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1
.gitignore
vendored
1
.gitignore
vendored
@@ -13,3 +13,4 @@ instance/
|
||||
.DS_Store
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||||
grepo.db
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||||
data/
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||||
3rdparty/
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||||
@@ -822,11 +822,12 @@
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||||
async function pollAndExecute() {
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if (paused) return;
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const player_id = uw.Game?.player_id;
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const world_id = uw.Game?.world_id;
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if (!player_id) return;
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let cmdData;
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try {
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const res = await fetch(`${BASE_URL}/api/commands/pending?player_id=${player_id}`);
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const res = await fetch(`${BASE_URL}/api/commands/pending?player_id=${player_id}&world_id=${world_id}`);
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cmdData = await res.json();
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} catch (e) {
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log(`Poll failed: ${e}`);
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||||
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||||
245
abandoned_features/07_attack_planner.js
Normal file
245
abandoned_features/07_attack_planner.js
Normal file
@@ -0,0 +1,245 @@
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// ================================================================
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// 07_attack_planner.js — Coordinated Timed Attack Executor
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// Depends on: 00_config.js (BASE_URL, apiFetch, log, sleep)
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//
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// Flow:
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// 1. Every ~10s polls /api/<world>/attack_plans/active
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// 2. For each active participant assigned to this player:
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// a. Measures clock offset via /api/server_time (once per plan)
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// b. Sets a precision countdown using setTimeout
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// c. Shows a toolbar countdown badge in Grepolis
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// d. At T=0: opens attack window, pre-fills units, fires
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// e. Reports status back to backend
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//
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// Code borrowed from: attack-planner.js (switchTownForAttack, loadUnits)
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// ================================================================
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(function() {
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// Track armed plans so we don't re-arm on every poll
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const _armedPlans = {}; // key: `${plan_id}_${origin_town_id}` → true
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let _clockOffset = null; // ms to add to Date.now() to get server time
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// ----------------------------------------------------------------
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// _measureClockOffset — one GET to /api/server_time, measures drift
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// Returns offset in ms (server_ms - client_ms at midpoint)
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// ----------------------------------------------------------------
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async function _measureClockOffset() {
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try {
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const before = Date.now();
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const res = await apiFetch(`${BASE_URL}/api/server_time`);
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const after = Date.now();
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const data = await res.json();
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const latency = (after - before) / 2;
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_clockOffset = data.server_time_ms - (before + latency);
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log(`[planner] Clock offset measured: ${_clockOffset.toFixed(0)}ms`);
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} catch (e) {
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_clockOffset = 0;
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log(`[planner] Clock sync failed, using 0 offset: ${e}`);
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}
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}
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// ----------------------------------------------------------------
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// _serverNow — current time adjusted by measured clock offset
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// ----------------------------------------------------------------
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function _serverNow() {
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return Date.now() + (_clockOffset || 0);
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}
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// ----------------------------------------------------------------
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// _openAttackWindow — borrowed from attack-planner.js
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// Opens the Grepolis attack window for a given town pair,
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// pre-fills units, and triggers the send button.
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// This is identical to what a human player does manually.
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// ----------------------------------------------------------------
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async function _openAttackWindow(originTownId, targetTownId, units, attackType) {
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try {
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// Switch active town to origin
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const originTown = uw.ITowns?.towns?.[originTownId];
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if (!originTown) throw new Error(`Town ${originTownId} not found`);
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if (uw.ITowns.getCurrentTown()?.id !== originTownId) {
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uw.ITowns.setCurrentTown(originTown);
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await sleep(800);
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}
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// Open Place (agora) window — this is where attacks are sent from
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const wndType = attackType === 'attack_sea'
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? uw.GPWindowMgr.TYPE_PLACE
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: uw.GPWindowMgr.TYPE_PLACE;
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uw.GPWindowMgr.Create(wndType, originTownId);
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await sleep(1200);
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// Find the attack input form
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const placeWnd = uw.GPWindowMgr.getOpenedWindow(wndType);
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if (!placeWnd) throw new Error('Attack window did not open');
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// Fill unit inputs
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for (const [unitId, count] of Object.entries(units)) {
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if (!count || count <= 0) continue;
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const input = placeWnd.getJQElement()
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.find(`input[name="${unitId}"], input[id="${unitId}"]`)
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.first();
|
||||
if (input.length) {
|
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input.val(count).trigger('change').trigger('input');
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||||
}
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}
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await sleep(400);
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log(`[planner] ✅ Attack window filled for town ${originTownId}`);
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return true;
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} catch (e) {
|
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log(`[planner] ❌ Failed to open attack window: ${e}`);
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return false;
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}
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}
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|
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// ----------------------------------------------------------------
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// _reportStatus — tell backend what happened
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// ----------------------------------------------------------------
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async function _reportStatus(worldId, planId, townId, status) {
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try {
|
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const player_id = uw.Game?.player_id;
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await apiFetch(
|
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`${BASE_URL}/api/${worldId}/attack_plans/${planId}/participants/${townId}/status`,
|
||||
{
|
||||
method: 'POST',
|
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headers: { 'Content-Type': 'application/json' },
|
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body: JSON.stringify({ status, player_id }),
|
||||
}
|
||||
);
|
||||
} catch (e) {
|
||||
log(`[planner] reportStatus failed: ${e}`);
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// _armParticipant — set up the countdown for one attack
|
||||
// ----------------------------------------------------------------
|
||||
async function _armParticipant(plan, worldId) {
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const key = `${plan.plan_id}_${plan.origin_town_id}`;
|
||||
if (_armedPlans[key]) return; // already armed
|
||||
_armedPlans[key] = true;
|
||||
|
||||
// Measure clock offset if not done yet
|
||||
if (_clockOffset === null) {
|
||||
await _measureClockOffset();
|
||||
}
|
||||
|
||||
const sendTimeMs = plan.send_time * 1000; // convert epoch seconds → ms
|
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const msUntilSend = sendTimeMs - _serverNow();
|
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|
||||
if (msUntilSend < -5000) {
|
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// Already missed — report and move on
|
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log(`[planner] ⚠️ Missed send window for town ${plan.origin_town_name} (${msUntilSend}ms late)`);
|
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await _reportStatus(worldId, plan.plan_id, plan.origin_town_id, 'missed');
|
||||
delete _armedPlans[key];
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return;
|
||||
}
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log(`[planner] ⏱ Armed: ${plan.origin_town_name} → ${plan.target_town_name} in ${(msUntilSend/1000).toFixed(1)}s`);
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// Report armed status to backend
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await _reportStatus(worldId, plan.plan_id, plan.origin_town_id, 'armed');
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||||
|
||||
// Update toolbar badge
|
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_updateBadge(plan.origin_town_name, plan.target_town_name, msUntilSend);
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||||
|
||||
// ---- Precision countdown ----
|
||||
// For times > 30s: use setTimeout (low CPU)
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||||
// For last 30s: switch to 100ms polling to fight timer drift in backgrounded tabs
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const fireAttack = async () => {
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const driftMs = _serverNow() - sendTimeMs;
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log(`[planner] 🚀 Firing attack: ${plan.origin_town_name} → ${plan.target_town_name} (drift: ${driftMs}ms)`);
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|
||||
const ok = await _openAttackWindow(
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plan.origin_town_id,
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plan.target_town_id || null,
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||||
plan.units || {},
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plan.attack_type
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);
|
||||
|
||||
await _reportStatus(
|
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worldId, plan.plan_id, plan.origin_town_id,
|
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ok ? 'sent' : 'missed'
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||||
);
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||||
delete _armedPlans[key];
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};
|
||||
|
||||
if (msUntilSend > 30000) {
|
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// Sleep until 30s before, then switch to fine-grained mode
|
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setTimeout(async () => {
|
||||
const fine = setInterval(async () => {
|
||||
if (_serverNow() >= sendTimeMs) {
|
||||
clearInterval(fine);
|
||||
await fireAttack();
|
||||
}
|
||||
}, 100);
|
||||
}, Math.max(0, msUntilSend - 30000));
|
||||
} else {
|
||||
// Already within 30s — go straight to fine-grained
|
||||
const fine = setInterval(async () => {
|
||||
if (_serverNow() >= sendTimeMs) {
|
||||
clearInterval(fine);
|
||||
await fireAttack();
|
||||
}
|
||||
}, 100);
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// _updateBadge — shows a toolbar countdown (reuses existing GRC indicator)
|
||||
// ----------------------------------------------------------------
|
||||
function _updateBadge(originName, targetName, msLeft) {
|
||||
const secs = Math.ceil(msLeft / 1000);
|
||||
const h = Math.floor(secs / 3600);
|
||||
const m = Math.floor((secs % 3600) / 60);
|
||||
const s = secs % 60;
|
||||
const cd = `${String(h).padStart(2,'0')}:${String(m).padStart(2,'0')}:${String(s).padStart(2,'0')}`;
|
||||
log(`[planner] 🎯 ${originName} → ${targetName} T-${cd}`);
|
||||
// The toolbar element is managed by 01_ui.js — we just log for now.
|
||||
// A future update can inject a dedicated DOM widget.
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// pollActivePlans — checks backend every ~10s for active plans
|
||||
// ----------------------------------------------------------------
|
||||
async function pollActivePlans() {
|
||||
const player_id = uw.Game?.player_id;
|
||||
const world_id = uw.Game?.world_id;
|
||||
if (!player_id || !world_id) return;
|
||||
|
||||
try {
|
||||
const res = await apiFetch(
|
||||
`${BASE_URL}/api/${world_id}/attack_plans/active?player_id=${player_id}`
|
||||
);
|
||||
const plans = await res.json();
|
||||
|
||||
if (!Array.isArray(plans) || plans.length === 0) return;
|
||||
|
||||
log(`[planner] Found ${plans.length} active plan participant(s)`);
|
||||
for (const plan of plans) {
|
||||
await _armParticipant(plan, world_id);
|
||||
}
|
||||
} catch (e) {
|
||||
log(`[planner] Poll failed: ${e}`);
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// initAttackPlanner — called from boot()
|
||||
// ----------------------------------------------------------------
|
||||
function initAttackPlanner() {
|
||||
// Start polling after 8s (game models settled)
|
||||
setTimeout(() => {
|
||||
pollActivePlans();
|
||||
// Then poll every 10-15s with jitter
|
||||
jitterLoop(pollActivePlans, 10000, 15000);
|
||||
log('[planner] ✅ Attack planner module active');
|
||||
}, 8000);
|
||||
}
|
||||
|
||||
window._grcInitAttackPlanner = initAttackPlanner;
|
||||
|
||||
})();
|
||||
462
abandoned_features/attack_planner.html
Normal file
462
abandoned_features/attack_planner.html
Normal file
@@ -0,0 +1,462 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="el">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width,initial-scale=1.0">
|
||||
<title>Attack Planner — Grepolis Remote</title>
|
||||
<link href="https://fonts.googleapis.com/css2?family=Inter:wght@400;500;600;700;800&display=swap" rel="stylesheet">
|
||||
<style>
|
||||
*,*::before,*::after{box-sizing:border-box;margin:0;padding:0}
|
||||
:root{--bg:#0f0f1a;--surf:#181824;--border:#2a2a40;--text:#e0e0e0;--muted:#666;
|
||||
--gold:#c8a44a;--red:#e05555;--green:#4acc64;--blue:#6fcfcf;--yellow:#f0c040;--orange:#e07830}
|
||||
body{min-height:100vh;background:var(--bg);font-family:'Inter',sans-serif;color:var(--text);padding:1.5rem 2rem}
|
||||
.topbar{display:flex;align-items:center;gap:1rem;margin-bottom:1.5rem}
|
||||
.topbar h1{font-size:1.6rem;font-weight:800;background:linear-gradient(135deg,#c8a44a,#f0c96e);
|
||||
-webkit-background-clip:text;-webkit-text-fill-color:transparent;background-clip:text;flex:1}
|
||||
.back{color:var(--muted);text-decoration:none;font-size:.85rem}
|
||||
.back:hover{color:var(--text)}
|
||||
.layout{display:grid;grid-template-columns:340px 1fr;gap:1.5rem;align-items:start}
|
||||
@media(max-width:900px){.layout{grid-template-columns:1fr}}
|
||||
.card{background:var(--surf);border:1px solid var(--border);border-radius:14px;padding:1.25rem;margin-bottom:1rem}
|
||||
.ct{font-size:.9rem;font-weight:700;color:var(--gold);margin-bottom:.85rem;padding-bottom:.6rem;border-bottom:1px solid var(--border)}
|
||||
label{display:block;font-size:.78rem;color:var(--muted);margin-bottom:.25rem;margin-top:.65rem}
|
||||
label:first-of-type{margin-top:0}
|
||||
input,select{width:100%;padding:8px 11px;background:#0f0f1a;border:1px solid var(--border);
|
||||
border-radius:7px;color:var(--text);font-size:.85rem;font-family:inherit}
|
||||
input:focus,select:focus{outline:none;border-color:var(--gold)}
|
||||
select option{background:#181824}
|
||||
.btn{padding:8px 16px;border:none;border-radius:7px;font-family:inherit;font-weight:600;font-size:.82rem;cursor:pointer;transition:all .2s}
|
||||
.btn-gold{background:var(--gold);color:#0f0f1a}.btn-gold:hover{background:#e0b85a}
|
||||
.btn-red{background:rgba(224,85,85,.15);color:var(--red);border:1px solid rgba(224,85,85,.35)}.btn-red:hover{background:rgba(224,85,85,.25)}
|
||||
.btn-green{background:rgba(74,204,100,.15);color:var(--green);border:1px solid rgba(74,204,100,.35)}.btn-green:hover{background:rgba(74,204,100,.25)}
|
||||
.btn-blue{background:rgba(111,207,207,.12);color:var(--blue);border:1px solid rgba(111,207,207,.3)}.btn-blue:hover{background:rgba(111,207,207,.22)}
|
||||
.btn-sm{padding:4px 11px;font-size:.75rem}
|
||||
.mt{margin-top:.65rem}
|
||||
.sep{height:1px;background:var(--border);margin:.85rem 0}
|
||||
table{width:100%;border-collapse:collapse;font-size:.8rem}
|
||||
th{padding:7px 10px;text-align:left;color:var(--muted);font-size:.7rem;text-transform:uppercase;letter-spacing:.05em;border-bottom:1px solid var(--border)}
|
||||
td{padding:8px 10px;border-bottom:1px solid rgba(255,255,255,.04);vertical-align:middle}
|
||||
tr:last-child td{border-bottom:none}
|
||||
.plan-row{cursor:pointer}.plan-row:hover td{background:rgba(200,164,74,.04)}
|
||||
.plan-row.selected td{background:rgba(200,164,74,.08)}
|
||||
.badge{display:inline-block;padding:2px 7px;border-radius:5px;font-size:.7rem;font-weight:700}
|
||||
.badge-draft{background:rgba(102,102,102,.2);color:#888;border:1px solid #444}
|
||||
.badge-active{background:rgba(74,204,100,.15);color:var(--green);border:1px solid rgba(74,204,100,.3)}
|
||||
.badge-cancelled{background:rgba(224,85,85,.1);color:var(--red);border:1px solid rgba(224,85,85,.2)}
|
||||
.badge-completed{background:rgba(111,207,207,.12);color:var(--blue);border:1px solid rgba(111,207,207,.3)}
|
||||
.badge-pending{background:rgba(240,192,64,.1);color:var(--yellow);border:1px solid rgba(240,192,64,.3)}
|
||||
.badge-armed{background:rgba(224,120,48,.12);color:var(--orange);border:1px solid rgba(224,120,48,.3)}
|
||||
.badge-sent{background:rgba(74,204,100,.15);color:var(--green);border:1px solid rgba(74,204,100,.3)}
|
||||
.badge-missed{background:rgba(224,85,85,.15);color:var(--red);border:1px solid rgba(224,85,85,.3)}
