revert and farm fix
This commit is contained in:
@@ -786,105 +786,6 @@
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await sleep(500);
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return { ok: true, msg: `Market offer posted: ${offer} ${offer_type} => ${demand} ${demand_type}` };
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}
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// ----------------------------------------------------------------
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// Execute: Scan Market (On-Demand)
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// ----------------------------------------------------------------
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async function executeScanMarket(cmd) {
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const { town_id } = cmd;
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await sleep(randInt(1500, 3000));
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if (paused) return { ok: false, msg: 'Aborted due to pause/captcha' };
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return new Promise((resolve) => {
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let intercepted = false;
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let timeoutId;
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const origAjaxPost = uw.gpAjax.ajaxPost.bind(uw.gpAjax);
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// Handle BOTH Grepolis callback styles:
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// Style A: ajaxPost(ctrl, action, params, loader, {success, error})
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// Style B: ajaxPost(ctrl, action, params, loader, fnSuccess, fnError)
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uw.gpAjax.ajaxPost = function(controller, action, params, loader, cbSuccessOrObj, cbError) {
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const handleResp = function(resp) {
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log(`[Market intercept] ctrl:${controller} action:${action} has_offers:${!!(resp && resp.offers)}`);
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if (!intercepted && resp && resp.offers) {
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intercepted = true;
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clearTimeout(timeoutId);
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uw.gpAjax.ajaxPost = origAjaxPost;
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fetch(`${BASE_URL}/api/market_data?player_id=${uw.Game.player_id}`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(resp)
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})
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.then(() => resolve({ ok: true, msg: `Market scanned: ${resp.offers.length} offers` }))
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.catch(e => resolve({ ok: false, msg: 'Upload failed: ' + e }));
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}
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};
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if (cbSuccessOrObj && typeof cbSuccessOrObj === 'object') {
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// Style A — object with success/error keys
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const origSuccess = cbSuccessOrObj.success;
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return origAjaxPost(controller, action, params, loader, {
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success: function(resp) { handleResp(resp); if (origSuccess) origSuccess(resp); },
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error: cbSuccessOrObj.error
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});
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} else {
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// Style B — separate function args
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return origAjaxPost(controller, action, params, loader,
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function(resp) { handleResp(resp); if (typeof cbSuccessOrObj === 'function') cbSuccessOrObj(resp); },
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cbError
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);
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}
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};
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// Trigger getData through frontend_bridge
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origAjaxPost('frontend_bridge', 'execute', {
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model_url: 'BuildingMarket',
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action_name: 'getData',
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arguments: {
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limit: 20, offset: 0,
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demand_type: 'all_but_gold', offer_type: 'all_but_gold',
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max_ratio: 3, max_delivery_time: 172800,
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visibility: 2, order_by: 'ratio', order_direction: 'desc'
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},
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town_id: town_id,
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nl_init: true
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});
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// Timeout after 15 seconds
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timeoutId = setTimeout(() => {
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if (!intercepted) {
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uw.gpAjax.ajaxPost = origAjaxPost;
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resolve({ ok: false, msg: 'Market scan timed out' });
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}
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}, 15000);
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});
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}
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// ----------------------------------------------------------------
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// Execute: Accept Market Offer
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// ----------------------------------------------------------------
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async function executeAcceptMarketOffer(cmd) {
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const { town_id, payload } = cmd;
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const { offer_id, amount } = payload;
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const reactionMs = randInt(800, 2000);
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log(`Waiting ${reactionMs}ms before accepting offer...`);
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await sleep(reactionMs);
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if (paused) return { ok: false, msg: 'Aborted due to pause/captcha' };
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uw.gpAjax.ajaxPost('frontend_bridge', 'execute', {
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model_url: 'BuildingMarket',
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action_name: 'acceptOffer',
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arguments: { offer_id, amount },
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town_id: town_id,
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nl_init: true
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});
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await sleep(500);
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return { ok: true, msg: `Accepted market offer ${offer_id} for amount ${amount}` };
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}
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// ----------------------------------------------------------------
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// Execute: Research (Academy)
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@@ -935,8 +836,6 @@
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// Build queue, Recruit queue and Market queue are independent
