fix ?
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@@ -117,13 +117,28 @@ def receive_state():
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# ------------------------------------------------------------------
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def _fetch_pending_of_type(c, cmd_type, player_id, world_id):
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"""Fetch a single oldest pending command of a given type (recruit, market, etc.)."""
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row = c.execute('''
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SELECT c.* FROM commands c
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JOIN town_state ts ON c.town_id = ts.town_id
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WHERE c.status = 'pending' AND c.type = ? AND c.player_id = ? AND ts.world_id = ?
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ORDER BY c.updated_at ASC, c.id ASC
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LIMIT 1
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''', (cmd_type, player_id, world_id)).fetchone()
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# We use LEFT JOIN because global commands (like farm_loot) use a pseudo town_id like "0_gr121"
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# which does not exist in town_state.
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global_town_id = f"0_{world_id}" if world_id else "0"
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if world_id:
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row = c.execute('''
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SELECT c.* FROM commands c
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LEFT JOIN town_state ts ON c.town_id = ts.town_id
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WHERE c.status = 'pending' AND c.type = ? AND c.player_id = ?
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AND (ts.world_id = ? OR c.town_id = ?)
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ORDER BY c.updated_at ASC, c.id ASC
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LIMIT 1
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''', (cmd_type, player_id, world_id, global_town_id)).fetchone()
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else:
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row = c.execute('''
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SELECT * FROM commands
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WHERE status = 'pending' AND type = ? AND player_id = ?
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ORDER BY updated_at ASC, id ASC
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LIMIT 1
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''', (cmd_type, player_id)).fetchone()
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if not row:
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return None
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c.execute('''
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@@ -242,9 +257,12 @@ def get_pending_command():
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research_cmd = _fetch_pending_of_type(c, 'research', player_id, world_id)
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sync_req = _check_and_reset_sync(c, player_id)
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# Determine player_key for world-specific settings if world_id is provided
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player_key = f"{player_id}_{world_id}" if world_id else player_id
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# Farm settings
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farm_row = c.execute(
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'SELECT enabled, loot_option FROM farm_settings WHERE player_id = ?', (player_id,)
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'SELECT enabled, loot_option FROM farm_settings WHERE player_id = ?', (player_key,)
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).fetchone()
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farm_settings = {
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'enabled': bool(farm_row['enabled']) if farm_row else False,
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@@ -253,7 +271,7 @@ def get_pending_command():
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# Bot settings (bootcamp + rural trade)
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bot_row = c.execute(
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'SELECT * FROM bot_settings WHERE player_id = ?', (str(player_id),)
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'SELECT * FROM bot_settings WHERE player_id = ?', (player_key,)
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).fetchone()
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bot_settings = {
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'bootcamp_enabled': bool(bot_row['bootcamp_enabled']) if bot_row else False,
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@@ -263,7 +281,7 @@ def get_pending_command():
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}
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# One-shot manual attack flag
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attack_now_key = f'bootcamp_attack_now_{player_id}'
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attack_now_key = f'bootcamp_attack_now_{player_key}'
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flag_row = c.execute('SELECT value FROM kv_store WHERE key = ?', (attack_now_key,)).fetchone()
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if flag_row and flag_row['value'] == '1':
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bot_settings['attack_now'] = True
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@@ -457,16 +475,19 @@ def api_bot_logs():
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data = request.get_json(silent=True) or {}
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player_id = str(data.get('player_id', ''))
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world_id = str(data.get('world_id', ''))
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feature = data.get('feature', '')
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message = data.get('message', '')
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if not player_id or not feature or not message:
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return jsonify({'error': 'missing fields'}), 400
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player_key = f"{player_id}_{world_id}" if world_id else player_id
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conn = get_db()
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conn.execute(
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'INSERT INTO bot_logs (player_id, feature, message) VALUES (?, ?, ?)',
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(player_id, feature, message)
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(player_key, feature, message)
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)
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# Keep only latest 50 per player/feature
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conn.execute('''
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@@ -477,7 +498,7 @@ def api_bot_logs():
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WHERE player_id = ? AND feature = ?
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ORDER BY id DESC LIMIT 50
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)
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''', (player_id, feature, player_id, feature))
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''', (player_key, feature, player_key, feature))
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conn.commit()
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conn.close()
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return jsonify({'ok': True})
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