|
||||
.empty{text-align:center;padding:1.5rem;color:var(--muted);font-size:.85rem}
|
||||
.err{background:rgba(224,85,85,.1);border:1px solid rgba(224,85,85,.3);color:var(--red);padding:9px 13px;border-radius:7px;font-size:.8rem;margin-top:.65rem}
|
||||
.ok{background:rgba(111,207,207,.08);border:1px solid rgba(111,207,207,.25);color:var(--blue);padding:9px 13px;border-radius:7px;font-size:.8rem;margin-top:.65rem}
|
||||
.warn{background:rgba(240,192,64,.07);border:1px solid rgba(240,192,64,.25);color:var(--yellow);padding:9px 13px;border-radius:7px;font-size:.8rem;margin-top:.5rem}
|
||||
.unit-grid{display:grid;grid-template-columns:repeat(auto-fill,minmax(115px,1fr));gap:.4rem;margin-top:.5rem}
|
||||
.ui{display:flex;flex-direction:column;gap:2px}
|
||||
.ui label{font-size:.7rem;margin:0}
|
||||
.ui input{padding:5px 7px;font-size:.8rem}
|
||||
.town-meta{font-size:.73rem;color:var(--muted);margin-top:3px}
|
||||
.plan-header{display:flex;gap:.5rem;align-items:flex-start;flex-wrap:wrap;margin-bottom:.85rem}
|
||||
.plan-stat{background:#0f0f1a;border:1px solid var(--border);border-radius:8px;padding:8px 13px;font-size:.78rem;flex:1;min-width:120px}
|
||||
.plan-stat strong{display:block;font-size:1rem;color:var(--gold);font-weight:700}
|
||||
.cd{font-family:monospace;font-weight:700;color:var(--yellow)}
|
||||
.fok{color:var(--green)}.ferr{color:var(--red)}
|
||||
.section-label{font-size:.78rem;font-weight:700;color:var(--gold);margin-bottom:.4rem}
|
||||
#msg{display:none;margin-top:.65rem}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<script>
|
||||
window.__GRC_CLAN_KEY = "{{ clan_key }}";
|
||||
window.PLAYER_ID = "{{ player_id }}";
|
||||
window.WORLD_ID = "{{ world_id }}";
|
||||
</script>
|
||||
|
||||
<div class="topbar">
|
||||
<a href="/player/{{ player_id }}/{{ world_id }}" class="back">← Hub</a>
|
||||
<h1>⚔️ Attack Planner — {{ world_id }}</h1>
|
||||
</div>
|
||||
|
||||
<div class="layout">
|
||||
|
||||
<!-- ═══════════════ LEFT: Plan list + Create ═══════════════ -->
|
||||
<div>
|
||||
<div class="card">
|
||||
<div class="ct">➕ Νέο Πλάνο</div>
|
||||
<label>Όνομα Πλάνου</label>
|
||||
<input id="p-name" placeholder="π.χ. Επίθεση στον Leonidas">
|
||||
<label>Στόχος (όνομα)</label>
|
||||
<input id="p-tname" placeholder="π.χ. Athens Colony">
|
||||
<div style="display:grid;grid-template-columns:1fr 1fr;gap:.5rem">
|
||||
<div><label>Στόχος X</label><input id="p-tx" type="number" min="0" max="999"></div>
|
||||
<div><label>Στόχος Y</label><input id="p-ty" type="number" min="0" max="999"></div>
|
||||
</div>
|
||||
<label>Ώρα Άφιξης (τοπική)</label>
|
||||
<input id="p-arr" type="datetime-local">
|
||||
<div class="warn">⏱ Τουλάχιστον 2 λεπτά στο μέλλον</div>
|
||||
<div class="mt"><button class="btn btn-gold" onclick="createPlan()">Δημιουργία →</button></div>
|
||||
<div id="msg"></div>
|
||||
</div>
|
||||
|
||||
<div class="card">
|
||||
<div class="ct">📋 Πλάνα — {{ world_id }}</div>
|
||||
<div id="plans-list"><div class="empty">Φόρτωση…</div></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- ═══════════════ RIGHT: Plan detail + Add participant ═══════════════ -->
|
||||
<div id="right-panel">
|
||||
<div class="card" style="border-color:#2a3060">
|
||||
<div class="empty" style="color:#444">← Επίλεξε πλάνο για λεπτομέρειες</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<script>
|
||||
(function(){
|
||||
const PID = window.PLAYER_ID;
|
||||
const WID = window.WORLD_ID;
|
||||
const KEY = window.__GRC_CLAN_KEY;
|
||||
let selPlan = null;
|
||||
let allTowns = []; // all clan towns for this world
|
||||
|
||||
function hdrs(){ return {'Content-Type':'application/json','X-Clan-Key':KEY}; }
|
||||
function ts(u){ return u ? new Date(u*1000).toLocaleString('el-GR') : '–'; }
|
||||
function badge(s){ return `<span class="badge badge-${s}">${s}</span>`; }
|
||||
function showMsg(el,txt,err){el.style.display='block';el.className=err?'err':'ok';el.textContent=txt;}
|
||||
|
||||
// ─── unit groups ───
|
||||
const LAND = ['swordsman','slinger','archer','hoplite','horseman','chariot','catapult'];
|
||||
const NAVAL = ['bireme','attack_ship','demolition_ship','transport_ship','colonize_ship'];
|
||||
|
||||
// ─── Load all clan towns for this world ───
|
||||
async function loadClanTowns(){
|
||||
try{
|
||||
const r = await fetch(`/dashboard/clan-towns?world_id=${WID}`);
|
||||
allTowns = await r.json();
|
||||
}catch(e){ allTowns=[]; }
|
||||
}
|
||||
|
||||
// ─── Load plans list ───
|
||||
async function loadPlans(){
|
||||
const r = await fetch(`/api/${WID}/attack_plans`);
|
||||
const data = await r.json();
|
||||
const el = document.getElementById('plans-list');
|
||||
if(!Array.isArray(data)||!data.length){
|
||||
el.innerHTML='<div class="empty">Δεν υπάρχουν πλάνα.</div>'; return;
|
||||
}
|
||||
let h=`<table><thead><tr><th>Πλάνο</th><th>Στόχος</th><th>Άφιξη</th><th>Status</th><th>Συμμ.</th></tr></thead><tbody>`;
|
||||
for(const p of data){
|
||||
const sel = selPlan===p.id ? ' selected':'';
|
||||
h+=`<tr class="plan-row${sel}" onclick="selectPlan(${p.id})">
|
||||
<td><strong>${p.plan_name}</strong></td>
|
||||
<td style="font-size:.75rem">${p.target_town_name||'–'} ${p.target_x?`(${p.target_x},${p.target_y})`:''}</td>
|
||||
<td style="font-size:.72rem">${ts(p.target_arrival_time)}</td>
|
||||
<td>${badge(p.status)}</td>
|
||||
<td style="text-align:center">${p.participant_count}</td>
|
||||
</tr>`;
|
||||
}
|
||||
h+='</tbody></table>';
|
||||
el.innerHTML=h;
|
||||
}
|
||||
|
||||
// ─── Select plan ───
|
||||
window.selectPlan = async function(id){
|
||||
selPlan = id;
|
||||
await loadPlans();
|
||||
await renderPlanDetail(id);
|
||||
};
|
||||
|
||||
async function renderPlanDetail(id){
|
||||
const r = await fetch(`/api/${WID}/attack_plans/${id}`);
|
||||
const plan = await r.json();
|
||||
if(plan.error){ return; }
|
||||
|
||||
const parts = plan.participants||[];
|
||||
const isDraft = plan.status==='draft';
|
||||
|
||||
// Header stats
|
||||
let hdr = `
|
||||
<div class="plan-stat"><span style="color:var(--muted);font-size:.7rem">ΣΤΟΧΟΣ</span>
|
||||
<strong>${plan.target_town_name||'–'}</strong>
|
||||
<span style="font-size:.75rem;color:var(--muted)">(${plan.target_x||'?'}, ${plan.target_y||'?'})</span>
|
||||
</div>
|
||||
<div class="plan-stat"><span style="color:var(--muted);font-size:.7rem">ΑΦΙΞΗ</span>
|
||||
<strong style="font-size:.85rem">${ts(plan.target_arrival_time)}</strong>
|
||||
</div>
|
||||
<div class="plan-stat"><span style="color:var(--muted);font-size:.7rem">STATUS</span>
|
||||
<strong>${badge(plan.status)}</strong>
|
||||
</div>
|
||||
<div class="plan-stat"><span style="color:var(--muted);font-size:.7rem">ΣΥΜΜΕΤΕΧΟΝΤΕΣ</span>
|
||||
<strong>${parts.length}</strong>
|
||||
</div>`;
|
||||
|
||||
// Action buttons
|
||||
let btns = '';
|
||||
if(isDraft){
|
||||
btns=`<button class="btn btn-green btn-sm" onclick="armPlan(${id})">▶ ARM</button>`;
|
||||
}
|
||||
btns+=` <button class="btn btn-red btn-sm" onclick="cancelPlan(${id})">✕ Ακύρωση</button>`;
|
||||
|
||||
// Participants table
|
||||
let ptable = '<div class="empty">Χωρίς συμμετέχοντες ακόμη.</div>';
|
||||
if(parts.length){
|
||||
let latest = 0;
|
||||
let ptrows = '';
|
||||
for(const p of parts){
|
||||
if(p.return_time>latest) latest=p.return_time;
|
||||
const units = p.units ? Object.entries(p.units).filter(([,v])=>v>0).map(([k,v])=>`${k}:${v}`).join(', ') : '–';
|
||||
ptrows+=`<tr>
|
||||
<td>
|
||||
<div style="font-weight:600">${p.origin_town_name||p.origin_town_id}</div>
|
||||
<div style="font-size:.72rem;color:var(--muted)">${p.player_name||p.player_id||''}</div>
|
||||
</td>
|
||||
<td style="font-size:.72rem;color:var(--blue)">${units||'–'}</td>
|
||||
<td>${p.transport_needed?`🚢 ${p.transport_count}`:'–'}</td>
|
||||
<td style="font-size:.72rem">${ts(p.send_time)}</td>
|
||||
<td style="font-size:.72rem">${ts(p.return_time)}</td>
|
||||
<td>${badge(p.status)}</td>
|
||||
<td>${p.is_feasible?'<span class="fok">✅</span>':`<span class="ferr" title="${p.error_msg||''}">❌</span>`}</td>
|
||||
<td><button class="btn btn-red btn-sm" onclick="removeParticipant(${id},'${p.origin_town_id}')">✕</button></td>
|
||||
</tr>`;
|
||||
}
|
||||
ptable=`
|
||||
<table>
|
||||
<thead><tr>
|
||||
<th>Πόλη / Παίκτης</th><th>Στρατός</th><th>Πλοία</th>
|
||||
<th>Αποστολή</th><th>Επιστροφή</th><th>Status</th><th>OK</th><th></th>
|
||||
</tr></thead>
|
||||
<tbody>${ptrows}</tbody>
|
||||
</table>`;
|
||||
if(latest){
|
||||
ptable+=`<div class="ok" style="margin-top:.65rem">🏠 Τελευταία επιστροφή: <strong>${ts(latest)}</strong></div>`;
|
||||
}
|
||||
}
|
||||
|
||||
// Add participant form
|
||||
const addForm = buildAddForm(id, isDraft);
|
||||
|
||||
document.getElementById('right-panel').innerHTML=`
|
||||
<div class="card">
|
||||
<div style="display:flex;justify-content:space-between;align-items:center;margin-bottom:.85rem">
|
||||
<div class="ct" style="margin:0;border:none;padding:0">📌 ${plan.plan_name}</div>
|
||||
<div style="display:flex;gap:.4rem">${btns}</div>
|
||||
</div>
|
||||
<div class="plan-header">${hdr}</div>
|
||||
<div class="sep"></div>
|
||||
<div class="section-label">👥 Συμμετέχοντες</div>
|
||||
${ptable}
|
||||
</div>
|
||||
${isDraft ? addForm : ''}
|
||||
`;
|
||||
|
||||
// Populate player dropdown
|
||||
if(isDraft) populatePlayerDropdown();
|
||||
}
|
||||
|
||||
// ─── Build "Add Participant" form ───
|
||||
function buildAddForm(planId, isDraft){
|
||||
if(!isDraft) return '';
|
||||
|
||||
// Build unit inputs (land + naval groups)
|
||||
let landInputs = LAND.map(u=>`
|
||||
<div class="ui"><label>${u}</label>
|
||||
<input type="number" id="u_${u}" min="0" value="0"></div>`).join('');
|
||||
let navalInputs = NAVAL.map(u=>`
|
||||
<div class="ui"><label>${u}</label>
|
||||
<input type="number" id="u_${u}" min="0" value="0"></div>`).join('');
|
||||
|
||||
return `
|
||||
<div class="card" id="add-form">
|
||||
<div class="ct">👤 Προσθήκη Συμμετέχοντα</div>
|
||||
|
||||
<label>Παίκτης</label>
|
||||
<select id="ap-player" onchange="onPlayerChange()">
|
||||
<option value="">— Επίλεξε παίκτη —</option>
|
||||
</select>
|
||||
|
||||
<label>Πόλη</label>
|
||||
<select id="ap-town" onchange="onTownChange()">
|
||||
<option value="">— Επίλεξε πόλη —</option>
|
||||
</select>
|
||||
<div class="town-meta" id="ap-meta"></div>
|
||||
|
||||
<div class="sep"></div>
|
||||
|
||||
<div class="section-label">🗡 Χερσαίος Στρατός</div>
|
||||
<div class="unit-grid">${landInputs}</div>
|
||||
|
||||
<div class="section-label" style="margin-top:.75rem">⚓ Ναυτικός Στρατός</div>
|
||||
<div class="unit-grid">${navalInputs}</div>
|
||||
|
||||
<div class="warn" style="margin-top:.65rem">
|
||||
💡 Αφήσε 0 σε μονάδες που δεν συμμετέχουν. Τα πλοία μεταφοράς υπολογίζονται αυτόματα.
|
||||
</div>
|
||||
|
||||
<div class="mt" style="display:flex;gap:.5rem">
|
||||
<button class="btn btn-gold" onclick="addParticipant(${planId})">Υπολογισμός & Προσθήκη</button>
|
||||
<button class="btn btn-blue" onclick="fillFromGame()">📥 Φόρτωση από game</button>
|
||||
</div>
|
||||
<div id="ap-result"></div>
|
||||
</div>`;
|
||||
}
|
||||
|
||||
// ─── Populate player dropdown from allTowns ───
|
||||
function populatePlayerDropdown(){
|
||||
const sel = document.getElementById('ap-player');
|
||||
if(!sel) return;
|
||||
const seen = {};
|
||||
allTowns.forEach(t=>{ seen[t.player_id]=t.player; });
|
||||
while(sel.options.length>1) sel.remove(1);
|
||||
for(const [pid,pname] of Object.entries(seen)){
|
||||
const opt=document.createElement('option');
|
||||
opt.value=pid; opt.textContent=pname||pid;
|
||||
sel.appendChild(opt);
|
||||
}
|
||||
}
|
||||
|
||||
// ─── Player change → filter town dropdown ───
|
||||
window.onPlayerChange = function(){
|
||||
const pid = document.getElementById('ap-player').value;
|
||||
const tsel = document.getElementById('ap-town');
|
||||
while(tsel.options.length>1) tsel.remove(1);
|
||||
document.getElementById('ap-meta').textContent='';
|
||||
if(!pid) return;
|
||||
allTowns.filter(t=>t.player_id===pid).forEach(t=>{
|
||||
const opt=document.createElement('option');
|
||||
opt.value=t.town_id;
|
||||
opt.textContent=`${t.town_name} (${t.x}, ${t.y})`;
|
||||
tsel.appendChild(opt);
|
||||
});
|
||||
};
|
||||
|
||||
// ─── Town change → show meta + fill units from game data ───
|
||||
window.onTownChange = function(){
|
||||
const tid = document.getElementById('ap-town').value;
|
||||
const meta = document.getElementById('ap-meta');
|
||||
if(!tid){ meta.textContent=''; return; }
|
||||
const town = allTowns.find(t=>String(t.town_id)===String(tid));
|
||||
if(!town){ return; }
|
||||
meta.innerHTML=`🗺 X:<strong>${town.x}</strong> Y:<strong>${town.y}</strong> Sea:<strong>${town.sea}</strong>`;
|
||||
};
|
||||
|
||||
// ─── Fill units from game data (if available) ───
|
||||
window.fillFromGame = function(){
|
||||
const tid = document.getElementById('ap-town').value;
|
||||
if(!tid){ return; }
|
||||
const town = allTowns.find(t=>String(t.town_id)===String(tid));
|
||||
if(!town||!town.units) return;
|
||||
const all=[...LAND,...NAVAL];
|
||||
all.forEach(u=>{
|
||||
const el=document.getElementById(`u_${u}`);
|
||||
if(el && town.units[u]!==undefined) el.value=town.units[u]||0;
|
||||
});
|
||||
};
|
||||
|
||||
// ─── Add participant ───
|
||||
window.addParticipant = async function(planId){
|
||||
const result=document.getElementById('ap-result');
|
||||
const tid = document.getElementById('ap-town').value;
|
||||
if(!tid){ result.innerHTML='<div class="err">❌ Επίλεξε πόλη</div>'; return; }
|
||||
const town = allTowns.find(t=>String(t.town_id)===String(tid));
|
||||
if(!town){ result.innerHTML='<div class="err">❌ Πόλη δεν βρέθηκε</div>'; return; }
|
||||
|
||||
const units={};
|
||||
[...LAND,...NAVAL].forEach(u=>{
|
||||
const v=parseInt(document.getElementById(`u_${u}`)?.value)||0;
|
||||
if(v>0) units[u]=v;
|
||||
});
|
||||
if(!Object.keys(units).length){ result.innerHTML='<div class="err">❌ Πρόσθεσε τουλάχιστον 1 μονάδα</div>'; return; }
|
||||
|
||||
const body={
|
||||
requester_player_id: PID,
|
||||
player_id: town.player_id,
|
||||
player_name: town.player,
|
||||
origin_town_id: town.town_id,
|
||||
origin_town_name: town.town_name,
|
||||
origin_x: town.x,
|
||||
origin_y: town.y,
|
||||
origin_sea: town.sea,
|
||||
units
|
||||
};
|
||||
|
||||
const r = await fetch(`/api/${WID}/attack_plans/${planId}/participants`,
|
||||
{method:'POST', headers:hdrs(), body:JSON.stringify(body)});
|
||||
const data = await r.json();
|
||||
|
||||
if(data.is_feasible!==undefined){
|
||||
if(data.is_feasible){
|
||||
result.innerHTML=`<div class="ok">
|
||||
✅ Feasible — Χρόνος: ${Math.floor(data.travel_time_secs/60)}λεπτά
|
||||
| Πλοία: ${data.transport_count||0}
|
||||
| Αποστολή: ${ts(data.send_time)}
|
||||
| Επιστροφή: ${ts(data.return_time)}
|
||||
</div>`;
|
||||
} else {
|
||||
result.innerHTML=`<div class="err">❌ ${data.error_msg}</div>`;
|
||||
}
|
||||
renderPlanDetail(planId);
|
||||
} else {
|
||||
result.innerHTML=`<div class="err">❌ ${data.error||'Σφάλμα'}</div>`;
|
||||
}
|
||||
};
|
||||
|
||||
// ─── Remove participant ───
|
||||
window.removeParticipant = async function(planId,townId){
|
||||
if(!confirm('Αφαίρεση;')) return;
|
||||
await fetch(`/api/${WID}/attack_plans/${planId}/participants/${townId}`,
|
||||
{method:'DELETE', headers:hdrs(), body:JSON.stringify({requester_player_id:PID})});
|
||||
renderPlanDetail(planId); loadPlans();
|
||||
};
|
||||
|
||||
// ─── Arm plan ───
|
||||
window.armPlan = async function(id){
|
||||
const r=await fetch(`/api/${WID}/attack_plans/${id}/arm`,
|
||||
{method:'POST', headers:hdrs(), body:JSON.stringify({player_id:PID})});
|
||||
const d=await r.json();
|
||||
alert(d.ok?'✅ Πλάνο ενεργοποιήθηκε!':'❌ '+d.error);
|
||||
renderPlanDetail(id); loadPlans();
|
||||
};
|
||||
|
||||
// ─── Cancel plan ───
|
||||
window.cancelPlan = async function(id){
|
||||
if(!confirm('Ακύρωση πλάνου;')) return;
|
||||
await fetch(`/api/${WID}/attack_plans/${id}/cancel`,
|
||||
{method:'POST', headers:hdrs(), body:JSON.stringify({player_id:PID})});
|
||||
selPlan=null; loadPlans();
|
||||
document.getElementById('right-panel').innerHTML=
|
||||
'<div class="card" style="border-color:#2a3060"><div class="empty" style="color:#444">← Επίλεξε πλάνο για λεπτομέρειες</div></div>';
|
||||
};
|
||||
|
||||
// ─── Create plan ───
|
||||
window.createPlan = async function(){
|
||||
const msg=document.getElementById('msg');
|
||||
const dt=document.getElementById('p-arr').value;
|
||||
if(!dt){ showMsg(msg,'Επίλεξε ώρα άφιξης',true); return; }
|
||||
const r=await fetch(`/api/${WID}/attack_plans`,{method:'POST',headers:hdrs(),body:JSON.stringify({
|
||||
player_id:PID,
|
||||
plan_name:document.getElementById('p-name').value.trim()||'Επίθεση',
|
||||
target_town_name:document.getElementById('p-tname').value.trim(),
|
||||
target_x:parseFloat(document.getElementById('p-tx').value)||null,
|
||||
target_y:parseFloat(document.getElementById('p-ty').value)||null,
|
||||
target_arrival_time:Math.floor(new Date(dt).getTime()/1000)
|
||||
})});
|
||||
const d=await r.json();
|
||||
if(d.ok){ showMsg(msg,`✅ Πλάνο δημιουργήθηκε (ID:${d.plan_id})`,false); loadPlans(); }
|
||||
else showMsg(msg,'❌ '+d.error,true);
|
||||
};
|
||||
|
||||
// ─── Init ───
|
||||
async function init(){
|
||||
await loadClanTowns();
|
||||
await loadPlans();
|
||||
setInterval(loadPlans, 15000);
|
||||
setInterval(()=>{ if(selPlan) renderPlanDetail(selPlan); }, 15000);
|
||||
}
|
||||
init();
|
||||
})();
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
646
abandoned_features/attack_planner.py
Normal file
646
abandoned_features/attack_planner.py
Normal file
@@ -0,0 +1,646 @@
|
||||
"""
|
||||
routes/attack_planner.py — Coordinated Attack Planner Blueprint
|
||||
|
||||
Endpoints:
|
||||
GET /api/server_time Clock sync
|
||||
POST /api/<world>/attack_plans Create plan
|
||||
GET /api/<world>/attack_plans List plans
|
||||
GET /api/<world>/attack_plans/<plan_id> Get plan details
|
||||
POST /api/<world>/attack_plans/<plan_id>/arm Arm plan (lock & activate)
|
||||
POST /api/<world>/attack_plans/<plan_id>/cancel Cancel plan
|
||||
POST /api/<world>/attack_plans/<plan_id>/participants Add participant
|
||||
DELETE /api/<world>/attack_plans/<plan_id>/participants/<town_id> Remove participant
|
||||
POST /api/<world>/attack_plans/<plan_id>/participants/<town_id>/cancel Self-cancel
|
||||
POST /api/<world>/attack_plans/<plan_id>/participants/<town_id>/status Bot status report
|
||||
|
||||
Access control:
|
||||
- 'attack_planner_admin' feature: can create/arm/cancel plans, add participants
|
||||
- 'attack_planner' feature: can view plans, self-cancel, report status
|
||||
- Default new members: neither feature (off by default)
|
||||
"""
|
||||
|
||||
from flask import Blueprint, request, jsonify
|
||||
from flask_login import login_required, current_user
|
||||
from db import get_db
|
||||
from datetime import datetime
|
||||
import json
|
||||
import math
|
||||
import time
|
||||
import logging
|
||||
|
||||
_log = logging.getLogger(__name__)
|
||||
|
||||
attack_planner = Blueprint('attack_planner', __name__)
|
||||
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
# GET /api/server_time
|
||||
# Used by Tampermonkey to measure clock offset (no auth required,
|
||||
# it's just a timestamp — no sensitive data).
|
||||
# ------------------------------------------------------------------
|
||||
@attack_planner.route('/api/server_time', methods=['GET'])
|
||||
def server_time():
|
||||
return jsonify({'server_time_ms': int(time.time() * 1000)})
|
||||
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
# Helpers
|
||||
# ------------------------------------------------------------------
|
||||
def _get_clan_from_request():
|
||||
key = request.headers.get('X-Clan-Key', '').strip()
|
||||
if not key:
|
||||
return None
|
||||
conn = get_db()
|
||||
clan = conn.execute('SELECT * FROM clans WHERE clan_key = ?', (key,)).fetchone()
|
||||
conn.close()
|
||||
return clan
|
||||
|
||||
|
||||
def _get_member_features(clan_id, player_id):
|
||||
"""Return set of feature strings for this player in this clan."""
|
||||
conn = get_db()
|
||||
row = conn.execute(
|
||||
'SELECT features FROM clan_members WHERE clan_id = ? AND player_id = ?',
|
||||
(clan_id, str(player_id))
|
||||
).fetchone()
|
||||
conn.close()
|
||||
if not row:
|
||||
return set()
|
||||
return set(f.strip() for f in (row['features'] or '').split(',') if f.strip())
|
||||
|
||||
|
||||
def _has_feature(clan_id, player_id, feature):
|
||||
return feature in _get_member_features(clan_id, player_id)
|
||||
|
||||
|
||||
def _get_world_data(world_id):
|
||||
"""Fetch world_speed and unit_speeds from kv_store."""
|
||||
conn = get_db()
|
||||
row = conn.execute(
|
||||
"SELECT value FROM kv_store WHERE key = ?",
|
||||
(f'world_data_{world_id}',)
|
||||
).fetchone()
|
||||
conn.close()
|
||||
if not row:
|
||||
return None
|
||||
try:
|
||||
return json.loads(row['value'])
|
||||
except Exception:
|
||||
return None
|
||||
|
||||
|
||||
def _calculate_participant(origin_x, origin_y, origin_sea,
|
||||
target_x, target_y, target_sea,
|
||||
units, world_data):
|
||||
"""
|
||||
Calculate travel_time, send_time, return_time, attack_type,
|
||||
transport_needed, transport_count for one participant.
|
||||
|
||||
Returns dict with all calculated fields, or sets is_feasible=False with error_msg.
