Major update 2 / login

This commit is contained in:
2026-04-26 16:33:04 +03:00
parent 5bff9a287d
commit e8fd35105f
15 changed files with 999 additions and 96 deletions

View File

@@ -8,6 +8,38 @@ from flask import make_response
api = Blueprint('api', __name__)
# ------------------------------------------------------------------
# Helper — look up clan by the X-Clan-Key header.
# Returns the clan row dict, or None if key is missing / invalid.
# ------------------------------------------------------------------
def _get_clan_from_request():
key = request.headers.get('X-Clan-Key', '').strip()
if not key:
return None
conn = get_db()
clan = conn.execute('SELECT * FROM clans WHERE clan_key = ?', (key,)).fetchone()
conn.close()
return clan
# ------------------------------------------------------------------
# Helper — auto-register a player_id under a clan on first push.
# ------------------------------------------------------------------
def _auto_register_member(clan_id, player_id, player_name):
conn = get_db()
conn.execute('''
INSERT OR IGNORE INTO clan_members (clan_id, player_id, player_name)
VALUES (?, ?, ?)
''', (clan_id, str(player_id), player_name or ''))
# Update name in case it changed
conn.execute('''
UPDATE clan_members SET player_name = ?
WHERE clan_id = ? AND player_id = ?
''', (player_name or '', clan_id, str(player_id)))
conn.commit()
conn.close()
# ------------------------------------------------------------------
# POST /api/state
# Tampermonkey pushes a full town snapshot every poll cycle.
@@ -18,11 +50,16 @@ def receive_state():
if not data:
return jsonify({'error': 'no data'}), 400
towns = data.get('towns', [])
player = data.get('player', '')
player_id = data.get('player_id', '')
alliance_id = str(data.get('alliance_id', '') or '')
world_id = data.get('world_id', '')
towns = data.get('towns', [])
player = data.get('player', '')
player_id = data.get('player_id', '')
alliance_id = str(data.get('alliance_id', '') or '')
world_id = data.get('world_id', '')
# Auto-register this player to the clan that matches the key (if any)
clan = _get_clan_from_request()
if clan:
_auto_register_member(clan['id'], player_id, player)
conn = get_db()
c = conn.cursor()
@@ -260,9 +297,15 @@ def farm_status():
# ------------------------------------------------------------------
@api.route('/api/bot', methods=['GET'])
def serve_bot():
# Require a valid clan key — reject unknown clients
clan = _get_clan_from_request()
if not clan:
return make_response('Unauthorized: invalid or missing clan key', 403)
bot_dir = os.path.join(os.path.dirname(os.path.dirname(__file__)), 'bot_modules')
if not os.path.exists(bot_dir):
return make_response("Bot modules directory not found", 404)
modules = sorted([f for f in os.listdir(bot_dir) if f.endswith('.js')])

