fix farm resourses

This commit is contained in:
2026-05-01 02:30:21 +03:00
parent 2921dff257
commit cf3c2e7b4f
2 changed files with 24 additions and 10 deletions

View File

@@ -78,7 +78,8 @@ async function executeFarmUpgrade(cmd) {
isLocked ? unlocked++ : upgraded++;
} catch (e) { errors++; }
await sleep(randInt(1200, 2500));
await sleep(randInt(4000, 10000));
}
}
}
@@ -204,17 +205,10 @@ async function executeFarmLoot(cmd) {
claimed++;
} catch (e) { errors++; }
await sleep(randInt(1000, 2200));
await sleep(randInt(500, 1500));
}
try { uw.WMap.removeFarmTownLootCooldownIconAndRefreshLootTimers(); } catch (e) {}
if (i < islandList.length - 1) {
if (paused) return { ok: false, msg: 'Aborted due to pause/captcha' };
const gap = randInt(30000, 90000);
log(`Farm: island done. Waiting ${(gap / 1000).toFixed(0)}s before next island...`);
await sleep(gap);
}
}
return { ok: true, msg: `Farm done: ${claimed} claimed, ${skipped} islands skipped, ${errors} errors` };

View File

@@ -9,6 +9,26 @@
let farmLootRunning = false;
let lastKnownFarmSettings = {};
// Loot option → cooldown ms (matches game's farm timer options)
const LOOT_TIMINGS = { 1: 300000, 2: 1200000, 3: 5400000, 4: 14400000 };
// ----------------------------------------------------------------
// scheduleNextFarm — fires autoFarmLoop once, then reschedules
// Delay = loot_option cooldown + random 30-120s human jitter.
// This mirrors ModernBot's pattern: run exactly when farms are ready.
// ----------------------------------------------------------------
function scheduleNextFarm() {
const option = lastKnownFarmSettings.loot_option || 1;
const baseMs = LOOT_TIMINGS[option] || 300000;
const jitterMs = randInt(30000, 120000); // +30 to +120 s
const totalMs = baseMs + jitterMs;
log(`⏰ Next auto-farm in ${(totalMs / 60000).toFixed(1)} min (option ${option} + ${(jitterMs/1000).toFixed(0)}s jitter)`);
setTimeout(async () => {
await autoFarmLoop();
scheduleNextFarm();
}, totalMs);
}
// ----------------------------------------------------------------
// pollAndExecute — runs every 818 s (main command loop)
// Handles builds, recruits, market, research, explicit farm commands.
@@ -196,7 +216,7 @@ function boot() {
setTimeout(pushState, 5000);
jitterLoop(pushState, 60000, 120000); // state sync every 12 min
jitterLoop(pollAndExecute, 8000, 18000); // command poll every 818 s
jitterLoop(autoFarmLoop, 60000, 120000); // auto-farm every 12 min
scheduleNextFarm(); // auto-farm timer-based (loot_option + 30120s)
jitterLoop(autoBootcampLoop, 720000, 1320000); // bootcamp every 1222 min
jitterLoop(autoRuralTradeLoop, 1500000, 2700000); // rural trade every 2545 min
}