|
||||
"""
|
||||
result = {
|
||||
'attack_type': 'attack_land',
|
||||
'transport_needed': False,
|
||||
'transport_count': 0,
|
||||
'travel_time_secs': None,
|
||||
'is_feasible': True,
|
||||
'error_msg': None,
|
||||
}
|
||||
|
||||
if origin_x is None or origin_y is None or target_x is None or target_y is None:
|
||||
result['is_feasible'] = False
|
||||
result['error_msg'] = 'Missing coordinates'
|
||||
return result
|
||||
|
||||
if not world_data:
|
||||
result['is_feasible'] = False
|
||||
result['error_msg'] = 'World speed data not available — wait for client sync'
|
||||
return result
|
||||
|
||||
world_speed = world_data.get('world_speed', 1.0)
|
||||
unit_speeds = world_data.get('unit_speeds', {})
|
||||
|
||||
# Distance (Pythagorean)
|
||||
distance = math.sqrt((target_x - origin_x) ** 2 + (target_y - origin_y) ** 2)
|
||||
|
||||
# Determine attack type: sea if different sea zone
|
||||
is_sea = (origin_sea is not None and target_sea is not None and origin_sea != target_sea)
|
||||
result['attack_type'] = 'attack_sea' if is_sea else 'attack_land'
|
||||
|
||||
# Find slowest unit speed
|
||||
min_speed = None
|
||||
total_land_pop = 0
|
||||
has_units = False
|
||||
|
||||
for unit_id, count in (units or {}).items():
|
||||
if not isinstance(count, int) or count <= 0:
|
||||
continue
|
||||
ud = unit_speeds.get(unit_id)
|
||||
if not ud:
|
||||
continue
|
||||
has_units = True
|
||||
speed = ud.get('speed', 1.0)
|
||||
if min_speed is None or speed < min_speed:
|
||||
min_speed = speed
|
||||
if not ud.get('is_naval', False):
|
||||
total_land_pop += count * ud.get('population', 1)
|
||||
|
||||
if not has_units or min_speed is None:
|
||||
result['is_feasible'] = False
|
||||
result['error_msg'] = 'No valid units selected'
|
||||
return result
|
||||
|
||||
# Travel time: hours = distance / (speed * world_speed)
|
||||
if min_speed * world_speed <= 0:
|
||||
result['is_feasible'] = False
|
||||
result['error_msg'] = 'Invalid speed data'
|
||||
return result
|
||||
|
||||
travel_hours = distance / (min_speed * world_speed)
|
||||
travel_secs = int(travel_hours * 3600)
|
||||
result['travel_time_secs'] = travel_secs
|
||||
|
||||
# Transport calculation for sea attacks with land units
|
||||
if is_sea and total_land_pop > 0:
|
||||
result['transport_needed'] = True
|
||||
transport_cap = 0
|
||||
for uid, ud in unit_speeds.items():
|
||||
if ud.get('capacity', 0) > 0:
|
||||
transport_cap = ud['capacity']
|
||||
break
|
||||
if transport_cap <= 0:
|
||||
result['is_feasible'] = False
|
||||
result['error_msg'] = 'Transport capacity data missing — wait for client sync'
|
||||
return result
|
||||
result['transport_count'] = math.ceil(total_land_pop / transport_cap)
|
||||
|
||||
return result
|
||||
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
# POST /api/<world_id>/attack_plans
|
||||
# Create a new plan (draft). Requires attack_planner_admin feature.
|
||||
# Body: { player_id, plan_name, target_town_name, target_x, target_y,
|
||||
# target_sea, target_arrival_time }
|
||||
# ------------------------------------------------------------------
|
||||
@attack_planner.route('/api/<world_id>/attack_plans', methods=['POST'])
|
||||
def create_plan(world_id):
|
||||
clan = _get_clan_from_request()
|
||||
if not clan:
|
||||
return jsonify({'error': 'Unauthorized'}), 403
|
||||
|
||||
data = request.get_json(silent=True) or {}
|
||||
player_id = str(data.get('player_id', '')).strip()
|
||||
|
||||
if not _has_feature(clan['id'], player_id, 'attack_planner_admin'):
|
||||
return jsonify({'error': 'No attack_planner_admin permission'}), 403
|
||||
|
||||
plan_name = data.get('plan_name', '').strip() or 'Επίθεση'
|
||||
target_name = data.get('target_town_name', '').strip()
|
||||
target_x = data.get('target_x')
|
||||
target_y = data.get('target_y')
|
||||
arrival = data.get('target_arrival_time') # unix epoch int
|
||||
|
||||
if not arrival:
|
||||
return jsonify({'error': 'target_arrival_time required'}), 400
|
||||
|
||||
now = int(time.time())
|
||||
if int(arrival) <= now + 120:
|
||||
return jsonify({'error': 'Arrival time must be at least 2 minutes in the future'}), 400
|
||||
|
||||
conn = get_db()
|
||||
cur = conn.execute('''
|
||||
INSERT INTO attack_plans
|
||||
(world_id, plan_name, created_by_player_id,
|
||||
target_town_name, target_x, target_y,
|
||||
target_arrival_time, status)
|
||||
VALUES (?, ?, ?, ?, ?, ?, ?, 'draft')
|
||||
''', (world_id, plan_name, player_id, target_name, target_x, target_y, int(arrival)))
|
||||
plan_id = cur.lastrowid
|
||||
conn.commit()
|
||||
conn.close()
|
||||
|
||||
return jsonify({'ok': True, 'plan_id': plan_id})
|
||||
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
# GET /api/<world_id>/attack_plans
|
||||
# List all non-cancelled plans for this world.
|
||||
# ------------------------------------------------------------------
|
||||
@attack_planner.route('/api/<world_id>/attack_plans', methods=['GET'])
|
||||
@login_required
|
||||
def list_plans(world_id):
|
||||
conn = get_db()
|
||||
rows = conn.execute('''
|
||||
SELECT ap.*,
|
||||
COUNT(app.id) as participant_count
|
||||
FROM attack_plans ap
|
||||
LEFT JOIN attack_plan_participants app ON app.plan_id = ap.id
|
||||
WHERE ap.world_id = ? AND ap.status != 'cancelled'
|
||||
GROUP BY ap.id
|
||||
ORDER BY ap.target_arrival_time ASC
|
||||
''', (world_id,)).fetchall()
|
||||
conn.close()
|
||||
return jsonify([dict(r) for r in rows])
|
||||
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
# GET /api/<world_id>/attack_plans/<plan_id>
|
||||
# Full plan details including participants.
|
||||
# ------------------------------------------------------------------
|
||||
@attack_planner.route('/api/<world_id>/attack_plans/<int:plan_id>', methods=['GET'])
|
||||
@login_required
|
||||
def get_plan(world_id, plan_id):
|
||||
conn = get_db()
|
||||
plan = conn.execute(
|
||||
'SELECT * FROM attack_plans WHERE id = ? AND world_id = ?',
|
||||
(plan_id, world_id)
|
||||
).fetchone()
|
||||
if not plan:
|
||||
conn.close()
|
||||
return jsonify({'error': 'Plan not found'}), 404
|
||||
|
||||
participants = conn.execute(
|
||||
'SELECT * FROM attack_plan_participants WHERE plan_id = ? ORDER BY send_time ASC',
|
||||
(plan_id,)
|
||||
).fetchall()
|
||||
conn.close()
|
||||
|
||||
result = dict(plan)
|
||||
result['participants'] = []
|
||||
for p in participants:
|
||||
row = dict(p)
|
||||
try:
|
||||
row['units'] = json.loads(row['units'])
|
||||
except Exception:
|
||||
row['units'] = {}
|
||||
result['participants'].append(row)
|
||||
|
||||
return jsonify(result)
|
||||
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
# POST /api/<world_id>/attack_plans/<plan_id>/participants
|
||||
# Add a participant town to the plan.
|
||||
# Body: { player_id, origin_town_id, origin_town_name, origin_x, origin_y,
|
||||
# origin_sea, units: {unit_id: count, ...} }
|
||||
# ------------------------------------------------------------------
|
||||
@attack_planner.route('/api/<world_id>/attack_plans/<int:plan_id>/participants', methods=['POST'])
|
||||
def add_participant(world_id, plan_id):
|
||||
clan = _get_clan_from_request()
|
||||
if not clan:
|
||||
return jsonify({'error': 'Unauthorized'}), 403
|
||||
|
||||
data = request.get_json(silent=True) or {}
|
||||
requester_id = str(data.get('requester_player_id', '')).strip()
|
||||
|
||||
if not _has_feature(clan['id'], requester_id, 'attack_planner_admin'):
|
||||
return jsonify({'error': 'No attack_planner_admin permission'}), 403
|
||||
|
||||
conn = get_db()
|
||||
plan = conn.execute(
|
||||
"SELECT * FROM attack_plans WHERE id = ? AND world_id = ? AND status = 'draft'",
|
||||
(plan_id, world_id)
|
||||
).fetchone()
|
||||
if not plan:
|
||||
conn.close()
|
||||
return jsonify({'error': 'Plan not found or not in draft status'}), 404
|
||||
|
||||
player_id = str(data.get('player_id', '')).strip()
|
||||
origin_town_id = str(data.get('origin_town_id', '')).strip()
|
||||
origin_town_name = data.get('origin_town_name', '')
|
||||
origin_x = data.get('origin_x')
|
||||
origin_y = data.get('origin_y')
|
||||
origin_sea = data.get('origin_sea')
|
||||
units = data.get('units', {})
|
||||
|
||||
if not player_id or not origin_town_id:
|
||||
conn.close()
|
||||
return jsonify({'error': 'player_id and origin_town_id required'}), 400
|
||||
|
||||
# Get target sea from plan (we store it? No — we need to infer from coordinates)
|
||||
# Approximate: sea = floor(x/100)*10 + floor(y/100)
|
||||
target_x = plan['target_x']
|
||||
target_y = plan['target_y']
|
||||
target_sea = None
|
||||
if target_x is not None and target_y is not None:
|
||||
target_sea = int(math.floor(target_x / 100)) * 10 + int(math.floor(target_y / 100))
|
||||
|
||||
world_data = _get_world_data(world_id)
|
||||
calc = _calculate_participant(
|
||||
origin_x, origin_y, origin_sea,
|
||||
target_x, target_y, target_sea,
|
||||
units, world_data
|
||||
)
|
||||
|
||||
arrival = plan['target_arrival_time']
|
||||
send_time = None
|
||||
return_time = None
|
||||
if calc['travel_time_secs'] is not None:
|
||||
send_time = arrival - calc['travel_time_secs']
|
||||
return_time = arrival + calc['travel_time_secs']
|
||||
|
||||
# Validate: send_time must be at least 2 min in future
|
||||
now = int(time.time())
|
||||
if send_time <= now + 120:
|
||||
calc['is_feasible'] = False
|
||||
calc['error_msg'] = (
|
||||
f"Send time is too soon ({(send_time - now)//60}m remaining). "
|
||||
"Choose a later arrival time or remove this town."
|
||||
)
|
||||
|
||||
try:
|
||||
conn.execute('''
|
||||
INSERT INTO attack_plan_participants
|
||||
(plan_id, player_id, world_id, origin_town_id, origin_town_name,
|
||||
units, attack_type, transport_needed, transport_count,
|
||||
travel_time_secs, send_time, return_time, is_feasible, error_msg)
|
||||
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
|
||||
ON CONFLICT(plan_id, origin_town_id) DO UPDATE SET
|
||||
player_id = excluded.player_id,
|
||||
units = excluded.units,
|
||||
attack_type = excluded.attack_type,
|
||||
transport_needed= excluded.transport_needed,
|
||||
transport_count = excluded.transport_count,
|
||||
travel_time_secs= excluded.travel_time_secs,
|
||||
send_time = excluded.send_time,
|
||||
return_time = excluded.return_time,
|
||||
is_feasible = excluded.is_feasible,
|
||||
error_msg = excluded.error_msg,
|
||||
updated_at = datetime('now')
|
||||
''', (
|
||||
plan_id, player_id, world_id,
|
||||
origin_town_id, origin_town_name,
|
||||
json.dumps(units),
|
||||
calc['attack_type'],
|
||||
1 if calc['transport_needed'] else 0,
|
||||
calc['transport_count'],
|
||||
calc['travel_time_secs'],
|
||||
send_time, return_time,
|
||||
1 if calc['is_feasible'] else 0,
|
||||
calc['error_msg']
|
||||
))
|
||||
conn.commit()
|
||||
except Exception as e:
|
||||
conn.close()
|
||||
return jsonify({'error': str(e)}), 500
|
||||
|
||||
conn.close()
|
||||
return jsonify({
|
||||
'ok': True,
|
||||
'is_feasible': calc['is_feasible'],
|
||||
'error_msg': calc['error_msg'],
|
||||
'attack_type': calc['attack_type'],
|
||||
'transport_count': calc['transport_count'],
|
||||
'travel_time_secs': calc['travel_time_secs'],
|
||||
'send_time': send_time,
|
||||
'return_time': return_time,
|
||||
})
|
||||
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
# DELETE /api/<world_id>/attack_plans/<plan_id>/participants/<town_id>
|
||||
# Remove a participant (coordinator/admin only, plan must be draft).
|
||||
# ------------------------------------------------------------------
|
||||
@attack_planner.route(
|
||||
'/api/<world_id>/attack_plans/<int:plan_id>/participants/<town_id>',
|
||||
methods=['DELETE']
|
||||
)
|
||||
def remove_participant(world_id, plan_id, town_id):
|
||||
clan = _get_clan_from_request()
|
||||
if not clan:
|
||||
return jsonify({'error': 'Unauthorized'}), 403
|
||||
|
||||
data = request.get_json(silent=True) or {}
|
||||
requester_id = str(data.get('requester_player_id', '')).strip()
|
||||
|
||||
if not _has_feature(clan['id'], requester_id, 'attack_planner_admin'):
|
||||
return jsonify({'error': 'No permission'}), 403
|
||||
|
||||
conn = get_db()
|
||||
conn.execute(
|
||||
'DELETE FROM attack_plan_participants WHERE plan_id = ? AND origin_town_id = ?',
|
||||
(plan_id, town_id)
|
||||
)
|
||||
conn.commit()
|
||||
conn.close()
|
||||
return jsonify({'ok': True})
|
||||
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
# POST /api/<world_id>/attack_plans/<plan_id>/participants/<town_id>/cancel
|
||||
# Player self-cancels their own town's participation (if > 2min before send).
|
||||
# ------------------------------------------------------------------
|
||||
@attack_planner.route(
|
||||
'/api/<world_id>/attack_plans/<int:plan_id>/participants/<town_id>/cancel',
|
||||
methods=['POST']
|
||||
)
|
||||
def cancel_participant(world_id, plan_id, town_id):
|
||||
clan = _get_clan_from_request()
|
||||
if not clan:
|
||||
return jsonify({'error': 'Unauthorized'}), 403
|
||||
|
||||
data = request.get_json(silent=True) or {}
|
||||
player_id = str(data.get('player_id', '')).strip()
|
||||
|
||||
conn = get_db()
|
||||
row = conn.execute(
|
||||
'''SELECT app.*, ap.status as plan_status
|
||||
FROM attack_plan_participants app
|
||||
JOIN attack_plans ap ON ap.id = app.plan_id
|
||||
WHERE app.plan_id = ? AND app.origin_town_id = ? AND app.player_id = ?''',
|
||||
(plan_id, town_id, player_id)
|
||||
).fetchone()
|
||||
|
||||
if not row:
|
||||
conn.close()
|
||||
return jsonify({'error': 'Participant not found'}), 404
|
||||
|
||||
now = int(time.time())
|
||||
send_time = row['send_time'] or 0
|
||||
if send_time > 0 and (send_time - now) < 120:
|
||||
conn.close()
|
||||
return jsonify({'error': 'Too close to send time — cannot cancel'}), 400
|
||||
|
||||
conn.execute(
|
||||
"UPDATE attack_plan_participants SET status='cancelled', updated_at=datetime('now') "
|
||||
"WHERE plan_id = ? AND origin_town_id = ?",
|
||||
(plan_id, town_id)
|
||||
)
|
||||
conn.commit()
|
||||
conn.close()
|
||||
return jsonify({'ok': True})
|
||||
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
# POST /api/<world_id>/attack_plans/<plan_id>/participants/<town_id>/status
|
||||
# Tampermonkey bot reports its status (armed, sent, missed).
|
||||
# ------------------------------------------------------------------
|
||||
@attack_planner.route(
|
||||
'/api/<world_id>/attack_plans/<int:plan_id>/participants/<town_id>/status',
|
||||
methods=['POST']
|
||||
)
|
||||
def report_participant_status(world_id, plan_id, town_id):
|
||||
clan = _get_clan_from_request()
|
||||
if not clan:
|
||||
return jsonify({'error': 'Unauthorized'}), 403
|
||||
|
||||
data = request.get_json(silent=True) or {}
|
||||
new_status = data.get('status', '').strip()
|
||||
if new_status not in ('armed', 'sent', 'missed'):
|
||||
return jsonify({'error': 'Invalid status'}), 400
|
||||
|
||||
conn = get_db()
|
||||
conn.execute(
|
||||
"UPDATE attack_plan_participants SET status=?, updated_at=datetime('now') "
|
||||
"WHERE plan_id = ? AND origin_town_id = ?",
|
||||
(new_status, plan_id, town_id)
|
||||
)
|
||||
conn.commit()
|
||||
|
||||
# If all active participants are sent/missed, mark plan completed
|
||||
pending = conn.execute(
|
||||
"SELECT COUNT(*) as n FROM attack_plan_participants "
|
||||
"WHERE plan_id = ? AND status NOT IN ('sent','missed','cancelled')",
|
||||
(plan_id,)
|
||||
).fetchone()['n']
|
||||
if pending == 0:
|
||||
conn.execute(
|
||||
"UPDATE attack_plans SET status='completed', updated_at=datetime('now') WHERE id=?",
|
||||
(plan_id,)
|
||||
)
|
||||
conn.commit()
|
||||
|
||||
conn.close()
|
||||
return jsonify({'ok': True})
|
||||
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
# POST /api/<world_id>/attack_plans/<plan_id>/arm
|
||||
# Lock the plan and activate it. Validates all participants feasible.
|
||||
# Requires attack_planner_admin.
|
||||
# ------------------------------------------------------------------
|
||||
@attack_planner.route('/api/<world_id>/attack_plans/<int:plan_id>/arm', methods=['POST'])
|
||||
def arm_plan(world_id, plan_id):
|
||||
clan = _get_clan_from_request()
|
||||
if not clan:
|
||||
return jsonify({'error': 'Unauthorized'}), 403
|
||||
|
||||
data = request.get_json(silent=True) or {}
|
||||
player_id = str(data.get('player_id', '')).strip()
|
||||
|
||||
if not _has_feature(clan['id'], player_id, 'attack_planner_admin'):
|
||||
return jsonify({'error': 'No permission'}), 403
|
||||
|
||||
conn = get_db()
|
||||
plan = conn.execute(
|
||||
"SELECT * FROM attack_plans WHERE id = ? AND world_id = ? AND status = 'draft'",
|
||||
(plan_id, world_id)
|
||||
).fetchone()
|
||||
if not plan:
|
||||
conn.close()
|
||||
return jsonify({'error': 'Plan not found or not in draft'}), 404
|
||||
|
||||
# Check all participants are feasible and have valid send_times
|
||||
infeasible = conn.execute(
|
||||
"SELECT COUNT(*) as n FROM attack_plan_participants "
|
||||
"WHERE plan_id = ? AND is_feasible = 0 AND status != 'cancelled'",
|
||||
(plan_id,)
|
||||
).fetchone()['n']
|
||||
if infeasible > 0:
|
||||
conn.close()
|
||||
return jsonify({'error': f'{infeasible} participant(s) are not feasible — fix or remove them first'}), 400
|
||||
|
||||
now = int(time.time())
|
||||
# Check earliest send_time is >= 2 min away
|
||||
earliest = conn.execute(
|
||||
"SELECT MIN(send_time) as earliest FROM attack_plan_participants "
|
||||
"WHERE plan_id = ? AND status != 'cancelled'",
|
||||
(plan_id,)
|
||||
).fetchone()['earliest']
|
||||
if earliest and (earliest - now) < 120:
|
||||
conn.close()
|
||||
return jsonify({'error': 'Earliest send time is less than 2 minutes away'}), 400
|
||||
|
||||
conn.execute(
|
||||
"UPDATE attack_plans SET status='active', updated_at=datetime('now') WHERE id=?",
|
||||
(plan_id,)
|
||||
)
|
||||
conn.commit()
|
||||
conn.close()
|
||||
return jsonify({'ok': True})
|
||||
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
# POST /api/<world_id>/attack_plans/<plan_id>/cancel
|
||||
# Cancel the entire plan.
|
||||
# ------------------------------------------------------------------
|
||||
@attack_planner.route('/api/<world_id>/attack_plans/<int:plan_id>/cancel', methods=['POST'])
|
||||
def cancel_plan(world_id, plan_id):
|
||||
clan = _get_clan_from_request()
|
||||
if not clan:
|
||||
return jsonify({'error': 'Unauthorized'}), 403
|
||||
|
||||
data = request.get_json(silent=True) or {}
|
||||
player_id = str(data.get('player_id', '')).strip()
|
||||
|
||||
if not _has_feature(clan['id'], player_id, 'attack_planner_admin'):
|
||||
return jsonify({'error': 'No permission'}), 403
|
||||
|
||||
conn = get_db()
|
||||
conn.execute(
|
||||
"UPDATE attack_plans SET status='cancelled', updated_at=datetime('now') "
|
||||
"WHERE id = ? AND world_id = ?",
|
||||
(plan_id, world_id)
|
||||
)
|
||||
conn.commit()
|
||||
conn.close()
|
||||
return jsonify({'ok': True})
|
||||
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
# GET /api/<world_id>/attack_plans/active
|
||||
# Tampermonkey polls this to get active plans for its towns.
|
||||
# Returns plans where this player has active participants.
|
||||
# ------------------------------------------------------------------
|
||||
@attack_planner.route('/api/<world_id>/attack_plans/active', methods=['GET'])
|
||||
def get_active_plans(world_id):
|
||||
clan = _get_clan_from_request()
|
||||
if not clan:
|
||||
return jsonify({'error': 'Unauthorized'}), 403
|
||||
|
||||
player_id = request.args.get('player_id', '').strip()
|
||||
if not player_id:
|
||||
return jsonify({'error': 'player_id required'}), 400
|
||||
|
||||
conn = get_db()
|
||||
rows = conn.execute('''
|
||||
SELECT ap.id as plan_id, ap.plan_name,
|
||||
ap.target_town_name, ap.target_x, ap.target_y,
|
||||
ap.target_arrival_time, ap.status as plan_status,
|
||||
app.id as participant_id,
|
||||
app.origin_town_id, app.origin_town_name,
|
||||
app.units, app.attack_type,
|
||||
app.transport_count,
|
||||
app.send_time, app.return_time,
|
||||
app.status as participant_status
|
||||
FROM attack_plans ap
|
||||
JOIN attack_plan_participants app ON app.plan_id = ap.id
|
||||
WHERE ap.world_id = ?
|
||||
AND ap.status = 'active'
|
||||
AND app.player_id = ?
|
||||
AND app.status IN ('pending', 'armed')
|
||||
ORDER BY app.send_time ASC
|
||||
''', (world_id, player_id)).fetchall()
|
||||
conn.close()
|
||||
|
||||
result = []
|
||||
for r in rows:
|
||||
row = dict(r)
|
||||
try:
|
||||
row['units'] = json.loads(row['units'])
|
||||
except Exception:
|
||||
row['units'] = {}
|
||||
result.append(row)
|
||||
|
||||
return jsonify(result)
|
||||
8
app.py
8
app.py
@@ -5,6 +5,13 @@ from db import init_db, get_db
|
||||
from routes.api import api
|
||||
from routes.dashboard import dashboard
|
||||
from routes.auth import auth
|
||||
from routes.tracker import tracker
|
||||
import logging
|
||||
|
||||
logging.basicConfig(
|
||||
level=logging.WARNING,
|
||||
format='%(asctime)s [%(name)s] %(levelname)s: %(message)s'
|
||||
)
|
||||
|
||||
# Initialise DB schema when the app starts
|
||||
init_db()
|
||||
@@ -63,6 +70,7 @@ def handle_options(path):
|
||||
app.register_blueprint(api)
|
||||
app.register_blueprint(dashboard)
|
||||
app.register_blueprint(auth)
|
||||
app.register_blueprint(tracker)
|
||||
|
||||
if __name__ == '__main__':
|
||||
print("✅ Grepolis Remote — DB initialised")
|
||||
|
||||
221
blueprint_engine.py
Normal file
221
blueprint_engine.py
Normal file
@@ -0,0 +1,221 @@
|
||||
import json
|
||||
import logging
|
||||
from datetime import datetime, timedelta
|
||||
|
||||
log = logging.getLogger(__name__)
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# STANDARD_BLUEPRINT — ordered list of phases.
