Give up.`);
} }
}, },
onerror: function(err) { onerror: function() {
console.error('[Loader] Connection error while trying to reach the server.', err); if (attempt < MAX_TRIES) {
const delay = RETRY_BASE * attempt;
console.warn(`[Loader] Connection error. Retrying in ${delay / 1000}s...`);
setTimeout(() => loadBot(attempt + 1), delay);
} else {
console.error(`[Loader] Failed after ${MAX_TRIES} attempts. Check your server.`);
}
} }
}); });
} }
// Wait for page to be ready before loading the heavy bot logic
if (document.readyState === 'loading') { if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded', loadBot); document.addEventListener('DOMContentLoaded', () => loadBot(1));
} else { } else {
loadBot(); loadBot(1);
} }
})(); })();

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@@ -12,7 +12,7 @@ function gatherState() {
try { try {
const pm = uw.MM.getModels().Player[player_id]; const pm = uw.MM.getModels().Player[player_id];
if (pm && pm.attributes) alliance_name = pm.attributes.alliance_name; if (pm && pm.attributes) alliance_name = pm.attributes.alliance_name;
} catch (e) {} } catch (e) { log(`Failed to extract alliance_name: ${e}`); }
const total_points = uw.Game?.player_points ?? 0; const total_points = uw.Game?.player_points ?? 0;
const world = uw.Game?.world_id || ''; const world = uw.Game?.world_id || '';

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@@ -82,10 +82,20 @@ async function pollAndExecute() {
const towns = Object.values(uw.ITowns?.towns || {}); const towns = Object.values(uw.ITowns?.towns || {});
for (const town of towns) { for (const town of towns) {
const storage = town.resources?.()?.storage || town.get?.('storage') || 0; // Use same multi-strategy lookup as gatherState() — res.storage is often 0 in Grepolis
const wood = town.resources?.()?.wood || town.get?.('wood') || 0; const res = town.resources?.() || {};
const stone = town.resources?.()?.stone || town.get?.('stone') || 0; let storage = town.getStorageCapacity?.() || 0;
const iron = town.resources?.()?.iron || town.get?.('iron') || 0; if (!storage) {
const buildings = town.buildings?.()?.attributes || {};
const storageLevel = buildings.storage ?? 0;
const gd = uw.GameData?.buildingData?.storage;
storage = gd?.max_storage?.[storageLevel] || gd?.storage?.[storageLevel] || 0;
}
if (!storage) storage = res.capacity || res.storage_capacity || res.storage || 0;
const wood = res.wood || 0;
const stone = res.stone || 0;
const iron = res.iron || 0;
if (!storage) continue; if (!storage) continue;
const maxRes = Math.max(wood, stone, iron); const maxRes = Math.max(wood, stone, iron);

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@@ -103,8 +103,6 @@ def get_pending_command():
farm_cmd = _fetch_pending_of_type(c, 'farm_loot', player_id) farm_cmd = _fetch_pending_of_type(c, 'farm_loot', player_id)
farm_upgrade_cmd = _fetch_pending_of_type(c, 'farm_upgrade', player_id) farm_upgrade_cmd = _fetch_pending_of_type(c, 'farm_upgrade', player_id)
research_cmd = _fetch_pending_of_type(c, 'research', player_id) research_cmd = _fetch_pending_of_type(c, 'research', player_id)
scan_market_cmd = _fetch_pending_of_type(c, 'scan_market', player_id)
accept_market_offer_cmd = _fetch_pending_of_type(c, 'accept_market_offer', player_id)
sync_req = _check_and_reset_sync(c, player_id) sync_req = _check_and_reset_sync(c, player_id)
# Also return current farm settings so TM knows loot_option # Also return current farm settings so TM knows loot_option
@@ -123,8 +121,6 @@ def get_pending_command():
'build': build_cmd, 'build': build_cmd,
'recruit': recruit_cmd, 'recruit': recruit_cmd,
'market': market_cmd, 'market': market_cmd,
'scan_market': scan_market_cmd,
'accept_market_offer': accept_market_offer_cmd,
'research': research_cmd, 'research': research_cmd,
'farm': farm_cmd, 'farm': farm_cmd,
'farm_upgrade': farm_upgrade_cmd, 'farm_upgrade': farm_upgrade_cmd,

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@@ -284,8 +284,8 @@ def create_command():
return jsonify({'error': f'missing field: {field}'}), 400 return jsonify({'error': f'missing field: {field}'}), 400
cmd_type = data['type'] cmd_type = data['type']
if cmd_type not in ('build', 'recruit', 'market_offer', 'farm_loot', 'farm_upgrade', 'research', 'scan_market', 'accept_market_offer'): if cmd_type not in ('build', 'recruit', 'market_offer', 'farm_loot', 'farm_upgrade', 'research'):
return jsonify({'error': 'type must be build, recruit, market_offer, farm_loot, farm_upgrade, research, scan_market, or accept_market_offer'}), 400 return jsonify({'error': 'type must be build, recruit, market_offer, farm_loot, farm_upgrade, or research'}), 400
# Reject if the Tampermonkey client is offline (no state push in last 150 s) # Reject if the Tampermonkey client is offline (no state push in last 150 s)
conn = get_db() conn = get_db()