194
routes/auth.py Normal file
View File

@@ -0,0 +1,194 @@
from flask import Blueprint, render_template, request, jsonify, redirect, url_for, flash
from flask_login import login_user, logout_user, login_required, current_user
from werkzeug.security import generate_password_hash, check_password_hash
from db import get_db, generate_clan_key
from datetime import datetime
auth = Blueprint('auth', __name__)
# ------------------------------------------------------------------
# Helper — resolve the User class from app (avoid circular import)
# ------------------------------------------------------------------
def _make_user(row):
from app import User
return User(row['id'], row['username'])
# ------------------------------------------------------------------
# GET/POST /auth/login
# ------------------------------------------------------------------
@auth.route('/auth/login', methods=['GET', 'POST'])
def login():
if current_user.is_authenticated:
return redirect(url_for('dashboard.index'))
error = None
if request.method == 'POST':
username = request.form.get('username', '').strip()
password = request.form.get('password', '')
conn = get_db()
row = conn.execute(
'SELECT id, username, password_hash FROM users WHERE username = ?', (username,)
).fetchone()
conn.close()
if row and check_password_hash(row['password_hash'], password):
user = _make_user(row)
login_user(user, remember=True)
return redirect(url_for('dashboard.index'))
else:
error = 'Λάθος όνομα χρήστη ή κωδικός.'
return render_template('login.html', error=error)
# ------------------------------------------------------------------
# GET/POST /auth/register
# ------------------------------------------------------------------
@auth.route('/auth/register', methods=['GET', 'POST'])
def register():
if current_user.is_authenticated:
return redirect(url_for('dashboard.index'))
error = None
if request.method == 'POST':
username = request.form.get('username', '').strip()
password = request.form.get('password', '')
confirm = request.form.get('confirm', '')
if not username or not password:
error = 'Συμπλήρωσε όνομα χρήστη και κωδικό.'
elif password != confirm:
error = 'Οι κωδικοί δεν ταιριάζουν.'
elif len(password) < 6:
error = 'Ο κωδικός πρέπει να έχει τουλάχιστον 6 χαρακτήρες.'
else:
conn = get_db()
existing = conn.execute(
'SELECT id FROM users WHERE username = ?', (username,)
).fetchone()
if existing:
error = 'Το όνομα χρήστη χρησιμοποιείται ήδη.'
conn.close()
else:
pw_hash = generate_password_hash(password)
conn.execute(
'INSERT INTO users (username, password_hash) VALUES (?, ?)',
(username, pw_hash)
)
conn.commit()
row = conn.execute(
'SELECT id, username, password_hash FROM users WHERE username = ?', (username,)
).fetchone()
conn.close()
user = _make_user(row)
login_user(user, remember=True)
return redirect(url_for('auth.options'))
return render_template('register.html', error=error)
# ------------------------------------------------------------------
# GET /auth/logout
# ------------------------------------------------------------------
@auth.route('/auth/logout')
@login_required
def logout():
logout_user()
return redirect(url_for('auth.login'))
# ------------------------------------------------------------------
# GET/POST /auth/options — Clan management page
# ------------------------------------------------------------------
@auth.route('/auth/options', methods=['GET', 'POST'])
@login_required
def options():
conn = get_db()
# Load this user's clan (one clan per user for now)
clan = conn.execute(
'SELECT * FROM clans WHERE owner_id = ?', (current_user.id,)
).fetchone()
members = []
if clan:
members = conn.execute(
'''SELECT cm.id, cm.player_id, cm.player_name, cm.joined_at,
ts.updated_at
FROM clan_members cm
LEFT JOIN town_state ts ON ts.player_id = cm.player_id
WHERE cm.clan_id = ?
GROUP BY cm.player_id
ORDER BY cm.joined_at DESC''',
(clan['id'],)
).fetchall()
conn.close()
return render_template('options.html', clan=clan, members=members)
# ------------------------------------------------------------------
# POST /auth/clan/create
# ------------------------------------------------------------------
@auth.route('/auth/clan/create', methods=['POST'])
@login_required
def create_clan():
clan_name = request.form.get('clan_name', '').strip()
if not clan_name:
return redirect(url_for('auth.options'))
conn = get_db()
existing = conn.execute(
'SELECT id FROM clans WHERE owner_id = ?', (current_user.id,)
).fetchone()
if not existing:
key = generate_clan_key()
conn.execute(
'INSERT INTO clans (owner_id, name, clan_key) VALUES (?, ?, ?)',
(current_user.id, clan_name, key)
)
conn.commit()
conn.close()
return redirect(url_for('auth.options'))
# ------------------------------------------------------------------
# POST /auth/clan/regenerate-key
# ------------------------------------------------------------------
@auth.route('/auth/clan/regenerate-key', methods=['POST'])
@login_required
def regenerate_key():
new_key = generate_clan_key()
conn = get_db()
conn.execute(
'UPDATE clans SET clan_key = ? WHERE owner_id = ?',
(new_key, current_user.id)
)
conn.commit()
conn.close()
return redirect(url_for('auth.options'))
# ------------------------------------------------------------------
# POST /auth/clan/remove-member/<player_id>
# ------------------------------------------------------------------
@auth.route('/auth/clan/remove-member/<player_id>', methods=['POST'])
@login_required
def remove_member(player_id):
conn = get_db()
clan = conn.execute(
'SELECT id FROM clans WHERE owner_id = ?', (current_user.id,)
).fetchone()
if clan:
conn.execute(
'DELETE FROM clan_members WHERE clan_id = ? AND player_id = ?',
(clan['id'], player_id)
)
conn.commit()
conn.close()
return redirect(url_for('auth.options'))

View File

@@ -1,4 +1,5 @@
from flask import Blueprint, render_template, request, jsonify
from flask_login import login_required, current_user
from db import get_db
import json
from datetime import datetime, timedelta
@@ -11,21 +12,36 @@ dashboard = Blueprint('dashboard', __name__)
# Serve the dashboard HTML
# ------------------------------------------------------------------
@dashboard.route('/')
@login_required
def index():
conn = get_db()
# Get the logged-in user's clan
clan = conn.execute(
'SELECT id FROM clans WHERE owner_id = ?', (current_user.id,)
).fetchone()
if not clan:
# User has no clan yet — send them to options to create one
conn.close()
return render_template('index.html', players=[], no_clan=True)
clan_id = clan['id']
# Only fetch players that are members of this clan
rows = conn.execute('''
SELECT player, player_id, MAX(updated_at) as last_seen, MAX(world_id) as world_id
FROM town_state
WHERE player IS NOT NULL
GROUP BY player, player_id
ORDER BY player ASC
''').fetchall()
# Pre-fetch all active captchas
SELECT ts.player, ts.player_id, MAX(ts.updated_at) as last_seen, MAX(ts.world_id) as world_id
FROM town_state ts
INNER JOIN clan_members cm ON cm.player_id = ts.player_id AND cm.clan_id = ?
WHERE ts.player IS NOT NULL
GROUP BY ts.player, ts.player_id
ORDER BY ts.player ASC
''', (clan_id,)).fetchall()
captcha_rows = conn.execute("SELECT key, value FROM kv_store WHERE key LIKE 'captcha_active_%'").fetchall()
active_captchas = {r['key'].replace('captcha_active_', ''): True for r in captcha_rows if r['value'] == '1'}
conn.close()
players = []
now = datetime.utcnow()
for r in rows:
@@ -37,26 +53,30 @@ def index():
is_online = True
except Exception:
pass
players.append({
'player': r['player'],
'player_id': r['player_id'],
'world_id': r['world_id'] or 'Unknown',
'is_online': is_online,
'player': r['player'],
'player_id': r['player_id'],
'world_id': r['world_id'] or 'Unknown',
'is_online': is_online,
'captcha_active': active_captchas.get(r['player_id'], False)
})
return render_template('index.html', players=players)
return render_template('index.html', players=players, no_clan=False)
@dashboard.route('/player/<player_id>')
@login_required
def player_hub(player_id):
return render_template('hub.html', player_id=player_id)
@dashboard.route('/player/<player_id>/admin')
@login_required
def player_dashboard(player_id):
return render_template('dashboard.html', player_id=player_id)
@dashboard.route('/player/<player_id>/farm')
@login_required
def player_farm(player_id):
return render_template('farm.html', player_id=player_id)