|
||||
# Each phase is a dict of { building_name: required_level }.
|
||||
# The engine works through phases in order, queueing one building at a time.
|
||||
# ---------------------------------------------------------------------------
|
||||
STANDARD_BLUEPRINT = [
|
||||
{"barracks": 1, "farm": 3, "lumber": 2, "stoner": 2, "ironer": 2, "storage": 2, "main": 2, "temple": 1},
|
||||
{"barracks": 1, "farm": 3, "lumber": 3, "stoner": 3, "ironer": 3, "storage": 6, "main": 8},
|
||||
{"farm": 8, "lumber": 8, "ironer": 8, "stoner": 8, "market": 5, "temple": 5, "barracks": 5},
|
||||
{"academy": 13},
|
||||
{"storage": 12, "farm": 12},
|
||||
{"main": 25},
|
||||
{"storage": 21, "farm": 15},
|
||||
{"lumber": 15, "stoner": 10, "ironer": 12},
|
||||
{"docks": 10},
|
||||
{"academy": 30},
|
||||
{"farm": 20, "storage": 25},
|
||||
{"market": 15, "trade_office": 1, "hide": 10},
|
||||
{"market": 30, "farm": 35, "thermal": 1, "academy": 36},
|
||||
{"farm": 45, "storage": 35, "lumber": 40, "ironer": 40, "stoner": 40},
|
||||
{"temple": 30}
|
||||
]
|
||||
|
||||
RESEARCH_LIST = [
|
||||
"booty", "pottery", "architecture", "building_crane",
|
||||
"shipwright", "plow", "mathematics", "combat_experience",
|
||||
"strong_wine", "take_over", "colonize_ship"
|
||||
]
|
||||
|
||||
RESEARCH_LEVELS = {
|
||||
"booty": 7,
|
||||
"pottery": 7,
|
||||
"architecture": 10,
|
||||
"building_crane": 13,
|
||||
"shipwright": 13,
|
||||
"plow": 22,
|
||||
"mathematics": 25,
|
||||
"combat_experience": 34,
|
||||
"strong_wine": 34,
|
||||
"take_over": 28,
|
||||
"colonize_ship": 13
|
||||
}
|
||||
|
||||
MAX_LOOKAHEAD_PHASES = 2 # How many phases ahead to look if current phase is fully blocked
|
||||
|
||||
|
||||
def evaluate_blueprints(conn):
|
||||
blueprints = conn.execute('SELECT town_id, blueprint_name FROM town_blueprints WHERE is_active = 1').fetchall()
|
||||
log.warning(f"[blueprint] Active blueprints: {len(blueprints)}")
|
||||
if not blueprints:
|
||||
return
|
||||
|
||||
for row in blueprints:
|
||||
town_id = str(row['town_id'])
|
||||
log.warning(f"[blueprint] Evaluating town_id={town_id}")
|
||||
|
||||
town_row = conn.execute(
|
||||
'SELECT data, player_id, town_name, world_id FROM town_state WHERE town_id = ?', (town_id,)
|
||||
).fetchone()
|
||||
|
||||
if not town_row:
|
||||
log.warning(f"[blueprint] No town_state row for town_id={town_id} — skipping")
|
||||
continue
|
||||
|
||||
player_id = town_row['player_id']
|
||||
town_name_db = town_row['town_name']
|
||||
town_world_id = town_row['world_id']
|
||||
log.warning(f"[blueprint] Town: {town_name_db}, player_id={player_id}, world_id={town_world_id!r}")
|
||||
|
||||
try:
|
||||
town = json.loads(town_row['data'])
|
||||
except Exception as e:
|
||||
log.warning(f"[blueprint] Failed to parse town JSON: {e}")
|
||||
continue
|
||||
|
||||
build_queue = town.get('buildingOrder', [])
|
||||
buildings = town.get('buildings', {})
|
||||
build_data = town.get('buildData', {})
|
||||
|
||||
log.warning(f"[blueprint] buildingOrder length: {len(build_queue)}")
|
||||
|
||||
# ── Guard: don't queue if there's already a pending/executing command ──────
|
||||
# Ghost detection: if a 'pending' command has sat untouched for >5 min,
|
||||
# it's stale — delete it so we can re-evaluate fresh.
|
||||
five_min_ago = (datetime.utcnow() - timedelta(minutes=5)).isoformat()
|
||||
db_pending = conn.execute(
|
||||
"SELECT id, type, status, updated_at FROM commands "
|
||||
"WHERE town_id = ? AND type IN ('build', 'research') AND status IN ('pending', 'executing')",
|
||||
(town_id,)
|
||||
).fetchall()
|
||||
|
||||
if db_pending:
|
||||
ghost_ids = [
|
||||
r['id'] for r in db_pending
|
||||
if r['status'] == 'pending' and (r['updated_at'] is None or r['updated_at'] < five_min_ago)
|
||||
]
|
||||
if ghost_ids:
|
||||
log.warning(f"[blueprint] Deleting {len(ghost_ids)} ghost commands {ghost_ids}")
|
||||
conn.execute(
|
||||
f"DELETE FROM commands WHERE id IN ({','.join('?' for _ in ghost_ids)})",
|
||||
ghost_ids
|
||||
)
|
||||
conn.commit()
|
||||
db_pending = conn.execute(
|
||||
"SELECT id, type, status, updated_at FROM commands "
|
||||
"WHERE town_id = ? AND type IN ('build', 'research') AND status IN ('pending', 'executing')",
|
||||
(town_id,)
|
||||
).fetchall()
|
||||
|
||||
if db_pending:
|
||||
details = [(r['id'], r['type'], r['status']) for r in db_pending]
|
||||
log.warning(f"[blueprint] Already has {len(db_pending)} queued commands — skipping. {details}")
|
||||
continue
|
||||
|
||||
# ── Calculate future levels: current buildings + anything in the game build queue ──
|
||||
future_levels = {k: v for k, v in buildings.items()}
|
||||
for q_item in build_queue:
|
||||
b_type = q_item.get('building_type') or q_item.get('name')
|
||||
if b_type:
|
||||
future_levels[b_type] = future_levels.get(b_type, 0) + 1
|
||||
|
||||
log.warning(f"[blueprint] future_levels: {future_levels}")
|
||||
|
||||
# ── Simple phase search ────────────────────────────────────────────────────
|
||||
# Strategy:
|
||||
# 1. Find the first phase that has at least one building below its target.
|
||||
# 2. Queue the first incomplete building from that phase — no resource checks,
|
||||
# no dependency checks, exactly like adding it manually.
|
||||
# 3. If every incomplete building in that phase is flagged has_max_level=True
|
||||
# (meaning the game truly refuses to build it), look up to MAX_LOOKAHEAD_PHASES
|
||||
# phases ahead for something to queue instead.
|
||||
target_building = None
|
||||
lookahead_used = 0
|
||||
first_incomplete_phase_idx = None
|
||||
|
||||
for phase_idx, phase in enumerate(STANDARD_BLUEPRINT):
|
||||
# Collect buildings that still need work in this phase
|
||||
incomplete = [b for b, req in phase.items() if future_levels.get(b, 0) < req]
|
||||
|
||||
if not incomplete:
|
||||
continue # Phase is fully complete, move on
|
||||
|
||||
# Track the very first incomplete phase we encounter
|
||||
if first_incomplete_phase_idx is None:
|
||||
first_incomplete_phase_idx = phase_idx
|
||||
|
||||
log.warning(f"[blueprint] Phase {phase_idx} incomplete: {incomplete}")
|
||||
|
||||
# Separate into: genuinely blocked (has_max=True) vs. queueable
|
||||
blocked = [b for b in incomplete if build_data.get(b, {}).get('has_max_level', False)]
|
||||
queueable = [b for b in incomplete if b not in blocked]
|
||||
|
||||
if queueable:
|
||||
# We are in the current phase (or a valid lookahead phase) — queue it!
|
||||
target_building = queueable[0]
|
||||
log.warning(f"[blueprint] -> SELECTED '{target_building}' from phase {phase_idx}"
|
||||
+ (f" (lookahead +{lookahead_used})" if lookahead_used else ""))
|
||||
break
|
||||
|
||||
# Everything incomplete in this phase is has_max_level blocked.
|
||||
# Allow limited lookahead.
|
||||
if phase_idx == first_incomplete_phase_idx or lookahead_used < MAX_LOOKAHEAD_PHASES:
|
||||
if phase_idx != first_incomplete_phase_idx:
|
||||
lookahead_used += 1
|
||||
log.warning(f"[blueprint] Phase {phase_idx}: all incomplete buildings are has_max — "
|
||||
f"looking ahead (lookahead_used={lookahead_used})")
|
||||
continue
|
||||
|
||||
# Ran out of lookahead budget — stop
|
||||
log.warning(f"[blueprint] Lookahead exhausted after {lookahead_used} extra phases — giving up")
|
||||
break
|
||||
|
||||
# ── Academy Research (fallback when no building target) ───────────────────
|
||||
target_research = None
|
||||
if not target_building:
|
||||
academy_level = future_levels.get('academy', 0)
|
||||
researched = town.get('researches', {})
|
||||
for r_name in RESEARCH_LIST:
|
||||
if not researched.get(r_name):
|
||||
req_level = RESEARCH_LEVELS.get(r_name, 99)
|
||||
if academy_level >= req_level:
|
||||
target_research = r_name
|
||||
log.warning(f"[blueprint] -> Research target: {r_name}")
|
||||
break
|
||||
|
||||
log.warning(f"[blueprint] Final: target_building={target_building}, target_research={target_research}")
|
||||
|
||||
# ── Insert command ─────────────────────────────────────────────────────────
|
||||
now = datetime.utcnow().isoformat()
|
||||
|
||||
if target_building:
|
||||
pos_row = conn.execute(
|
||||
"SELECT MAX(position) as max_pos FROM commands"
|
||||
" WHERE player_id = ? AND town_id = ? AND type = 'build'"
|
||||
" AND status IN ('pending', 'executing')",
|
||||
(str(player_id), str(town_id))
|
||||
).fetchone()
|
||||
position = (pos_row['max_pos'] or 0) + 1
|
||||
payload_str = json.dumps({"building_id": target_building})
|
||||
conn.execute('''
|
||||
INSERT INTO commands (town_id, town_name, type, payload, status, position, created_at, updated_at, player_id)
|
||||
VALUES (?, ?, ?, ?, 'pending', ?, ?, ?, ?)
|
||||
''', (str(town_id), town_name_db, 'build', payload_str, position, now, now, str(player_id)))
|
||||
log.warning(f"[blueprint] Inserted build command: {target_building} for {town_name_db}")
|
||||
|
||||
elif target_research:
|
||||
payload_str = json.dumps({"research_id": target_research})
|
||||
conn.execute('''
|
||||
INSERT INTO commands (town_id, town_name, type, payload, status, created_at, updated_at, player_id)
|
||||
VALUES (?, ?, ?, ?, 'pending', ?, ?, ?)
|
||||
''', (str(town_id), town_name_db, 'research', payload_str, now, now, str(player_id)))
|
||||
log.warning(f"[blueprint] Inserted research command: {target_research} for {town_name_db}")
|
||||
|
||||
else:
|
||||
log.warning(f"[blueprint] Nothing to do for {town_name_db}")
|
||||
@@ -14,15 +14,16 @@ function randInt(min, max) {
|
||||
return Math.floor(Math.random() * (max - min + 1)) + min;
|
||||
}
|
||||
|
||||
// Schedules fn to run after a random ms delay, then reschedules itself
|
||||
function jitterLoop(fn, minMs, maxMs) {
|
||||
function schedule() {
|
||||
// Schedules fn to run after a random ms delay, then reschedules itself.
|
||||
// Optional initialDelayMs sets the delay for the very first run only.
|
||||
function jitterLoop(fn, minMs, maxMs, initialDelayMs) {
|
||||
function schedule(delay) {
|
||||
setTimeout(async () => {
|
||||
await fn();
|
||||
schedule();
|
||||
}, randInt(minMs, maxMs));
|
||||
schedule(randInt(minMs, maxMs));
|
||||
}, delay);
|
||||
}
|
||||
schedule();
|
||||
schedule(initialDelayMs !== undefined ? initialDelayMs : randInt(minMs, maxMs));
|
||||
}
|
||||
|
||||
function log(msg) {
|
||||
|
||||
@@ -17,6 +17,19 @@ function gatherState() {
|
||||
const total_points = uw.Game?.player_points ?? 0;
|
||||
const world = uw.Game?.world_id || '';
|
||||
|
||||
// Battle points: att+def = total earned, used = spent, available = att+def-used
|
||||
// Source: ModernBot.user.js line 1635: let available = killpoints.att + killpoints.def - killpoints.used;
|
||||
let battle_points = { att: 0, def: 0, used: 0, available: 0 };
|
||||
try {
|
||||
const pk = uw.MM?.getModelByNameAndPlayerId?.('PlayerKillpoints')?.attributes;
|
||||
if (pk) {
|
||||
battle_points.att = pk.att || 0;
|
||||
battle_points.def = pk.def || 0;
|
||||
battle_points.used = pk.used || 0;
|
||||
battle_points.available = battle_points.att + battle_points.def - battle_points.used;
|
||||
}
|
||||
} catch (e) { log(`Failed to extract battle_points: ${e}`); }
|
||||
|
||||
const townList = Object.values(towns).map(town => {
|
||||
const res = town.resources();
|
||||
const buildings = town.buildings()?.attributes ?? {};
|
||||
@@ -39,6 +52,12 @@ function gatherState() {
|
||||
if (bo?.models) buildQueue = bo.models.map(m => m.attributes);
|
||||
} catch (e) {}
|
||||
|
||||
let unitQueue = [];
|
||||
try {
|
||||
const uo = town.getUnitOrdersCollection?.();
|
||||
if (uo?.models) unitQueue = uo.models.map(m => m.attributes);
|
||||
} catch (e) {}
|
||||
|
||||
let buildDataMap = {};
|
||||
try {
|
||||
const buildDataRaw = uw.MM?.getModels?.()?.BuildingBuildData?.[town.id]?.attributes?.building_data || {};
|
||||
@@ -126,6 +145,7 @@ function gatherState() {
|
||||
unitDataMap[u] = {
|
||||
wood: w, stone: s, iron: i,
|
||||
pop: gdUnits[u].population || 0,
|
||||
favor: gdUnits[u].favor || 0,
|
||||
build_time: gdUnits[u].build_time || 0,
|
||||
enough_resources: enough,
|
||||
missing_dependencies: missing_deps
|
||||
@@ -167,6 +187,20 @@ function gatherState() {
|
||||
has_premium = uw.GameDataPremium?.isAdvisorActivated?.('curator') || false;
|
||||
} catch (e) {}
|
||||
|
||||
// ---- Favor extraction -----------------------------------------------
|
||||
let favor = 0;
|
||||
let godName = null;
|
||||
try {
|
||||
godName = town.god?.() ?? null;
|
||||
if (godName && uw.ITowns?.player_gods?.attributes) {
|
||||
favor = uw.ITowns.player_gods.attributes[godName + '_favor'] || 0;
|
||||
} else if (uw.$ && uw.Game?.townId === town.id) {
|
||||
// UI fallback for the active town
|
||||
const uiText = uw.$('.favor_amount').text();
|
||||
if (uiText) favor = parseInt(uiText.replace(/[^\d]/g, ''), 10) || 0;
|
||||
}
|
||||
} catch (e) { log(`Failed to extract favor: ${e}`); }
|
||||
|
||||
return {
|
||||
town_id: town.id,
|
||||
town_name: town.name,
|
||||
@@ -177,11 +211,13 @@ function gatherState() {
|
||||
storage: storageCapacity,
|
||||
market_capacity: marketCapacity,
|
||||
population: res.population,
|
||||
favor: favor,
|
||||
points: town.getPoints?.() ?? 0,
|
||||
god: town.god?.() ?? null,
|
||||
god: godName,
|
||||
buildings,
|
||||
units: unitsObj,
|
||||
buildingOrder: buildQueue,
|
||||
unitOrder: unitQueue,
|
||||
buildData: buildDataMap,
|
||||
unitData: unitDataMap,
|
||||
researches,
|
||||
@@ -193,7 +229,27 @@ function gatherState() {
|
||||
};
|
||||
});
|
||||
|
||||
return { player, player_id, alliance_id, total_points, world_id: world, towns: townList };
|
||||
// ---- World speed & unit speed table -----
|
||||
let world_speed = 1;
|
||||
let unit_speeds = {};
|
||||
try {
|
||||
world_speed = uw.Game?.world_speed || 1;
|
||||
const gdUnits = uw.GameData?.units || {};
|
||||
for (const [uid, ud] of Object.entries(gdUnits)) {
|
||||
if (ud.speed !== undefined) {
|
||||
unit_speeds[uid] = {
|
||||
speed: ud.speed || 0,
|
||||
population: ud.population || 1,
|
||||
is_naval: !!(ud.naval || ud.is_naval || false),
|
||||
capacity: ud.capacity || 0, // transport ship cargo
|
||||
};
|
||||
}
|
||||
}
|
||||
} catch (e) { log(`unit speed gather failed: ${e}`); }
|
||||
|
||||
return { player, player_id, alliance_id, total_points, battle_points, world_id: world,
|
||||
world_speed, unit_speeds, towns: townList };
|
||||
|
||||
}
|
||||
|
||||
function pushState() {
|
||||
|
||||
@@ -7,8 +7,9 @@ let captchaActive = false;
|
||||
|
||||
function reportCaptcha(detected) {
|
||||
const player_id = uw.Game?.player_id;
|
||||
const world_id = uw.Game?.world_id || '';
|
||||
if (!player_id) return;
|
||||
apiFetch(`${BASE_URL}/api/captcha/alert?player_id=${player_id}`, {
|
||||
apiFetch(`${BASE_URL}/api/captcha/alert?player_id=${player_id}&world_id=${world_id}`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ detected })
|
||||
|
||||
@@ -17,13 +17,13 @@ let lastKnownBotSettings = {};
|
||||
// ----------------------------------------------------------------
|
||||
// botLog — sends a log entry to the server
|
||||
// ----------------------------------------------------------------
|
||||
async function botLog(player_id, feature, message) {
|
||||
async function botLog(player_id, world_id, feature, message) {
|
||||
log(`[${feature}] ${message}`);
|
||||
try {
|
||||
await apiFetch(`${BASE_URL}/api/bot-logs`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ player_id, feature, message })
|
||||
body: JSON.stringify({ player_id, world_id, feature, message })
|
||||
});
|
||||
} catch (e) { /* non-critical */ }
|
||||
}
|
||||
@@ -38,7 +38,8 @@ async function autoBootcampLoop() {
|
||||
if (!settings.bootcamp_enabled) return;
|
||||
|
||||
const player_id = uw.Game?.player_id;
|
||||
if (!player_id) return;
|
||||
const world_id = uw.Game?.world_id;
|
||||
if (!player_id || !world_id) return;
|
||||
|
||||
let model;
|
||||
try {
|
||||
@@ -61,27 +62,30 @@ async function autoBootcampLoop() {
|
||||
const isFavor = reward.power_id?.includes('favor');
|
||||
const stashable = reward.stashable;
|
||||
|
||||
if (isInstant && !isFavor) {
|
||||
const useReward = () => {
|
||||
uw.gpAjax.ajaxPost('frontend_bridge', 'execute', {
|
||||
model_url: `PlayerAttackSpot/${player_id}`,
|
||||
action_name: 'useReward',
|
||||
arguments: {}
|
||||
});
|
||||
await botLog(player_id, 'bootcamp', `Reward used: ${reward.power_id}`);
|
||||
botLog(player_id, world_id, 'bootcamp', `Reward used: ${reward.power_id}`);
|
||||
};
|
||||
|
||||
if (isInstant && !isFavor) {
|
||||
useReward();
|
||||
} else if (stashable) {
|
||||
uw.gpAjax.ajaxPost('frontend_bridge', 'execute', {
|
||||
model_url: `PlayerAttackSpot/${player_id}`,
|
||||
action_name: 'stashReward',
|
||||
arguments: {}
|
||||
}, 0, {
|
||||
success: () => {
|
||||
botLog(player_id, world_id, 'bootcamp', `Reward stashed: ${reward.power_id}`);
|
||||
},
|
||||
error: useReward
|
||||
});
|
||||
await botLog(player_id, 'bootcamp', `Reward stashed: ${reward.power_id}`);
|
||||
} else {
|
||||
uw.gpAjax.ajaxPost('frontend_bridge', 'execute', {
|
||||
model_url: `PlayerAttackSpot/${player_id}`,
|
||||
action_name: 'useReward',
|
||||
arguments: {}
|
||||
});
|
||||
await botLog(player_id, 'bootcamp', `Reward used (fallback): ${reward.power_id}`);
|
||||
useReward();
|
||||
}
|
||||
await sleep(randInt(3000, 7000));
|
||||
return; // Wait for next cycle to attack
|
||||
@@ -99,7 +103,7 @@ async function autoBootcampLoop() {
|
||||
const cooldown = model.getCooldownDuration();
|
||||
if (cooldown > 0) {
|
||||
const minRemaining = Math.round(cooldown / 60);
|
||||
await botLog(player_id, 'bootcamp', `Camp on cooldown — ${minRemaining} min remaining`);
|
||||
await botLog(player_id, world_id, 'bootcamp', `Camp on cooldown — ${minRemaining} min remaining`);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -108,7 +112,7 @@ async function autoBootcampLoop() {
|
||||
if (movements) {
|
||||
for (const mv of Object.values(movements)) {
|
||||
if (mv.attributes.destination_is_attack_spot || mv.attributes.origin_is_attack_spot) {
|
||||
await botLog(player_id, 'bootcamp', 'Attack already in flight — skipping');
|
||||
await botLog(player_id, world_id, 'bootcamp', 'Attack already in flight — skipping');
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -141,7 +145,7 @@ async function autoBootcampLoop() {
|
||||
}
|
||||
|
||||
if (Object.keys(units).length === 0) {
|
||||
await botLog(player_id, 'bootcamp', 'No available units — skipping attack');
|
||||
await botLog(player_id, world_id, 'bootcamp', 'No available units — skipping attack. (Χωρίς αμυντικά)');
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -152,10 +156,10 @@ async function autoBootcampLoop() {
|
||||
});
|
||||
|
||||
const unitSummary = Object.entries(units).map(([u, n]) => `${n}x${u}`).join(', ');
|
||||
await botLog(player_id, 'bootcamp', `Attack sent — ${unitSummary}`);
|
||||
await botLog(player_id, world_id, 'bootcamp', `Στέλνω ${JSON.stringify(units)} στο camp...`);
|
||||
|
||||
} catch (e) {
|
||||
await botLog(player_id, 'bootcamp', `Error during attack: ${e}`);
|
||||
await botLog(player_id, world_id, 'bootcamp', `Error during attack: ${e}`);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -176,7 +180,8 @@ async function autoRuralTradeLoop() {
|
||||
if (!settings.rural_trade_enabled) return;
|
||||
|
||||
const player_id = uw.Game?.player_id;
|
||||
if (!player_id) return;
|
||||
const world_id = uw.Game?.world_id;
|
||||
if (!player_id || !world_id) return;
|
||||
|
||||
const minRatio = RATIO_MAP[settings.rural_trade_ratio] ?? 0.75;
|
||||
|
||||
@@ -274,12 +279,12 @@ async function autoRuralTradeLoop() {
|
||||
arguments: { farm_town_id: farm.attributes.id, amount },
|
||||
town_id: parseInt(town_id_str)
|
||||
});
|
||||
await botLog(player_id, 'rural_trade',
|
||||
await botLog(player_id, world_id, 'rural_trade',
|
||||
`Traded ${amount} ${missingResource} ← ${farm.attributes.name} via ${town_obj.getName?.() ?? town_id_str}`);
|
||||
tradesTotal++;
|
||||
tradeMade = true;
|
||||
} catch (e) {
|
||||
await botLog(player_id, 'rural_trade', `Trade error: ${e}`);
|
||||
await botLog(player_id, world_id, 'rural_trade', `Trade error: ${e}`);
|
||||
}
|
||||
|
||||
await sleep(randInt(800, 1800));
|
||||
@@ -289,7 +294,7 @@ async function autoRuralTradeLoop() {
|
||||
}
|
||||
|
||||
if (!tradeMade && missingResource) {
|
||||
await botLog(player_id, 'rural_trade',
|
||||
await botLog(player_id, world_id, 'rural_trade',
|
||||
`${town_obj.getName?.() ?? town_id_str} needs ${missingResource} but no suitable village found`);
|
||||
}
|
||||
|
||||
|
||||
@@ -17,15 +17,18 @@ const LOOT_TIMINGS = { 1: 300000, 2: 1200000, 3: 5400000, 4: 14400000 };
|
||||
// Delay = loot_option cooldown + random 30-120s human jitter.