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const buildCmd = cmdData.build;
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const recruitCmd = cmdData.recruit;
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const scanMarketCmd = cmdData.scan_market;
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const acceptMarketCmd = cmdData.accept_market_offer;
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const marketCmd = cmdData.market;
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const researchCmd = cmdData.research;
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const farmCmd = cmdData.farm;
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@@ -962,8 +861,6 @@
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if (cmd.type === 'build') result = await executeBuild(cmd);
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else if (cmd.type === 'recruit') result = await executeRecruit(cmd);
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else if (cmd.type === 'market_offer') result = await executeMarketOffer(cmd);
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else if (cmd.type === 'scan_market') result = await executeScanMarket(cmd);
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else if (cmd.type === 'accept_market_offer') result = await executeAcceptMarketOffer(cmd);
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else if (cmd.type === 'research') result = await executeResearch(cmd);
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else if (cmd.type === 'farm_loot') result = await executeFarmLoot(cmd);
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else if (cmd.type === 'farm_upgrade') result = await executeFarmUpgrade(cmd);
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@@ -980,8 +877,6 @@
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await execute(buildCmd);
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await execute(recruitCmd);
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await execute(marketCmd);
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await execute(scanMarketCmd);
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await execute(acceptMarketCmd);
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await execute(researchCmd);
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await execute(farmCmd);
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await execute(farmUpgradeCmd);
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@@ -990,17 +885,64 @@
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const farmSettings = cmdData.farm_settings || {};
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if (farmSettings.enabled && !farmCmd) {
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const nowTs = Math.floor(Date.now() / 1000);
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// Check if ANY farm relation is ready (no need to iterate per-town)
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const hasFarms = (() => {
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try {
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const coll = uw.MM.getOnlyCollectionByName('FarmTownPlayerRelation');
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return coll?.models?.some(r => r.attributes.relation_status === 1 && (r.attributes.lootable_at || 0) <= nowTs);
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} catch (e) { return false; }
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})();
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if (hasFarms) {
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log('⚡ Auto-farm: ready farms detected, triggering loot...');
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await executeFarmLoot({ payload: { loot_option: farmSettings.loot_option } });
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pushState();
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// Check if ANY farm relation is ready
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let readyFarms = [];
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try {
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const coll = uw.MM.getOnlyCollectionByName('FarmTownPlayerRelation');
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readyFarms = coll?.models?.filter(r =>
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r.attributes.relation_status === 1 &&
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(r.attributes.lootable_at || 0) <= nowTs
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) || [];
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} catch (e) { /* silent */ }
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if (readyFarms.length > 0) {
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// Check if the CURRENT town's warehouse is full (>95%)
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let allFull = true;
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let claimedAny = false;
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// Iterate over all towns that have ready farms
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const towns = Object.values(uw.ITowns?.towns || {});
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for (const town of towns) {
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const storage = town.resources?.()?.storage || town.get?.('storage') || 0;
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const wood = town.resources?.()?.wood || town.get?.('wood') || 0;
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const stone = town.resources?.()?.stone || town.get?.('stone') || 0;
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const iron = town.resources?.()?.iron || town.get?.('iron') || 0;
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if (!storage) continue;
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const maxRes = Math.max(wood, stone, iron);
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const pct = maxRes / storage;
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if (pct < 0.95) {
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// This town has room — loot using its town_id context
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allFull = false;
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log(`⚡ Auto-farm: looting into town ${town.get?.('name')} (${Math.round(pct*100)}% full)`);
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await executeFarmLoot({ payload: { loot_option: farmSettings.loot_option } });
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claimedAny = true;
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pushState();
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break; // one loot pass is enough per poll cycle
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}
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}
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if (allFull) {
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log('⚠️ Auto-farm: ALL warehouses are full (>95%) — skipping loot this cycle');
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// Report full status to backend so farm.html can show notice
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try {
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await fetch(`${BASE_URL}/api/farm_status?player_id=${uw.Game.player_id}`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ warehouse_full: true })
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});
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} catch(e) {}
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} else if (claimedAny) {
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// Clear the full flag
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try {
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await fetch(`${BASE_URL}/api/farm_status?player_id=${uw.Game.player_id}`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ warehouse_full: false })
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});
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} catch(e) {}
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}
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}
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}
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}
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