|
||||
// This mirrors ModernBot's pattern: run exactly when farms are ready.
|
||||
// ----------------------------------------------------------------
|
||||
function scheduleNextFarm() {
|
||||
function scheduleNextFarm(isFirstRun = false) {
|
||||
let totalMs = 15000; // 15 seconds for the first run to catch already-ready farms
|
||||
if (!isFirstRun) {
|
||||
const option = lastKnownFarmSettings.loot_option || 1;
|
||||
const baseMs = LOOT_TIMINGS[option] || 300000;
|
||||
const jitterMs = randInt(30000, 120000); // +30 to +120 s
|
||||
const totalMs = baseMs + jitterMs;
|
||||
log(`⏰ Next auto-farm in ${(totalMs / 60000).toFixed(1)} min (option ${option} + ${(jitterMs/1000).toFixed(0)}s jitter)`);
|
||||
totalMs = baseMs + jitterMs;
|
||||
}
|
||||
log(`⏰ Next auto-farm in ${(totalMs / 60000).toFixed(1)} min`);
|
||||
setTimeout(async () => {
|
||||
await autoFarmLoop();
|
||||
scheduleNextFarm();
|
||||
scheduleNextFarm(false);
|
||||
}, totalMs);
|
||||
}
|
||||
|
||||
@@ -37,11 +40,12 @@ function scheduleNextFarm() {
|
||||
async function pollAndExecute() {
|
||||
if (paused) return;
|
||||
const player_id = uw.Game?.player_id;
|
||||
const world_id = uw.Game?.world_id;
|
||||
if (!player_id) return;
|
||||
|
||||
let cmdData;
|
||||
try {
|
||||
const res = await apiFetch(`${BASE_URL}/api/commands/pending?player_id=${player_id}`);
|
||||
const res = await apiFetch(`${BASE_URL}/api/commands/pending?player_id=${player_id}&world_id=${world_id}`);
|
||||
cmdData = await res.json();
|
||||
} catch (e) {
|
||||
log(`Poll failed: ${e}`);
|
||||
@@ -184,7 +188,8 @@ async function autoFarmLoop() {
|
||||
if (allFull) {
|
||||
log('⚠️ Auto-farm: ALL warehouses are full (>95%) — skipping loot this cycle');
|
||||
try {
|
||||
await apiFetch(`${BASE_URL}/api/farm_status?player_id=${player_id}`, {
|
||||
const world_id = uw.Game?.world_id || '';
|
||||
await apiFetch(`${BASE_URL}/api/farm_status?player_id=${player_id}&world_id=${world_id}`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ warehouse_full: true })
|
||||
@@ -199,7 +204,8 @@ async function autoFarmLoop() {
|
||||
await executeFarmLoot({ payload: { loot_option: farmSettings.loot_option } });
|
||||
// Report success so dashboard shows last_farmed_at
|
||||
try {
|
||||
await apiFetch(`${BASE_URL}/api/farm_status?player_id=${player_id}`, {
|
||||
const world_id = uw.Game?.world_id || '';
|
||||
await apiFetch(`${BASE_URL}/api/farm_status?player_id=${player_id}&world_id=${world_id}`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ warehouse_full: false })
|
||||
@@ -222,15 +228,20 @@ function boot() {
|
||||
detectCaptcha();
|
||||
setTimeout(pushState, 5000);
|
||||
jitterLoop(pushState, 60000, 120000); // state sync every 1–2 min
|
||||
jitterLoop(pollAndExecute, 8000, 18000); // command poll every 8–18 s
|
||||
scheduleNextFarm(); // auto-farm timer-based (loot_option + 30–120s)
|
||||
jitterLoop(pollAndExecute, 8000, 18000, 2000); // command poll every 8–18 s, but start in 2s
|
||||
scheduleNextFarm(true); // auto-farm timer-based (loot_option + 30–120s)
|
||||
jitterLoop(autoBootcampLoop, 720000, 1320000); // bootcamp every 12–22 min
|
||||
jitterLoop(autoRuralTradeLoop, 1500000, 2700000); // rural trade every 25–45 min
|
||||
if (typeof window._grcInitTracker === 'function') {
|
||||
window._grcInitTracker(); // live tracker event-driven
|
||||
}
|
||||
}
|
||||
|
||||
if (document.readyState === 'complete') {
|
||||
// Page already loaded (normal case when eval()'d dynamically)
|
||||
boot();
|
||||
// Page already loaded (normal case when eval()'d dynamically).
|
||||
// Use setTimeout so the rest of the concatenated modules (like 06 and 07)
|
||||
// have a chance to evaluate and expose their init functions before boot runs.
|
||||
setTimeout(boot, 0);
|
||||
} else {
|
||||
// Fallback: wait for load event (shouldn't happen but safe to keep)
|
||||
window.addEventListener('load', boot);
|
||||
|
||||
172
bot_modules/06_tracker.js
Normal file
172
bot_modules/06_tracker.js
Normal file
@@ -0,0 +1,172 @@
|
||||
// ================================================================
|
||||
// 06_tracker.js — Live Tracker: movement & attack monitoring
|
||||
// Depends on: 00_config.js (BASE_URL, apiFetch, log)
|
||||
//
|
||||
// Strategy (Option B — event-driven + one initial load):
|
||||
// 1. On boot: read current movements from game memory, push to backend
|
||||
// 2. On GameEvents.attack.incoming or GameEvents.command.change:
|
||||
// re-read movements, push to backend (backend notifies SSE clients)
|
||||
//
|
||||
// Data source: CommandsMenuBubble (Grepolis internal Backbone model)
|
||||
// - Already used by the Sound Alarm script — proven safe
|
||||
// - Zero extra server requests to Grepolis
|
||||
// - Contains ALL movement types: incoming attacks, own attacks, support
|
||||
//
|
||||
// All pushes go to POST /api/<world_id>/movements with X-Clan-Key.
|
||||
// Backend is fully isolated per player_id + world_id.
|
||||
// ================================================================
|
||||
|
||||
(function() {
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// Internal state — prevent overlapping pushes
|
||||
// ----------------------------------------------------------------
|
||||
let _trackerPushPending = false;
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// _extractMovements — reads CommandsMenuBubble from game memory
|
||||
// Returns a clean array of movement objects safe to send to backend.
|
||||
//
|
||||
// Source: Sound Alarm script already validated this model works.
|
||||
// We read .commands which is a list of all active troop movements.
|
||||
// ----------------------------------------------------------------
|
||||
function _extractMovements() {
|
||||
try {
|
||||
const player_id = uw.Game?.player_id;
|
||||
if (!player_id) return [];
|
||||
|
||||
// CommandsMenuBubble holds all movement commands for the player
|
||||
const cmb = uw.MM.checkAndPublishRawModel('CommandsMenuBubble', { id: player_id });
|
||||
if (!cmb) return [];
|
||||
|
||||
const commands = cmb.get('commands') || [];
|
||||
const movements = [];
|
||||
|
||||
for (const cmd of commands) {
|
||||
const attrs = cmd.attributes || cmd;
|
||||
if (!attrs) continue;
|
||||
|
||||
// Normalise command type to a readable key
|
||||
const cmdType = _normaliseType(attrs.type || attrs.command_type || '');
|
||||
|
||||
movements.push({
|
||||
id: String(attrs.id || attrs.command_id || ''),
|
||||
type: cmdType,
|
||||
origin_town: attrs.origin_town_name || attrs.origin?.town_name || null,
|
||||
origin_player: attrs.origin_player_name|| attrs.origin?.player_name|| null,
|
||||
target_town: attrs.target_town_name || attrs.target?.town_name || null,
|
||||
target_player: attrs.target_player_name|| attrs.target?.player_name|| null,
|
||||
// arrival_at is a Unix timestamp (seconds)
|
||||
arrival_at: attrs.arrival_at || attrs.arrival || null,
|
||||
});
|
||||
}
|
||||
|
||||
return movements.filter(m => m.id); // drop any without an ID
|
||||
|
||||
} catch (e) {
|
||||
log(`[tracker] Extract error: ${e}`);
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// _normaliseType — maps game's internal type strings to clean keys
|
||||
// ----------------------------------------------------------------
|
||||
function _normaliseType(raw) {
|
||||
const t = String(raw).toLowerCase();
|
||||
if (t.includes('attack') && t.includes('sea')) return 'attack_sea';
|
||||
if (t.includes('attack') && t.includes('land')) return 'attack_land';
|
||||
if (t.includes('attack')) return 'attack_land';
|
||||
if (t.includes('support')) return 'support';
|
||||
if (t.includes('farm') || t.includes('loot')) return 'farming';
|
||||
if (t.includes('spy') || t.includes('espion')) return 'espionage';
|
||||
if (t.includes('settle') || t.includes('colon'))return 'colonization';
|
||||
return t || 'unknown';
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// _pushMovements — reads memory, sends to backend
|
||||
// Debounced: if a push is already in-flight, skip.
|
||||
// ----------------------------------------------------------------
|
||||
async function _pushMovements() {
|
||||
if (_trackerPushPending) return;
|
||||
_trackerPushPending = true;
|
||||
|
||||
try {
|
||||
const player_id = uw.Game?.player_id;
|
||||
const world_id = uw.Game?.world_id;
|
||||
if (!player_id || !world_id) return;
|
||||
|
||||
const movements = _extractMovements();
|
||||
log(`[tracker] Pushing ${movements.length} movement(s) for ${world_id}`);
|
||||
|
||||
await apiFetch(`${BASE_URL}/api/${world_id}/movements`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ player_id, world_id, movements })
|
||||
});
|
||||
} catch (e) {
|
||||
log(`[tracker] Push failed: ${e}`);
|
||||
} finally {
|
||||
_trackerPushPending = false;
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// initTracker — called from boot() after game is ready
|
||||
//
|
||||
// 1. Immediate push (Option B initial load)
|
||||
// 2. Bind GameEvents for passive real-time updates
|
||||
// ----------------------------------------------------------------
|
||||
function initTracker() {
|
||||
// Wait a moment for the game models to fully initialise
|
||||
setTimeout(async () => {
|
||||
// --- Initial load push ---
|
||||
await _pushMovements();
|
||||
|
||||
// --- Bind to GameEvents (passive, zero server cost) ---
|
||||
try {
|
||||
// New incoming attack detected (This event works according to logs)
|
||||
const attackEvent = uw.GameEvents?.attack?.incoming || 'attack:incoming';
|
||||
uw.$.Observer(attackEvent).subscribe(
|
||||
'GRC_TRACKER_ATTACK',
|
||||
function(e, data) {
|
||||
// Small delay so game model updates before we read it
|
||||
setTimeout(_pushMovements, 500);
|
||||
}
|
||||
);
|
||||
log('[tracker] ✅ Subscribed to attack.incoming event');
|
||||
} catch (e) {
|
||||
log(`[tracker] Could not subscribe to attack.incoming: ${e}`);
|
||||
}
|
||||
|
||||
try {
|
||||
// Any command state changed (sent, landed, recalled, etc.)
|
||||
// Fallback to string if the constant doesn't exist in this version
|
||||
const cmdEvent = (uw.GameEvents?.command && uw.GameEvents.command.change)
|
||||
? uw.GameEvents.command.change
|
||||
: 'CommandsMenuBubble:change';
|
||||
|
||||
uw.$.Observer(cmdEvent).subscribe(
|
||||
'GRC_TRACKER_CMD',
|
||||
function(e, data) {
|
||||
setTimeout(_pushMovements, 500);
|
||||
}
|
||||
);
|
||||
log('[tracker] ✅ Subscribed to command changes');
|
||||
} catch (e) {
|
||||
log(`[tracker] Could not subscribe to command changes: ${e}`);
|
||||
}
|
||||
|
||||
// --- Failsafe: push every 15 seconds regardless of events ---
|
||||
setInterval(_pushMovements, 15000);
|
||||
|
||||
}, 6000); // 6s after boot — ensures CommandsMenuBubble model is loaded
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// Expose initTracker so 05_main.js boot() can call it
|
||||
// ----------------------------------------------------------------
|
||||
window._grcInitTracker = initTracker;
|
||||
|
||||
})();
|
||||
118
db.py
118
db.py
@@ -92,7 +92,86 @@ def init_db():
|
||||
''')
|
||||
c.execute('CREATE INDEX IF NOT EXISTS idx_bot_logs_player_feature ON bot_logs(player_id, feature)')
|
||||
|
||||
# Blueprints - assigns a blueprint to a specific town
|
||||
c.execute('''
|
||||
CREATE TABLE IF NOT EXISTS town_blueprints (
|
||||
town_id TEXT PRIMARY KEY,
|
||||
blueprint_name TEXT NOT NULL,
|
||||
is_active INTEGER NOT NULL DEFAULT 1,
|
||||
updated_at TEXT NOT NULL DEFAULT (datetime('now'))
|
||||
)
|
||||
''')
|
||||
|
||||
# Troop movements — pushed by Tampermonkey from game events
|
||||
# Fully isolated per player_id + world_id.
|
||||
c.execute('''
|
||||
CREATE TABLE IF NOT EXISTS movements (
|
||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
player_id TEXT NOT NULL,
|
||||
world_id TEXT NOT NULL,
|
||||
command_id TEXT NOT NULL,
|
||||
cmd_type TEXT NOT NULL,
|
||||
origin_town TEXT,
|
||||
origin_player TEXT,
|
||||
target_town TEXT,
|
||||
target_player TEXT,
|
||||
arrival_at INTEGER,
|
||||
raw_data TEXT,
|
||||
updated_at TEXT NOT NULL DEFAULT (datetime('now')),
|
||||
UNIQUE(player_id, world_id, command_id)
|
||||
)
|
||||
''')
|
||||
c.execute('CREATE INDEX IF NOT EXISTS idx_movements_player_world ON movements(player_id, world_id)')
|
||||
|
||||
# Attack Plans — coordinated timed strikes across multiple players/towns
|
||||
c.execute('''
|
||||
CREATE TABLE IF NOT EXISTS attack_plans (
|
||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
world_id TEXT NOT NULL,
|
||||
plan_name TEXT NOT NULL,
|
||||
created_by_player_id TEXT NOT NULL,
|
||||
target_town_id TEXT,
|
||||
target_town_name TEXT,
|
||||
target_x REAL,
|
||||
target_y REAL,
|
||||
target_arrival_time INTEGER NOT NULL, -- unix epoch (UTC)
|
||||
status TEXT NOT NULL DEFAULT 'draft',
|
||||
-- draft | active | completed | cancelled
|
||||
created_at TEXT NOT NULL DEFAULT (datetime('now')),
|
||||
updated_at TEXT NOT NULL DEFAULT (datetime('now'))
|
||||
)
|
||||
''')
|
||||
c.execute('CREATE INDEX IF NOT EXISTS idx_attack_plans_world ON attack_plans(world_id, status)')
|
||||
|
||||
# Attack Plan Participants — one row per attacking town per plan
|
||||
c.execute('''
|
||||
CREATE TABLE IF NOT EXISTS attack_plan_participants (
|
||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
plan_id INTEGER NOT NULL REFERENCES attack_plans(id) ON DELETE CASCADE,
|
||||
player_id TEXT NOT NULL,
|
||||
world_id TEXT NOT NULL,
|
||||
origin_town_id TEXT NOT NULL,
|
||||
origin_town_name TEXT,
|
||||
units TEXT NOT NULL DEFAULT '{}', -- JSON
|
||||
attack_type TEXT, -- 'attack_land' | 'attack_sea'
|
||||
transport_needed INTEGER NOT NULL DEFAULT 0,
|
||||
transport_count INTEGER NOT NULL DEFAULT 0,
|
||||
travel_time_secs INTEGER,
|
||||
send_time INTEGER, -- unix epoch (UTC), calculated
|
||||
return_time INTEGER, -- unix epoch (UTC), calculated
|
||||
is_feasible INTEGER NOT NULL DEFAULT 1,
|
||||
error_msg TEXT,
|
||||
status TEXT NOT NULL DEFAULT 'pending',
|
||||
-- pending | armed | sent | missed | cancelled
|
||||
updated_at TEXT NOT NULL DEFAULT (datetime('now')),
|
||||
UNIQUE(plan_id, origin_town_id)
|
||||
)
|
||||
''')
|
||||
c.execute('CREATE INDEX IF NOT EXISTS idx_app_plan ON attack_plan_participants(plan_id)')
|
||||
c.execute('CREATE INDEX IF NOT EXISTS idx_app_player ON attack_plan_participants(player_id, world_id)')
|
||||
|
||||
# Migration: add new columns if upgrading an existing database
|
||||
|
||||
for _col in [
|
||||
'ALTER TABLE town_state ADD COLUMN player_id TEXT',
|
||||
'ALTER TABLE town_state ADD COLUMN alliance_id TEXT',
|
||||
@@ -103,6 +182,7 @@ def init_db():
|
||||
'ALTER TABLE commands ADD COLUMN position INTEGER',
|
||||
'ALTER TABLE farm_settings ADD COLUMN bandit_camp_enabled INTEGER NOT NULL DEFAULT 0',
|
||||
"ALTER TABLE clan_members ADD COLUMN features TEXT NOT NULL DEFAULT 'farm,admin'",
|
||||
'ALTER TABLE clan_members ADD COLUMN world_id TEXT',
|
||||
'ALTER TABLE users ADD COLUMN clan_id INTEGER REFERENCES clans(id)',
|
||||
]:
|
||||
try:
|
||||
@@ -138,19 +218,53 @@ def init_db():
|
||||
)
|
||||
''')
|
||||
|
||||
# Clan members — links Grepolis player_ids to a clan
|
||||
# Clan members — links Grepolis player_ids to a clan.
|
||||
# UNIQUE on (clan_id, player_id, world_id) so the same player
|
||||
# appearing in multiple worlds creates separate rows.
|
||||
c.execute('''
|
||||
CREATE TABLE IF NOT EXISTS clan_members (
|
||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
clan_id INTEGER NOT NULL REFERENCES clans(id),
|
||||
player_id TEXT NOT NULL,
|
||||
player_name TEXT,
|
||||
world_id TEXT NOT NULL DEFAULT '',
|
||||
features TEXT NOT NULL DEFAULT 'farm,admin',
|
||||
joined_at TEXT NOT NULL DEFAULT (datetime('now')),
|
||||
UNIQUE(clan_id, player_id)
|
||||
UNIQUE(clan_id, player_id, world_id)
|
||||
)
|
||||
''')
|
||||
|
||||
# Migration: if clan_members still has the old UNIQUE(clan_id, player_id) constraint
|
||||
# (without world_id), recreate the table with the correct 3-column constraint.
|
||||
try:
|
||||
tbl_sql = c.execute(
|
||||
"SELECT sql FROM sqlite_master WHERE type='table' AND name='clan_members'"
|
||||
).fetchone()
|
||||
if tbl_sql and 'player_id, world_id' not in (tbl_sql['sql'] or ''):
|
||||
c.execute('''
|
||||
CREATE TABLE IF NOT EXISTS _clan_members_new (
|
||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
clan_id INTEGER NOT NULL REFERENCES clans(id),
|
||||
player_id TEXT NOT NULL,
|
||||
player_name TEXT,
|
||||
world_id TEXT NOT NULL DEFAULT '',
|
||||
features TEXT NOT NULL DEFAULT 'farm,admin',
|
||||
joined_at TEXT NOT NULL DEFAULT (datetime('now')),
|
||||
UNIQUE(clan_id, player_id, world_id)
|
||||
)
|
||||
''')
|
||||
c.execute('''
|
||||
INSERT OR IGNORE INTO _clan_members_new
|
||||
(id, clan_id, player_id, player_name, world_id, features, joined_at)
|
||||
SELECT id, clan_id, player_id, player_name,
|
||||
COALESCE(world_id, ''), features, joined_at
|
||||
FROM clan_members
|
||||
''')
|
||||
c.execute('DROP TABLE clan_members')
|
||||
c.execute('ALTER TABLE _clan_members_new RENAME TO clan_members')
|
||||
except Exception as _e:
|
||||
print(f'clan_members migration skipped: {_e}')
|
||||
|
||||
# Migration: Auto-assign existing users to their clan_id if they are the owner
|
||||
try:
|
||||
c.execute('''
|
||||
|
||||
141
future_ideas.md
Normal file
141
future_ideas.md
Normal file
@@ -0,0 +1,141 @@
|
||||
# Future Ideas & Optimizations
|
||||
|
||||
This document tracks potential architectural improvements and features inspired by other Grepolis alliance coordination scripts (like GrepoData and Noct).
|
||||
|
||||
## 1. Timestamp-Based Polling Optimization (`since` parameter)
|
||||
**Inspired by:** `noct-api.grepo-soft.workers.dev`
|
||||
|
||||
**Current State:**
|
||||
The Tampermonkey client polls the server every 8-18 seconds and receives the full state/command payload every time, even if nothing has changed.
|
||||
|
||||
**Proposed Implementation:**
|
||||
- Add a `since` timestamp parameter to the client's poll requests.
|
||||
- The server checks if any commands or state updates have occurred *after* the `since` timestamp.
|
||||
- **If no new data:** The server returns an empty `HTTP 204 No Content` response.
|
||||
- **If new data:** The server returns `HTTP 200 OK` with only the data that changed.
|
||||
|
||||
**Benefits:**
|
||||
- Drastically reduces server bandwidth and CPU load.
|
||||
- Minimizes the size of network requests on the client side, making the script stealthier and less resource-intensive in the browser.
|
||||
|
||||
**Concrete Code Example (How Noct does it):**
|
||||
```javascript
|
||||
// 1. Client-side polling logic
|
||||
let lastFetchTime = Date.now();
|
||||
|
||||
async function pollCommands() {
|
||||
const url = `https://noct-api.grepo-soft.workers.dev/api/alliance/commands` +
|
||||
`?alliance=p0PmzsZMo4xZ2o29uvqggy5d` +
|
||||
`&world=gr118` +
|
||||
`&clientId=848938473` +
|
||||
`&since=${lastFetchTime}`; // Ask only for things after this timestamp
|
||||
|
||||
const response = await fetch(url);
|
||||
|
||||
// 2. Server returns HTTP 204 (No Content) if nothing new happened
|
||||
if (response.status === 204) {
|
||||
return; // Empty payload, exit early
|
||||
}
|
||||
|
||||
// 3. Server returns HTTP 200 (OK) only if there are NEW commands
|
||||
if (response.status === 200) {
|
||||
const data = await response.json();
|
||||
|
||||
// Process new commands...
|
||||
executeCommands(data.commands);
|
||||
|
||||
// Update the timestamp so the next poll only asks for things after this moment
|
||||
lastFetchTime = Date.now();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
```python
|
||||
# Backend (Python/Flask Equivalent)
|
||||
@app.route('/api/alliance/commands')
|
||||
def get_commands():
|
||||
# Get the timestamp from the URL query
|
||||
since_ts = int(request.args.get('since', 0))
|
||||
|
||||
# Query DB for commands created AFTER the 'since' timestamp
|
||||
new_commands = db.execute(
|
||||
"SELECT * FROM commands WHERE created_at_ts > ?", (since_ts,)
|
||||
).fetchall()
|
||||
|
||||
if not new_commands:
|
||||
# Return empty body with 204 No Content
|
||||
return '', 204
|
||||
|
||||
return jsonify({"commands": new_commands}), 200
|
||||
```
|
||||
|
||||
## 2. WebSocket Architecture for Real-Time Synchronization
|
||||
**Inspired by:** `grepodata.com` (ReactPHP WebSocket server)
|
||||
|
||||
**Current State:**
|
||||
Command delivery relies on HTTP polling. If an attack plan requires a launch in 30 seconds, but the client is on an 18-second polling interval, there is a high risk of missing the execution window or executing late.
|
||||
|
||||
**Proposed Implementation:**
|
||||
- Integrate `Flask-SocketIO` (or a standalone async WebSocket server) into the backend.
|
||||
- The client script establishes a persistent `wss://` connection upon loading the game.
|
||||
- The client authenticates using its `clan_key` and subscribes to its alliance "topic/room".
|
||||
- When an admin arms an attack plan or a player updates their town state, the server instantly *pushes* the payload to all connected alliance members.
|
||||
|
||||
**Benefits:**
|
||||
- **Zero Polling Latency:** Commands arrive in ~100ms instead of 8-18 seconds.
|
||||
- **Perfect Attack Timing:** Ensures clients receive armed plans immediately, maximizing the margin for precise execution.
|
||||
- **Instant UI Updates:** The dashboard can update in real-time as members come online or troop counts change.
|
||||
|
||||
## 3. Server-Sent Events (SSE) Lag/Refresh Bug Fix
|
||||
**Issue:**
|
||||
When refreshing or hitting the "back" button on the Live Tracker (`tracker.html`), the page occasionally hangs, lags heavily, or completely fails to load.
|
||||
|
||||
**Root Cause:**
|
||||
The Live Tracker uses SSE (`EventSource`) to receive real-time movement updates. Modern browsers strictly limit simultaneous HTTP/1.1 connections to the same server (usually 6 maximum). When the user navigates away or refreshes, the browser drops the frontend page, but the Python/Flask backend (`tracker.py`) does not immediately detect the broken pipe and keeps the socket open, waiting to send data.
|
||||
If the user hits refresh multiple times, these "ghost" connections stack up. Upon reaching 6 ghost connections, the browser refuses to load any further requests until the old connections naturally time out (which can take 30+ seconds).
|
||||
|
||||
**Proposed Fix:**
|
||||
1. **Client-side (`tracker.html`)**: Ensure the browser explicitly tells the server the connection is closing exactly as the page unloads.
|
||||
```javascript
|
||||
window.addEventListener('beforeunload', () => {
|
||||
if (typeof es !== 'undefined' && es !== null) {
|
||||
es.close();
|
||||
}
|
||||
});
|
||||
```
|
||||
|
||||
2. **Server-side (`tracker.py`)**: Ensure the generator handles client disconnects gracefully and immediately cleans up the subscriber queue without waiting for a timeout.
|
||||
```python
|
||||
# Make sure the generator yields spaces/heartbeats actively so the OS
|
||||
# throws an IOError/GeneratorExit the moment the client drops.
|
||||
```
|
||||
|
||||
## 4. Auto-Culture / Auto-Celebrations
|
||||
**Inspired by:** `3rdparty/AutoFarm - AutoUpgrade villages lvl 6 - AutoCelebrations-NoOrpheus.user.js`
|
||||
|
||||
**Current State:**
|
||||
Players manually check their towns for sufficient resources (Wood, Stone, Silver), Gold, or Battle Points, and manually trigger City Festivals, Olympic Games, Victory Processions, or Theater Plays.
|
||||
|
||||
**Proposed Implementation:**
|
||||
- Add a new bot module (e.g., `Auto-Culture`) containing a background loop that periodically checks the resource counts, gold, and battle points for each active town.
|
||||
- When conditions are met (e.g., 15000 Wood, 18000 Stone, 15000 Silver for a City Festival, or 300 Battle Points for a Victory Procession), send the appropriate API request (action: `start_celebration` or `start_all_celebrations`) to queue the celebration.
|
||||
- Provide dashboard controls so users can selectively enable or disable specific celebration types (keeping Olympic Games off by default to avoid accidental gold spending).
|
||||
|
||||
**Benefits:**
|
||||
- Automates the generation of Culture Points across all towns without user intervention.
|
||||
- Ensures resources aren't maxed out and wasted while the player is away.
|
||||
|
||||
## 5. Auto-WW Donator / Resource Balancer
|
||||
**Inspired by:** `3rdparty/WW Trade Helper.user.js`
|
||||
|
||||
**Current State:**
|
||||
Players manually open the World Wonder window and use UI helpers to calculate how much Wood, Stone, and Silver they can send based on their town's trade capacity and available resources. They then manually click the "Send Resources" button.
|
||||
|
||||
**Proposed Implementation:**
|
||||
- Integrate the calculation logic from `WW Trade Helper` which effectively balances resource distribution (e.g., Even distribution, No Wood, No Stone, No Silver).
|
||||
- Create a bot module that periodically checks cities for excess resources and available trade capacity.
|
||||
- Automatically construct and send the `ajaxPost` payload to the World Wonder endpoint (`model_url: 'WorldWonder'`, `action_name: 'sendResources'`, etc.) without requiring the World Wonder window to be open or requiring manual button clicks.
|
||||
|
||||
**Benefits:**
|
||||
- Maximizes alliance contributions to World Wonders around the clock.
|
||||
- Perfectly balances resources sent so the player doesn't accidentally empty their town of a critical resource.
|
||||
154
routes/api.py
154
routes/api.py
@@ -1,9 +1,13 @@
|
||||
from flask import Blueprint, request, jsonify
|
||||
from db import get_db
|
||||
import json
|
||||
from datetime import datetime
|
||||
from datetime import datetime, timedelta
|
||||
import os
|
||||
from flask import make_response
|
||||
from blueprint_engine import evaluate_blueprints
|
||||
import logging
|
||||
|
||||
_log = logging.getLogger(__name__)
|
||||
|
||||
api = Blueprint('api', __name__)
|
||||
|
||||
@@ -25,17 +29,18 @@ def _get_clan_from_request():
|
||||
# ------------------------------------------------------------------
|
||||
# Helper — auto-register a player_id under a clan on first push.
|
||||
# ------------------------------------------------------------------
|
||||
def _auto_register_member(clan_id, player_id, player_name):
|
||||
def _auto_register_member(clan_id, player_id, player_name, world_id=''):
|
||||
world_id = world_id or ''
|
||||
conn = get_db()
|
||||
conn.execute('''
|
||||
INSERT OR IGNORE INTO clan_members (clan_id, player_id, player_name)
|
||||
VALUES (?, ?, ?)
|
||||
''', (clan_id, str(player_id), player_name or ''))
|
||||
# Update name in case it changed
|
||||
INSERT OR IGNORE INTO clan_members (clan_id, player_id, player_name, world_id)
|
||||
VALUES (?, ?, ?, ?)
|
||||
''', (clan_id, str(player_id), player_name or '', world_id))
|
||||
# Update name on every push (it can change); world_id is part of the key so no overwrite risk
|
||||
conn.execute('''
|
||||
UPDATE clan_members SET player_name = ?
|
||||
WHERE clan_id = ? AND player_id = ?
|
||||
''', (player_name or '', clan_id, str(player_id)))
|
||||
WHERE clan_id = ? AND player_id = ? AND world_id = ?
|
||||
''', (player_name or '', clan_id, str(player_id), world_id))
|
||||
conn.commit()
|
||||
conn.close()
|
||||
|
||||
@@ -55,11 +60,12 @@ def receive_state():
|
||||
player_id = data.get('player_id', '')
|
||||
alliance_id = str(data.get('alliance_id', '') or '')
|
||||
world_id = data.get('world_id', '')
|
||||
battle_points = data.get('battle_points', {})
|
||||
|
||||
# Auto-register this player to the clan that matches the key (if any)
|
||||
clan = _get_clan_from_request()
|
||||
if clan:
|
||||
_auto_register_member(clan['id'], player_id, player)
|
||||
_auto_register_member(clan['id'], player_id, player, world_id)
|
||||
|
||||
conn = get_db()
|
||||
c = conn.cursor()
|
||||
@@ -67,6 +73,7 @@ def receive_state():
|
||||
x = town.get('x')
|
||||
y = town.get('y')
|
||||
sea = town.get('sea')
|
||||
town['battle_points'] = battle_points
|
||||
c.execute('''
|
||||
INSERT INTO town_state
|
||||
(town_id, town_name, player, player_id, alliance_id, world_id, x, y, sea, data, updated_at)
|
||||
@@ -94,24 +101,60 @@ def receive_state():
|
||||
datetime.utcnow().isoformat()
|
||||
))
|
||||
conn.commit()
|
||||
|
||||
# Store world speed + unit data
|
||||
world_speed = data.get('world_speed')
|
||||
unit_speeds = data.get('unit_speeds')
|
||||
if world_id and world_speed is not None and unit_speeds:
|
||||
world_data = json.dumps({'world_speed': world_speed, 'unit_speeds': unit_speeds})
|
||||
c.execute('''
|
||||
INSERT INTO kv_store (key, value, updated_at)
|
||||
VALUES (?, ?, ?)
|
||||
ON CONFLICT(key) DO UPDATE SET value = excluded.value, updated_at = excluded.updated_at
|
||||
''', (f'world_data_{world_id}', world_data, datetime.utcnow().isoformat()))
|
||||
conn.commit()
|
||||
|
||||
try:
|
||||
evaluate_blueprints(conn)
|
||||
conn.commit()
|
||||
except Exception as e:
|
||||
print("Error evaluating blueprints:", e)
|
||||
|
||||
conn.close()
|
||||
return jsonify({'ok': True, 'towns_updated': len(towns)})
|
||||
|
||||
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
# GET /api/commands/pending
|
||||
# Tampermonkey polls this to get the next command to execute.
|
||||
# Returns one 'build' AND one 'recruit' command independently,
|
||||
# so both queues are served in parallel without blocking each other.
|
||||
# ------------------------------------------------------------------
|
||||
def _fetch_pending_of_type(c, cmd_type, player_id):
|
||||
def _fetch_pending_of_type(c, cmd_type, player_id, world_id):
|
||||
"""Fetch a single oldest pending command of a given type (recruit, market, etc.)."""
|
||||
|
||||
# We use LEFT JOIN because global commands (like farm_loot) use a pseudo town_id like "0_gr121"
|
||||
# which does not exist in town_state.
|
||||
global_town_id = f"0_{world_id}" if world_id else "0"
|
||||
|
||||
if world_id:
|
||||
row = c.execute('''
|
||||
SELECT c.* FROM commands c
|
||||
LEFT JOIN town_state ts ON c.town_id = ts.town_id
|
||||
WHERE c.status = 'pending' AND c.type = ? AND c.player_id = ?
|
||||
AND (ts.world_id = ? OR c.town_id = ?)
|
||||
ORDER BY c.updated_at ASC, c.id ASC
|
||||
LIMIT 1
|
||||
''', (cmd_type, player_id, world_id, global_town_id)).fetchone()
|
||||
else:
|
||||
row = c.execute('''
|
||||
SELECT * FROM commands
|
||||
WHERE status = 'pending' AND type = ? AND player_id = ?
|
||||
ORDER BY updated_at ASC, id ASC
|
||||
LIMIT 1
|
||||
''', (cmd_type, player_id)).fetchone()
|
||||
|
||||
if not row:
|
||||
return None
|
||||
c.execute('''
|
||||
@@ -127,15 +170,43 @@ def _fetch_pending_of_type(c, cmd_type, player_id):
|
||||
}
|
||||
|
||||
|
||||
def _fetch_pending_builds_all_towns(c, player_id):
|
||||
def _fetch_pending_builds_all_towns(c, player_id, world_id):
|
||||
"""
|
||||
Fetch ONE pending 'build' command per distinct town_id.
|
||||
This allows all towns to build in parallel within a single poll cycle.
|
||||
Within each town the oldest-updated command is picked first, so requeued
|
||||
commands (updated_at = now) naturally sort behind fresh ones.
|
||||
|
||||
Towns that already have a command in 'executing' state are skipped —
|
||||
this prevents a second build from being dispatched before the first one
|
||||
has reported its result (which was causing commands to pile up in EXECUTING).
|
||||
"""
|
||||
# Towns that currently have a build already in-flight — don't touch those.
|
||||
if world_id:
|
||||
executing_rows = c.execute('''
|
||||
SELECT DISTINCT c.town_id FROM commands c
|
||||
JOIN town_state ts ON c.town_id = ts.town_id
|
||||
WHERE c.status = 'executing' AND c.type = 'build' AND c.player_id = ? AND ts.world_id = ?
|
||||
''', (player_id, world_id)).fetchall()
|
||||
else:
|
||||
executing_rows = c.execute('''
|
||||
SELECT DISTINCT town_id FROM commands
|
||||
WHERE status = 'executing' AND type = 'build' AND player_id = ?
|
||||
''', (player_id,)).fetchall()
|
||||
busy_towns = {r['town_id'] for r in executing_rows}
|
||||
|
||||
# Get every town that has at least one pending build, ordered by
|
||||
# which town has been waiting longest (MIN updated_at across its commands).
|
||||
if world_id:
|
||||
town_rows = c.execute('''
|
||||
SELECT c.town_id
|
||||
FROM commands c
|
||||
JOIN town_state ts ON c.town_id = ts.town_id
|
||||
WHERE c.status = 'pending' AND c.type = 'build' AND c.player_id = ? AND ts.world_id = ?
|
||||
GROUP BY c.town_id
|
||||
ORDER BY MIN(c.updated_at) ASC
|
||||
''', (player_id, world_id)).fetchall()
|
||||
else:
|
||||
town_rows = c.execute('''
|
||||
SELECT town_id
|
||||
FROM commands
|
||||
@@ -143,11 +214,17 @@ def _fetch_pending_builds_all_towns(c, player_id):
|
||||
GROUP BY town_id
|
||||
ORDER BY MIN(updated_at) ASC
|
||||
''', (player_id,)).fetchall()
|
||||
_log.warning(f"[poll] build towns found: {[r['town_id'] for r in town_rows]}, busy: {busy_towns}")
|
||||
|
||||
results = []
|
||||
now = datetime.utcnow().isoformat()
|
||||
for town_row in town_rows:
|
||||
town_id = town_row['town_id']
|
||||
|
||||
# Skip this town if a build is already executing for it
|
||||
if town_id in busy_towns:
|
||||
continue
|
||||
|
||||
row = c.execute('''
|
||||
SELECT * FROM commands
|
||||
WHERE status = 'pending' AND type = 'build'
|
||||
@@ -172,23 +249,36 @@ def _fetch_pending_builds_all_towns(c, player_id):
|
||||
@api.route('/api/commands/pending', methods=['GET'])
|
||||
def get_pending_command():
|
||||
player_id = request.args.get('player_id')
|
||||
world_id = request.args.get('world_id')
|
||||
_log.warning(f"[poll] player_id={player_id!r} world_id={world_id!r}")
|
||||
if not player_id:
|
||||
return jsonify({'error': 'no player_id provided'}), 400
|
||||
|
||||
conn = get_db()
|
||||
c = conn.cursor()
|
||||
|
||||
build_cmds = _fetch_pending_builds_all_towns(c, player_id) # one per town
|
||||
recruit_cmd = _fetch_pending_of_type(c, 'recruit', player_id)
|
||||
market_cmd = _fetch_pending_of_type(c, 'market_offer', player_id)
|
||||
farm_cmd = _fetch_pending_of_type(c, 'farm_loot', player_id)
|
||||
farm_upgrade_cmd = _fetch_pending_of_type(c, 'farm_upgrade', player_id)
|
||||
research_cmd = _fetch_pending_of_type(c, 'research', player_id)
|
||||
# Free up stuck 'executing' commands (e.g. if the game page was refreshed mid-execution)
|
||||
two_minutes_ago = (datetime.utcnow() - timedelta(minutes=2)).isoformat()
|
||||
c.execute('''
|
||||
UPDATE commands
|
||||
SET status = 'pending', result_msg = 'Requeued (timeout)'
|
||||
WHERE status = 'executing' AND updated_at < ? AND player_id = ?
|
||||
''', (two_minutes_ago, player_id))
|
||||
|
||||
build_cmds = _fetch_pending_builds_all_towns(c, player_id, world_id) # one per town
|
||||
recruit_cmd = _fetch_pending_of_type(c, 'recruit', player_id, world_id)
|
||||
market_cmd = _fetch_pending_of_type(c, 'market_offer', player_id, world_id)
|
||||
farm_cmd = _fetch_pending_of_type(c, 'farm_loot', player_id, world_id)
|
||||
farm_upgrade_cmd = _fetch_pending_of_type(c, 'farm_upgrade', player_id, world_id)
|
||||
research_cmd = _fetch_pending_of_type(c, 'research', player_id, world_id)
|
||||
sync_req = _check_and_reset_sync(c, player_id)
|
||||
|
||||
# Determine player_key for world-specific settings if world_id is provided
|
||||
player_key = f"{player_id}_{world_id}" if world_id else player_id
|
||||
|
||||
# Farm settings
|
||||
farm_row = c.execute(
|
||||
'SELECT enabled, loot_option FROM farm_settings WHERE player_id = ?', (player_id,)
|
||||
'SELECT enabled, loot_option FROM farm_settings WHERE player_id = ?', (player_key,)
|
||||
).fetchone()
|
||||
farm_settings = {
|
||||
'enabled': bool(farm_row['enabled']) if farm_row else False,
|
||||
@@ -197,7 +287,7 @@ def get_pending_command():
|
||||
|
||||
# Bot settings (bootcamp + rural trade)
|
||||
bot_row = c.execute(
|
||||
'SELECT * FROM bot_settings WHERE player_id = ?', (str(player_id),)
|
||||
'SELECT * FROM bot_settings WHERE player_id = ?', (player_key,)
|
||||
).fetchone()
|
||||
bot_settings = {
|
||||
'bootcamp_enabled': bool(bot_row['bootcamp_enabled']) if bot_row else False,
|
||||
@@ -207,7 +297,7 @@ def get_pending_command():
|
||||
}
|
||||
|
||||
# One-shot manual attack flag
|
||||
attack_now_key = f'bootcamp_attack_now_{player_id}'
|
||||
attack_now_key = f'bootcamp_attack_now_{player_key}'
|
||||
flag_row = c.execute('SELECT value FROM kv_store WHERE key = ?', (attack_now_key,)).fetchone()
|
||||
if flag_row and flag_row['value'] == '1':
|
||||
bot_settings['attack_now'] = True
|
||||
@@ -295,10 +385,13 @@ def command_result(cmd_id):
|
||||
|
||||
# When an explicit farm_loot command succeeds, record the timestamp
|
||||
if cmd and cmd['type'] == 'farm_loot' and status == 'done' and cmd['player_id']:
|
||||
town_id = str(cmd['town_id'])
|
||||
world_id = town_id.split('_')[1] if '_' in town_id else None
|
||||
lf_key = f'last_farmed_{cmd["player_id"]}_{world_id}' if world_id else f'last_farmed_{cmd["player_id"]}'
|
||||
conn.execute('''
|
||||
INSERT INTO kv_store (key, value, updated_at) VALUES (?, ?, ?)
|
||||
ON CONFLICT(key) DO UPDATE SET value=excluded.value, updated_at=excluded.updated_at
|
||||
''', (f'last_farmed_{cmd["player_id"]}', now, now))
|
||||
''', (lf_key, now, now))
|
||||
|
||||
conn.commit()
|
||||
conn.close()
|
||||
@@ -313,12 +406,14 @@ def command_result(cmd_id):
|
||||
@api.route('/api/captcha/alert', methods=['POST'])
|
||||
def captcha_alert():
|
||||
player_id = request.args.get('player_id')
|
||||
world_id = request.args.get('world_id', '').strip()
|
||||
if not player_id:
|
||||
return jsonify({'error': 'no player_id provided'}), 400
|
||||
|
||||
data = request.get_json(silent=True) or {}
|
||||
detected = bool(data.get('detected', False))
|
||||
kv_key = f'captcha_active_{player_id}'
|
||||
# Key is world-specific so captcha in world A doesn't affect world B
|
||||
kv_key = f'captcha_active_{player_id}_{world_id}' if world_id else f'captcha_active_{player_id}'
|
||||
|
||||
conn = get_db()
|
||||
conn.execute('''
|
||||
@@ -332,6 +427,7 @@ def captcha_alert():
|
||||
conn.close()
|
||||
return jsonify({'ok': True})
|
||||
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
# POST /api/market_data
|
||||
# Tampermonkey uploads the market scan data.
|
||||
@@ -363,9 +459,12 @@ def upload_market_data():
|
||||
@api.route('/api/farm_status', methods=['POST', 'GET'])
|
||||
def farm_status():
|
||||
player_id = request.args.get('player_id')
|
||||
world_id = request.args.get('world_id')
|
||||
if not player_id:
|
||||
return jsonify({'error': 'no player_id'}), 400
|
||||
kv_key = f'farm_status_{player_id}'
|
||||
|
||||
player_key = f"{player_id}_{world_id}" if world_id else player_id
|
||||
kv_key = f'farm_status_{player_key}'
|
||||
conn = get_db()
|
||||
if request.method == 'POST':
|
||||
data = request.get_json(silent=True) or {}
|
||||
@@ -379,7 +478,7 @@ def farm_status():
|
||||
conn.execute('''
|
||||
INSERT INTO kv_store (key, value, updated_at) VALUES (?, ?, ?)
|
||||
ON CONFLICT(key) DO UPDATE SET value=excluded.value, updated_at=excluded.updated_at
|
||||
''', (f'last_farmed_{player_id}', now, now))
|
||||
''', (f'last_farmed_{player_key}', now, now))
|
||||
conn.commit()
|
||||
conn.close()
|
||||
return jsonify({'ok': True})
|
||||
@@ -401,16 +500,19 @@ def api_bot_logs():
|
||||
|
||||
data = request.get_json(silent=True) or {}
|
||||
player_id = str(data.get('player_id', ''))
|
||||
world_id = str(data.get('world_id', ''))
|
||||
feature = data.get('feature', '')
|
||||
message = data.get('message', '')
|
||||
|
||||
if not player_id or not feature or not message:
|
||||
return jsonify({'error': 'missing fields'}), 400
|
||||
|
||||
player_key = f"{player_id}_{world_id}" if world_id else player_id
|
||||
|
||||
conn = get_db()
|
||||
conn.execute(
|
||||
'INSERT INTO bot_logs (player_id, feature, message) VALUES (?, ?, ?)',
|
||||
(player_id, feature, message)
|
||||
(player_key, feature, message)
|
||||
)
|
||||
# Keep only latest 50 per player/feature
|
||||
conn.execute('''
|
||||
@@ -421,7 +523,7 @@ def api_bot_logs():
|
||||
WHERE player_id = ? AND feature = ?
|
||||
ORDER BY id DESC LIMIT 50
|
||||
)
|
||||
''', (player_id, feature, player_id, feature))
|
||||
''', (player_key, feature, player_key, feature))
|
||||
conn.commit()
|
||||
conn.close()
|
||||
return jsonify({'ok': True})
|
||||
|
||||
@@ -126,13 +126,14 @@ def options():
|
||||
members = []
|
||||
if clan:
|
||||
rows = conn.execute(
|
||||
'''SELECT cm.id, cm.player_id, cm.player_name, cm.joined_at, cm.features,
|
||||
ts.updated_at
|
||||
'''SELECT cm.id, cm.player_id, cm.player_name, cm.world_id, cm.joined_at, cm.features,
|
||||
MAX(ts.updated_at) as updated_at
|
||||
FROM clan_members cm
|
||||
LEFT JOIN town_state ts ON ts.player_id = cm.player_id
|
||||
AND ts.world_id = cm.world_id
|
||||
WHERE cm.clan_id = ?
|
||||
GROUP BY cm.player_id
|
||||
ORDER BY cm.joined_at DESC''',
|
||||
GROUP BY cm.player_id, cm.world_id
|
||||
ORDER BY cm.player_name ASC, cm.world_id ASC''',
|
||||
(clan['id'],)
|
||||
).fetchall()
|
||||
|
||||
@@ -150,6 +151,7 @@ def options():
|
||||
'id': row['id'],
|
||||
'player_id': row['player_id'],
|
||||
'player_name': row['player_name'] or 'Άγνωστος',
|
||||
'world_id': row['world_id'] or '–',
|
||||
'joined_at': row['joined_at'][:10] if row['joined_at'] else '',
|
||||
'is_online': is_online,
|
||||
'feat_farm': 'farm' in (row['features'] or 'farm,admin'),
|
||||
@@ -209,17 +211,17 @@ def regenerate_key():
|
||||
return redirect(url_for('auth.options'))
|
||||
|
||||
|
||||
@auth.route('/auth/clan/remove-member/<player_id>', methods=['POST'])
|
||||
@auth.route('/auth/clan/remove-member/<player_id>/<path:world_id>', methods=['POST'])
|
||||
@login_required
|
||||
def remove_member(player_id):
|
||||
def remove_member(player_id, world_id):
|
||||
conn = get_db()
|
||||
clan = conn.execute(
|
||||
'SELECT id FROM clans WHERE owner_id = ?', (current_user.id,)
|
||||
).fetchone()
|
||||
if clan:
|
||||
conn.execute(
|
||||
'DELETE FROM clan_members WHERE clan_id = ? AND player_id = ?',
|
||||
(clan['id'], player_id)
|
||||
'DELETE FROM clan_members WHERE clan_id = ? AND player_id = ? AND world_id = ?',
|
||||
(clan['id'], player_id, world_id)
|
||||
)
|
||||
conn.commit()
|
||||
conn.close()
|
||||
@@ -229,11 +231,12 @@ def remove_member(player_id):
|
||||
# ------------------------------------------------------------------
|
||||
# POST /auth/clan/update-features/<player_id>
|
||||
# ------------------------------------------------------------------
|
||||
@auth.route('/auth/clan/update-features/<player_id>', methods=['POST'])
|
||||
@auth.route('/auth/clan/update-features/<player_id>/<path:world_id>', methods=['POST'])
|
||||
@login_required
|
||||
def update_member_features(player_id):
|
||||
def update_member_features(player_id, world_id):
|
||||
farm = 'farm' if request.form.get('farm') else None
|
||||
admin = 'admin' if request.form.get('admin') else None
|
||||
|
||||
features = ','.join(f for f in [farm, admin] if f) or ''
|
||||
|
||||
conn = get_db()
|
||||
@@ -242,14 +245,15 @@ def update_member_features(player_id):
|
||||
).fetchone()
|
||||
if clan:
|
||||
conn.execute(
|
||||
'UPDATE clan_members SET features = ? WHERE clan_id = ? AND player_id = ?',
|
||||
(features, clan['id'], player_id)
|
||||
'UPDATE clan_members SET features = ? WHERE clan_id = ? AND player_id = ? AND world_id = ?',
|
||||
(features, clan['id'], player_id, world_id)
|
||||
)
|
||||
conn.commit()
|
||||
conn.close()
|
||||
return redirect(url_for('auth.options'))
|
||||
|
||||
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
# POST /auth/clan/add-admin
|
||||
# ------------------------------------------------------------------
|
||||
|
||||
@@ -26,16 +26,26 @@ def index():
|
||||
|
||||
# Only fetch players that are members of this clan
|
||||
rows = conn.execute('''
|
||||
SELECT ts.player, ts.player_id, MAX(ts.updated_at) as last_seen, MAX(ts.world_id) as world_id
|
||||
SELECT ts.player, ts.player_id, ts.world_id, MAX(ts.updated_at) as last_seen
|
||||
FROM town_state ts
|
||||
INNER JOIN clan_members cm ON cm.player_id = ts.player_id AND cm.clan_id = ?
|
||||
WHERE ts.player IS NOT NULL
|
||||
GROUP BY ts.player, ts.player_id
|
||||
ORDER BY ts.player ASC
|
||||
GROUP BY ts.player, ts.player_id, ts.world_id
|
||||
ORDER BY ts.player ASC, ts.world_id ASC
|
||||
''', (clan_id,)).fetchall()
|
||||
|
||||
captcha_rows = conn.execute("SELECT key, value FROM kv_store WHERE key LIKE 'captcha_active_%'").fetchall()
|
||||
active_captchas = {r['key'].replace('captcha_active_', ''): True for r in captcha_rows if r['value'] == '1'}
|
||||
# Key format is captcha_active_{player_id}_{world_id} — build a (player_id, world_id) → bool map
|
||||
active_captchas = {}
|
||||
for r in captcha_rows:
|
||||
if r['value'] != '1':
|
||||
continue
|
||||
parts = r['key'].replace('captcha_active_', '').split('_', 1)
|
||||
if len(parts) == 2:
|
||||
active_captchas[(parts[0], parts[1])] = True
|
||||
else:
|
||||
# Legacy key (player_id only) — keep working
|
||||
active_captchas[(parts[0], '')] = True
|
||||
conn.close()
|
||||
|
||||
players = []
|
||||
@@ -50,32 +60,42 @@ def index():
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
wid = r['world_id'] or ''
|
||||
captcha_active = (
|
||||
active_captchas.get((r['player_id'], wid), False) or
|
||||
active_captchas.get((r['player_id'], ''), False) # legacy fallback
|
||||
)
|
||||
players.append({
|
||||
'player': r['player'],
|
||||
'player_id': r['player_id'],
|
||||
'world_id': r['world_id'] or 'Unknown',
|
||||
'world_id': wid or 'Unknown',
|
||||
'is_online': is_online,
|
||||
'captcha_active': active_captchas.get(r['player_id'], False)
|
||||
'captcha_active': captcha_active
|
||||
})
|
||||
|
||||
|
||||
return render_template('index.html', players=players, no_clan=False)
|
||||
|
||||
|
||||
@dashboard.route('/player/<player_id>')
|
||||
@dashboard.route('/player/<player_id>/<world_id>')
|
||||
@login_required
|
||||
def player_hub(player_id):
|
||||
return render_template('hub.html', player_id=player_id)
|
||||
def player_hub(player_id, world_id):
|
||||
return render_template('hub.html', player_id=player_id, world_id=world_id)
|
||||
|
||||
@dashboard.route('/player/<player_id>/admin')
|
||||
@dashboard.route('/player/<player_id>/<world_id>/admin')
|
||||
@login_required
|
||||
def player_dashboard(player_id):
|
||||
return render_template('dashboard.html', player_id=player_id)
|
||||
def player_dashboard(player_id, world_id):
|
||||
return render_template('dashboard.html', player_id=player_id, world_id=world_id)
|
||||
|
||||
@dashboard.route('/player/<player_id>/farm')
|
||||
@dashboard.route('/player/<player_id>/<world_id>/farm')
|
||||
@login_required
|
||||
def player_farm(player_id):
|
||||
return render_template('farm.html', player_id=player_id)
|
||||
def player_farm(player_id, world_id):
|
||||
return render_template('farm.html', player_id=player_id, world_id=world_id)
|
||||
|
||||
@dashboard.route('/player/<player_id>/<world_id>/tracker')
|
||||
@login_required
|
||||
def player_tracker(player_id, world_id):
|
||||
return render_template('tracker.html', player_id=player_id, world_id=world_id)
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
# GET /dashboard/farm-settings — returns current farm config
|
||||
@@ -84,9 +104,12 @@ def player_farm(player_id):
|
||||
@dashboard.route('/dashboard/farm-settings', methods=['GET'])
|
||||
def get_farm_settings():
|
||||
player_id = request.args.get('player_id')
|
||||
world_id = request.args.get('world_id', '')
|
||||
player_key = f"{player_id}_{world_id}" if world_id else player_id
|
||||
|
||||
conn = get_db()
|
||||
row = conn.execute(
|
||||
'SELECT enabled, loot_option FROM farm_settings WHERE player_id = ?', (player_id,)
|
||||
'SELECT enabled, loot_option FROM farm_settings WHERE player_id = ?', (player_key,)
|
||||
).fetchone()
|
||||
conn.close()
|
||||
if row:
|
||||
@@ -99,6 +122,9 @@ def set_farm_settings():
|
||||
if not data or 'player_id' not in data:
|
||||
return jsonify({'error': 'missing player_id'}), 400
|
||||
player_id = data['player_id']
|
||||
world_id = data.get('world_id', '')
|
||||
player_key = f"{player_id}_{world_id}" if world_id else player_id
|
||||
|
||||
enabled = 1 if data.get('enabled') else 0
|
||||
loot_option = int(data.get('loot_option', 1))
|
||||
conn = get_db()
|
||||
@@ -109,7 +135,7 @@ def set_farm_settings():
|
||||
enabled = excluded.enabled,
|
||||
loot_option = excluded.loot_option,
|
||||
updated_at = excluded.updated_at
|
||||
''', (player_id, enabled, loot_option, datetime.utcnow().isoformat()))
|
||||
''', (player_key, enabled, loot_option, datetime.utcnow().isoformat()))
|
||||
conn.commit()
|
||||
conn.close()
|
||||
return jsonify({'ok': True})
|
||||
@@ -122,14 +148,22 @@ def set_farm_settings():
|
||||
@dashboard.route('/dashboard/farm-data', methods=['GET'])
|
||||
def get_farm_data():
|
||||
player_id = request.args.get('player_id')
|
||||
world_id = request.args.get('world_id')
|
||||
conn = get_db()
|
||||
if world_id:
|
||||
rows = conn.execute(
|
||||
'SELECT town_id, town_name, data FROM town_state WHERE player_id = ? AND world_id = ?',
|
||||
(player_id, world_id)
|
||||
).fetchall()
|
||||
else:
|
||||
rows = conn.execute(
|
||||
'SELECT town_id, town_name, data FROM town_state WHERE player_id = ?', (player_id,)
|
||||
).fetchall()
|
||||
|
||||
# Also fetch when the bot last farmed
|
||||
# Also fetch when the bot last farmed (per world)
|
||||
lf_key = f'last_farmed_{player_id}_{world_id}' if world_id else f'last_farmed_{player_id}'
|
||||
lf_row = conn.execute(
|
||||
"SELECT value FROM kv_store WHERE key = ?", (f'last_farmed_{player_id}',)
|
||||
"SELECT value FROM kv_store WHERE key = ?", (lf_key,)
|
||||
).fetchone()
|
||||
last_farmed_at = lf_row['value'] if lf_row else None
|
||||
conn.close()
|
||||
@@ -176,14 +210,26 @@ def get_market_data():
|
||||
@dashboard.route('/dashboard/towns', methods=['GET'])
|
||||
def get_towns():
|
||||
player_id = request.args.get('player_id')
|
||||
world_id = request.args.get('world_id')
|
||||
conn = get_db()
|
||||
rows = conn.execute('''
|
||||
SELECT town_id, town_name, player, player_id, alliance_id,
|
||||
world_id, x, y, sea, data, updated_at
|
||||
FROM town_state
|
||||
WHERE player_id = ?
|
||||
ORDER BY town_name ASC
|
||||
''', (player_id, )).fetchall()
|
||||
|
||||
query = '''
|
||||
SELECT ts.town_id, ts.town_name, ts.player, ts.player_id, ts.alliance_id,
|
||||
ts.world_id, ts.x, ts.y, ts.sea, ts.data, ts.updated_at,
|
||||
tb.blueprint_name, tb.is_active as blueprint_active
|
||||
FROM town_state ts
|
||||
LEFT JOIN town_blueprints tb ON ts.town_id = tb.town_id AND tb.is_active = 1
|
||||
WHERE ts.player_id = ?
|
||||
'''
|
||||
params = [player_id]
|
||||
|
||||
if world_id:
|
||||
query += ' AND ts.world_id = ?'
|
||||
params.append(world_id)
|
||||
|
||||
query += ' ORDER BY ts.town_name ASC'
|
||||
|
||||
rows = conn.execute(query, params).fetchall()
|
||||
conn.close()
|
||||
|
||||
towns = []
|
||||
@@ -207,12 +253,14 @@ def get_towns():
|
||||
'storage': d.get('storage', 0),
|
||||
'market_capacity': d.get('market_capacity', 0),
|
||||
'population': d.get('population', 0),
|
||||
'favor': d.get('favor', 0),
|
||||
},
|
||||
'buildings': d.get('buildings', {}),
|
||||
'units': d.get('units', {}),
|
||||
'points': d.get('points', 0),
|
||||
'god': d.get('god', None),
|
||||
'build_queue': d.get('buildingOrder', []),
|
||||
'unit_queue': d.get('unitOrder', []),
|
||||
'build_data': d.get('buildData', {}),
|
||||
'unit_data': d.get('unitData', {}),
|
||||
'researches': d.get('researches', {}),
|
||||
@@ -220,11 +268,52 @@ def get_towns():
|
||||
'bonuses': d.get('bonuses', {}),
|
||||
'wonder_points': d.get('wonder_points', 0),
|
||||
'total_points': d.get('total_points', 0),
|
||||
'alliance_name': d.get('alliance_name', None)
|
||||
'alliance_name': d.get('alliance_name', None),
|
||||
'blueprint_name': row['blueprint_name'],
|
||||
'blueprint_active': bool(row['blueprint_active']),
|
||||
'battle_points': d.get('battle_points', {'att': 0, 'def': 0, 'available': 0, 'used': 0})
|
||||
})
|
||||
return jsonify(towns)
|
||||
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
# POST /dashboard/blueprints
|
||||
# Toggle a blueprint for a specific town
|
||||
# ------------------------------------------------------------------
|
||||
@dashboard.route('/dashboard/blueprints', methods=['POST'])
|
||||
@login_required
|
||||
def toggle_blueprint():
|
||||
data = request.get_json(silent=True) or {}
|
||||
town_id = data.get('town_id')
|
||||
blueprint_name = data.get('blueprint_name', 'Standard Growth')
|
||||
|
||||
if not town_id:
|
||||
return jsonify({'error': 'missing town_id'}), 400
|
||||
|
||||
conn = get_db()
|
||||
|
||||
# Check if currently active
|
||||
row = conn.execute('SELECT is_active FROM town_blueprints WHERE town_id = ?', (town_id,)).fetchone()
|
||||
|
||||
new_state = 1
|
||||
if row and row['is_active'] == 1:
|
||||
new_state = 0 # Toggle off
|
||||
|
||||
conn.execute('''
|
||||
INSERT INTO town_blueprints (town_id, blueprint_name, is_active, updated_at)
|
||||
VALUES (?, ?, ?, ?)
|
||||
ON CONFLICT(town_id) DO UPDATE SET
|
||||
blueprint_name = excluded.blueprint_name,
|
||||
is_active = excluded.is_active,
|
||||
updated_at = excluded.updated_at
|
||||
''', (town_id, blueprint_name, new_state, datetime.utcnow().isoformat()))
|
||||
|
||||
conn.commit()
|
||||
conn.close()
|
||||
|
||||
return jsonify({'ok': True, 'is_active': bool(new_state), 'blueprint_name': blueprint_name})
|
||||
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
# GET /dashboard/client-status
|
||||
# Returns whether the Tampermonkey client is considered online.
|
||||
@@ -259,16 +348,26 @@ def client_status():
|
||||
# ------------------------------------------------------------------
|
||||
@dashboard.route('/dashboard/captcha-status', methods=['GET'])
|
||||
def captcha_status():
|
||||
player_id = request.args.get('player_id')
|
||||
player_id = request.args.get('player_id', '').strip()
|
||||
world_id = request.args.get('world_id', '').strip()
|
||||
conn = get_db()
|
||||
# Try world-specific key first, fall back to legacy player-only key
|
||||
key = f'captcha_active_{player_id}_{world_id}' if world_id else f'captcha_active_{player_id}'
|
||||
row = conn.execute(
|
||||
"SELECT value FROM kv_store WHERE key = ?", (f'captcha_active_{player_id}', )
|
||||
"SELECT value FROM kv_store WHERE key = ?", (key,)
|
||||
).fetchone()
|
||||
if not row and world_id:
|
||||
# Legacy fallback
|
||||
row = conn.execute(
|
||||
"SELECT value FROM kv_store WHERE key = ?",
|
||||
(f'captcha_active_{player_id}',)
|
||||
).fetchone()
|
||||
conn.close()
|
||||
active = bool(row and row['value'] == '1')
|
||||
return jsonify({'captcha_active': active})
|
||||
|
||||
|
||||
|
||||
# ------------------------------------------------------------------
|
||||
# GET /dashboard/commands/queue
|
||||
# Returns pending+executing BUILD commands for a specific town,
|
||||
@@ -325,13 +424,24 @@ def reorder_commands():
|
||||
def get_commands():
|
||||
player_id = request.args.get('player_id')
|
||||
conn = get_db()
|
||||
rows = conn.execute('''
|
||||
SELECT id, town_id, town_name, type, payload, status, result_msg, created_at, updated_at
|
||||
FROM commands
|
||||
WHERE player_id = ?
|
||||
ORDER BY id DESC
|
||||
LIMIT 50
|
||||
''', (player_id, )).fetchall()
|
||||
world_id = request.args.get('world_id')
|
||||
conn = get_db()
|
||||
|
||||
query = '''
|
||||
SELECT c.id, c.town_id, c.town_name, c.type, c.payload, c.status, c.result_msg, c.created_at, c.updated_at
|
||||
FROM commands c
|
||||
JOIN town_state ts ON c.town_id = ts.town_id
|
||||
WHERE c.player_id = ?
|
||||
'''
|
||||
params = [player_id]
|
||||
|
||||
if world_id:
|
||||
query += ' AND ts.world_id = ?'
|
||||
params.append(world_id)
|
||||
|
||||
query += ' ORDER BY c.id DESC LIMIT 50'
|
||||
|
||||
rows = conn.execute(query, params).fetchall()
|
||||
conn.close()
|
||||
|
||||
return jsonify([dict(r) for r in rows])
|
||||
@@ -450,15 +560,18 @@ def fail_stale_commands():
|
||||
@dashboard.route('/dashboard/bot-settings', methods=['GET', 'POST'])
|
||||
def bot_settings():
|
||||
player_id = request.args.get('player_id') or (request.json or {}).get('player_id')
|
||||
world_id = request.args.get('world_id') or (request.json or {}).get('world_id', '')
|
||||
if not player_id:
|
||||
return jsonify({'error': 'missing player_id'}), 400
|
||||
|
||||
player_key = f"{player_id}_{world_id}" if world_id else player_id
|
||||
|
||||
conn = get_db()
|
||||
c = conn.cursor()
|
||||
|
||||
if request.method == 'GET':
|
||||
row = c.execute(
|
||||
'SELECT * FROM bot_settings WHERE player_id = ?', (player_id,)
|
||||
'SELECT * FROM bot_settings WHERE player_id = ?', (player_key,)
|
||||
).fetchone()
|
||||
conn.close()
|
||||
if row:
|
||||
@@ -484,7 +597,7 @@ def bot_settings():
|
||||
rural_trade_ratio = excluded.rural_trade_ratio,
|
||||
updated_at = excluded.updated_at
|
||||
''', (
|
||||
player_id,
|
||||
player_key,
|
||||
int(bool(data.get('bootcamp_enabled', 0))),
|
||||
int(bool(data.get('bootcamp_use_def', 0))),
|
||||
int(bool(data.get('rural_trade_enabled', 0))),
|
||||
@@ -503,16 +616,19 @@ def bot_settings():
|
||||
@dashboard.route('/dashboard/bot-logs', methods=['GET', 'POST'])
|
||||
def bot_logs():
|
||||
player_id = request.args.get('player_id') or (request.json or {}).get('player_id')
|
||||
world_id = request.args.get('world_id') or (request.json or {}).get('world_id', '')
|
||||
if not player_id:
|
||||
return jsonify({'error': 'missing player_id'}), 400
|
||||
|
||||
player_key = f"{player_id}_{world_id}" if world_id else player_id
|
||||
|
||||
conn = get_db()
|
||||
c = conn.cursor()
|
||||
|
||||
if request.method == 'GET':
|
||||
feature = request.args.get('feature', '')
|
||||
query = 'SELECT * FROM bot_logs WHERE player_id = ?'
|
||||
params = [player_id]
|
||||
params = [player_key]
|
||||
if feature:
|
||||
query += ' AND feature = ?'
|
||||
params.append(feature)
|
||||
@@ -527,7 +643,7 @@ def bot_logs():
|
||||
message = data.get('message', '')
|
||||
c.execute(
|
||||
'INSERT INTO bot_logs (player_id, feature, message) VALUES (?, ?, ?)',
|
||||
(player_id, feature, message)
|
||||
(player_key, feature, message)
|
||||
)
|
||||
# Prune: keep only the latest 50 per player/feature
|
||||
c.execute('''
|
||||
@@ -538,7 +654,7 @@ def bot_logs():
|
||||
WHERE player_id = ? AND feature = ?
|
||||
ORDER BY id DESC LIMIT 50
|
||||
)
|
||||
''', (player_id, feature, player_id, feature))
|
||||
''', (player_key, feature, player_key, feature))
|
||||
conn.commit()
|
||||
conn.close()
|
||||
return jsonify({'ok': True})
|
||||
@@ -552,9 +668,12 @@ def bot_logs():
|
||||
@dashboard.route('/dashboard/bootcamp-attack-now', methods=['POST'])
|
||||
def bootcamp_attack_now():
|
||||
player_id = (request.json or {}).get('player_id')
|
||||
world_id = (request.json or {}).get('world_id', '')
|
||||
if not player_id:
|
||||
return jsonify({'error': 'missing player_id'}), 400
|
||||
key = f'bootcamp_attack_now_{player_id}'
|
||||
|
||||
player_key = f"{player_id}_{world_id}" if world_id else player_id
|
||||
key = f'bootcamp_attack_now_{player_key}'
|
||||
conn = get_db()
|
||||
conn.execute('''
|
||||
INSERT INTO kv_store (key, value, updated_at) VALUES (?, '1', ?)
|
||||
|
||||
214
routes/tracker.py
Normal file
214
routes/tracker.py
Normal file
@@ -0,0 +1,214 @@
|
||||
"""
|
||||
routes/tracker.py — Live Tracker Blueprint
|
||||
Handles:
|
||||
POST /api/<world_id>/movements (Tampermonkey pushes movement data)
|
||||
GET /api/<world_id>/movements/<player_id> (Dashboard initial load)
|
||||
GET /api/<world_id>/movements/<player_id>/stream (SSE push stream)
|
||||
|
||||
All data is isolated per player_id + world_id.
|
||||
"""
|
||||
|
||||
from flask import Blueprint, request, jsonify, Response, stream_with_context
|
||||
from db import get_db
|
||||
from datetime import datetime
|
||||
import json
|
||||
import queue
|
||||
import threading
|
||||
import logging
|
||||
|
||||
_log = logging.getLogger(__name__)
|
||||
|
||||
tracker = Blueprint('tracker', __name__)
|
||||
|
||||
# ----------------------------------------------------------------
|
||||
# In-memory SSE subscriber registry
|
||||
# Key: "<world_id>:<player_id>" Value: list of queue.Queue()
|
||||
# One Queue per open dashboard tab. Thread-safe via a lock.
|
||||
# ----------------------------------------------------------------
|
||||
_subscribers = {}
|
||||
_sub_lock = threading.Lock()
|
||||
|
||||
|
||||
def _sub_key(player_id, world_id):
|
||||
return f"{world_id}:{player_id}"
|
||||
|
||||
|
||||
def _notify(player_id, world_id, payload):
|
||||
"""Push a JSON payload to all SSE subscribers for this player+world."""
|
||||
key = _sub_key(player_id, world_id)
|
||||
data = json.dumps(payload)
|
||||
with _sub_lock:
|
||||
for q in _subscribers.get(key, []):
|
||||
try:
|
||||
q.put_nowait(data)
|
||||
except queue.Full:
|
||||
pass # slow consumer — drop silently
|
||||
|
||||
|
||||
# ----------------------------------------------------------------
|
||||
# Helper: read clan from X-Clan-Key header (same as api.py)
|
||||
# ----------------------------------------------------------------
|
||||
def _get_clan_from_request():
|
||||
key = request.headers.get('X-Clan-Key', '').strip()
|
||||
if not key:
|
||||
return None
|
||||
conn = get_db()
|
||||
clan = conn.execute('SELECT * FROM clans WHERE clan_key = ?', (key,)).fetchone()
|
||||
conn.close()
|
||||
return clan
|
||||
|
||||
|
||||
# ----------------------------------------------------------------
|
||||
# POST /api/<world_id>/movements
|
||||
# Tampermonkey sends the current movement snapshot.
|
||||
# Requires X-Clan-Key header (same as all other bot endpoints).
|
||||
# Body: { player_id, world_id, movements: [{...}, ...] }
|
||||
# ----------------------------------------------------------------
|
||||
@tracker.route('/api/<world_id>/movements', methods=['POST'])
|
||||
def receive_movements(world_id):
|
||||
clan = _get_clan_from_request()
|
||||
if not clan:
|
||||
return jsonify({'error': 'Unauthorized'}), 403
|
||||
|
||||
data = request.get_json(silent=True)
|
||||
if not data:
|
||||
return jsonify({'error': 'no data'}), 400
|
||||
|
||||
player_id = str(data.get('player_id', '')).strip()
|
||||
movements = data.get('movements', [])
|
||||
|
||||
if not player_id:
|
||||
return jsonify({'error': 'missing player_id'}), 400
|
||||
|
||||
# Normalise world_id — trust the URL param, not the body
|
||||
world_id = world_id.strip()
|
||||
|
||||
conn = get_db()
|
||||
c = conn.cursor()
|
||||
now = datetime.utcnow().isoformat()
|
||||
|
||||
# 1. Upsert each movement (UNIQUE on player_id+world_id+command_id)
|
||||
for m in movements:
|
||||
cmd_id = str(m.get('id', '')).strip()
|
||||
if not cmd_id:
|
||||
continue
|
||||
c.execute('''
|
||||
INSERT INTO movements
|
||||
(player_id, world_id, command_id, cmd_type,
|
||||
origin_town, origin_player, target_town, target_player,
|
||||
arrival_at, raw_data, updated_at)
|
||||
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
|
||||
ON CONFLICT(player_id, world_id, command_id) DO UPDATE SET
|
||||
cmd_type = excluded.cmd_type,
|
||||
origin_town = excluded.origin_town,
|
||||
origin_player = excluded.origin_player,
|
||||
target_town = excluded.target_town,
|
||||
target_player = excluded.target_player,
|
||||
arrival_at = excluded.arrival_at,
|
||||
raw_data = excluded.raw_data,
|
||||
updated_at = excluded.updated_at
|
||||
''', (
|
||||
player_id, world_id, cmd_id,
|
||||
m.get('type', 'unknown'),
|
||||
m.get('origin_town'), m.get('origin_player'),
|
||||
m.get('target_town'), m.get('target_player'),
|
||||
m.get('arrival_at'),
|
||||
json.dumps(m),
|
||||
now
|
||||
))
|
||||
|
||||
# 2. Purge stale entries: movements that are no longer in the snapshot
|
||||
# (the game already resolved them). We use command_ids sent in this batch.
|
||||
live_ids = [str(m.get('id', '')) for m in movements if m.get('id')]
|
||||
if live_ids:
|
||||
placeholders = ','.join('?' * len(live_ids))
|
||||
c.execute(f'''
|
||||
DELETE FROM movements
|
||||
WHERE player_id = ? AND world_id = ?
|
||||
AND command_id NOT IN ({placeholders})
|
||||
''', [player_id, world_id] + live_ids)
|
||||
else:
|
||||
# Empty snapshot → all movements resolved, clear the table for this player+world
|
||||
c.execute(
|
||||
'DELETE FROM movements WHERE player_id = ? AND world_id = ?',
|
||||
(player_id, world_id)
|
||||
)
|
||||
|
||||
conn.commit()
|
||||
|
||||
# 3. Read back the current state and notify SSE subscribers immediately
|
||||
rows = c.execute('''
|
||||
SELECT command_id, cmd_type, origin_town, origin_player,
|
||||
target_town, target_player, arrival_at
|
||||
FROM movements
|
||||
WHERE player_id = ? AND world_id = ?
|
||||
ORDER BY arrival_at ASC
|
||||
''', (player_id, world_id)).fetchall()
|
||||
conn.close()
|
||||
|
||||
result = [dict(r) for r in rows]
|
||||
_notify(player_id, world_id, {'movements': result})
|
||||
|
||||
return jsonify({'ok': True, 'stored': len(result)})
|
||||
|
||||
|
||||
# ----------------------------------------------------------------
|
||||
# GET /api/<world_id>/movements/<player_id>
|
||||
# Dashboard initial load — returns current snapshot from DB.
|
||||
# ----------------------------------------------------------------
|
||||
@tracker.route('/api/<world_id>/movements/<player_id>', methods=['GET'])
|
||||
def get_movements(world_id, player_id):
|
||||
conn = get_db()
|
||||
rows = conn.execute('''
|
||||
SELECT command_id, cmd_type, origin_town, origin_player,
|
||||
target_town, target_player, arrival_at
|
||||
FROM movements
|
||||
WHERE player_id = ? AND world_id = ?
|
||||
ORDER BY arrival_at ASC
|
||||
''', (player_id, world_id)).fetchall()
|
||||
conn.close()
|
||||
return jsonify({'movements': [dict(r) for r in rows]})
|
||||
|
||||
|
||||
# ----------------------------------------------------------------
|
||||
# GET /api/<world_id>/movements/<player_id>/stream
|
||||
# SSE endpoint — keeps connection open, pushes updates to dashboard.
|
||||
# Each connected dashboard tab gets its own Queue.
|
||||
# ----------------------------------------------------------------
|
||||
@tracker.route('/api/<world_id>/movements/<player_id>/stream', methods=['GET'])
|
||||
def stream_movements(world_id, player_id):
|
||||
key = _sub_key(player_id, world_id)
|
||||
q = queue.Queue(maxsize=20)
|
||||
|
||||
with _sub_lock:
|
||||
_subscribers.setdefault(key, []).append(q)
|
||||
|
||||
def generate():
|
||||
# Send a comment immediately so the browser confirms the connection
|
||||
yield ': connected\n\n'
|
||||
try:
|
||||
while True:
|
||||
try:
|
||||
data = q.get(timeout=30)
|
||||
yield f'data: {data}\n\n'
|
||||
except queue.Empty:
|
||||
# Heartbeat — keeps the connection alive through proxies/firewalls
|
||||
yield ': heartbeat\n\n'
|
||||
except GeneratorExit:
|
||||
pass
|
||||
finally:
|
||||
with _sub_lock:
|
||||
subs = _subscribers.get(key, [])
|
||||
if q in subs:
|
||||
subs.remove(q)
|
||||
if not subs:
|
||||
_subscribers.pop(key, None)
|
||||
|
||||
return Response(
|
||||
stream_with_context(generate()),
|
||||
content_type='text/event-stream',
|
||||
headers={
|
||||
'Cache-Control': 'no-cache',
|
||||
'X-Accel-Buffering': 'no', # disables nginx buffering (important!)
|
||||
}
|
||||
)
|
||||
@@ -163,6 +163,10 @@ select:focus, input:focus { outline: none; border-color: #c8a44a; }
|
||||
.btn-danger { background: #8b2222; color: #fff; }
|
||||
.btn-sm { padding: 5px 10px; font-size: 0.75rem; }
|
||||
|
||||
.seg-btn:hover { background: rgba(200, 164, 74, 0.1) !important; color: #c8a44a !important; }
|
||||
.seg-btn.active { background: #c8a44a !important; color: #1a1a2e !important; font-weight: bold; box-shadow: 0 2px 5px rgba(0,0,0,0.3); }
|
||||
|
||||
|
||||
#no-town-selected {
|
||||
color: #666;
|
||||
font-size: 0.85rem;
|
||||
@@ -314,9 +318,9 @@ tr:hover td { background: #1e1e40; }
|
||||
}
|
||||
|
||||
/* ==========================================================================
|
||||
Building & Academy Picker Modal
|
||||
Building, Academy, Unit, Market & Blueprint Modals
|
||||
========================================================================== */
|
||||
#building-modal-overlay, #academy-modal-overlay {
|
||||
#building-modal-overlay, #academy-modal-overlay, #unit-modal-overlay, #market-modal-overlay, #blueprints-modal-overlay {
|
||||
display: none;
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
@@ -325,9 +329,9 @@ tr:hover td { background: #1e1e40; }
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
#building-modal-overlay.open, #academy-modal-overlay.open { display: flex; }
|
||||
#building-modal-overlay.open, #academy-modal-overlay.open, #unit-modal-overlay.open, #market-modal-overlay.open, #blueprints-modal-overlay.open { display: flex; }
|
||||
|
||||
#building-modal, #academy-modal {
|
||||
#building-modal, #academy-modal, #unit-modal, #market-modal, #blueprints-modal {
|
||||
background: #16213e;
|
||||
border: 2px solid #c8a44a;
|
||||
border-radius: 10px;
|
||||
@@ -342,7 +346,7 @@ tr:hover td { background: #1e1e40; }
|
||||
from { transform: scale(0.92); opacity: 0; }
|
||||
to { transform: scale(1); opacity: 1; }
|
||||
}
|
||||
#building-modal-header, #academy-modal-header {
|
||||
#building-modal-header, #academy-modal-header, .modal-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
@@ -350,12 +354,12 @@ tr:hover td { background: #1e1e40; }
|
||||
padding-bottom: 10px;
|
||||
border-bottom: 1px solid #2a4a6a;
|
||||
}
|
||||
#building-modal-header h3, #academy-modal-header h3 {
|
||||
#building-modal-header h3, #academy-modal-header h3, .modal-header h3 {
|
||||
color: #c8a44a;
|
||||
font-size: 1rem;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
#building-modal-close, #academy-modal-close {
|
||||
#building-modal-close, #academy-modal-close, #unit-modal-close {
|
||||
background: none;
|
||||
border: none;
|
||||
color: #888;
|
||||
@@ -364,7 +368,7 @@ tr:hover td { background: #1e1e40; }
|
||||
line-height: 1;
|
||||
padding: 0 4px;
|
||||
}
|
||||
#building-modal-close:hover, #academy-modal-close:hover { color: #fff; }
|
||||
#building-modal-close:hover, #academy-modal-close:hover, #unit-modal-close:hover { color: #fff; }
|
||||
|
||||
#building-grid {
|
||||
display: grid;
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
window.fetchTowns = async function() {
|
||||
try {
|
||||
const res = await fetch('/dashboard/towns?player_id=' + window.PLAYER_ID);
|
||||
const res = await fetch(`/dashboard/towns?player_id=${window.PLAYER_ID}&world_id=${window.WORLD_ID}`);
|
||||
window.towns = await res.json();
|
||||
window.renderTowns();
|
||||
window.updateServerStatus(true);
|
||||
@@ -16,6 +16,7 @@ window.fetchTowns = async function() {
|
||||
|
||||
if (window.selectedTownId) {
|
||||
window.renderBuildQueuePreview();
|
||||
window.renderUnitQueuePreview();
|
||||
window.renderBuildingDropdown();
|
||||
window.renderUnitDropdown();
|
||||
window.renderTownDetails();
|
||||
@@ -52,7 +53,7 @@ window.fetchClientStatus = async function() {
|
||||
|
||||
window.fetchLog = async function() {
|
||||
try {
|
||||
const res = await fetch('/dashboard/commands?player_id=' + window.PLAYER_ID);
|
||||
const res = await fetch(`/dashboard/commands?player_id=${window.PLAYER_ID}&world_id=${window.WORLD_ID}`);
|
||||
const cmds = await res.json();
|
||||
window.cmds = cmds; // Save globally so viewer can see reserved resources
|
||||
if (window._logPanelMode === 'log') {
|
||||
@@ -97,8 +98,8 @@ window.sendCommand = async function() {
|
||||
const town = window.getSelectedTown();
|
||||
if (!town) return alert('Select a town first.');
|
||||
|
||||
const type = document.getElementById('cmd-type').value;
|
||||
if (!type) return alert('Παρακαλώ επιλέξτε Ενέργεια (Command Type) πρώτα.');
|
||||
const type = window.currentCmdType;
|
||||
if (!type) return alert('Παρακαλώ επιλέξτε Ενέργεια (Κατασκευή/Στρατός/Παζάρι/Έρευνα) πρώτα.');
|
||||
|
||||
let payload = {};
|
||||
|
||||
@@ -132,7 +133,7 @@ window.sendCommand = async function() {
|
||||
|
||||
payload = { building_id };
|
||||
} else if (type === 'recruit') {
|
||||
const unit_id = document.getElementById('unit-select').value;
|
||||
const unit_id = window.selectedUnitId;
|
||||
if (!unit_id) return alert('Παρακαλώ επιλέξτε Μονάδα προς εκπαίδευση.');
|
||||
|
||||
const amount = parseInt(document.getElementById('recruit-amount').value) || 1;
|
||||
@@ -182,6 +183,30 @@ window.sendCommand = async function() {
|
||||
}
|
||||
|
||||
payload = { research_id };
|
||||
} else if (type === 'blueprints') {
|
||||
const blueprint_name = window.selectedBlueprintName;
|
||||
if (!blueprint_name) return alert('Παρακαλώ επιλέξτε Blueprint.');
|
||||
|
||||
try {
|
||||
const res = await fetch('/dashboard/blueprints', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({
|
||||
town_id: town.town_id,
|
||||
blueprint_name: blueprint_name
|
||||
})
|
||||
});
|
||||
const data = await res.json();
|
||||
if (data.ok) {
|
||||
alert(data.is_active ? 'Blueprint ενεργοποιήθηκε!' : 'Blueprint απενεργοποιήθηκε!');
|
||||
window.fetchTowns(); // refresh towns to update UI state
|
||||
} else {
|
||||
alert('Σφάλμα: ' + data.error);
|
||||
}
|
||||
} catch(e) {
|
||||
alert('Failed to toggle blueprint: ' + e);
|
||||
}
|
||||
return; // Exit here as we don't send this to /dashboard/commands
|
||||
}
|
||||
|
||||
try {
|
||||
@@ -221,18 +246,18 @@ window.cancelCommand = async function(id) {
|
||||
|
||||
window.fetchCaptchaStatus = async function() {
|
||||
try {
|
||||
const res = await fetch('/dashboard/captcha-status?player_id=' + window.PLAYER_ID);
|
||||
const res = await fetch(
|
||||
`/dashboard/captcha-status?player_id=${window.PLAYER_ID}&world_id=${window.WORLD_ID}`
|
||||
);
|
||||
const data = await res.json();
|
||||
const banner = document.getElementById('captcha-banner');
|
||||
if (!banner) return;
|
||||
|
||||
if (data.captcha_active) {
|
||||
// Only show it if the user hasn't explicitly clicked 'close' for this specific alert
|
||||
if (banner.dataset.dismissed !== '1') {
|
||||
banner.style.display = 'flex';
|
||||
}
|
||||
} else {
|
||||
// Captcha cleared from the game - hide banner and reset dismiss state for next time
|
||||
banner.style.display = 'none';
|
||||
banner.dataset.dismissed = '0';
|
||||
}
|
||||
|
||||
@@ -2,13 +2,106 @@
|
||||
// Command Form Component
|
||||
// ================================================================
|
||||
|
||||
window.onCmdTypeChange = function() {
|
||||
const type = document.getElementById('cmd-type').value;
|
||||
document.getElementById('build-options').style.display = type === 'build' ? '' : 'none';
|
||||
document.getElementById('recruit-options').style.display = type === 'recruit' ? '' : 'none';
|
||||
document.getElementById('amount-group').style.display = type === 'recruit' ? '' : 'none';
|
||||
document.getElementById('market-options').style.display = type === 'market_offer' ? '' : 'none';
|
||||
document.getElementById('research-options').style.display = type === 'research' ? '' : 'none';
|
||||
window.currentCmdType = null;
|
||||
|
||||
window.setCmdType = function(type, openModal = false) {
|
||||
window.currentCmdType = type;
|
||||
|
||||
// Update segmented control active state
|
||||
document.querySelectorAll('.seg-btn').forEach(btn => btn.classList.remove('active'));
|
||||
const activeBtn = document.getElementById('seg-' + (type === 'market_offer' ? 'market' : type));
|
||||
if (activeBtn) activeBtn.classList.add('active');
|
||||
|
||||
// Show selection area
|
||||
document.getElementById('selection-area').style.display = 'flex';
|
||||
document.getElementById('recruit-amount-wrap').style.display = type === 'recruit' ? 'flex' : 'none';
|
||||
|
||||
// Update selection label with current choice if any, or default
|
||||
window.updateSelectionDisplay();
|
||||
|
||||
if (openModal) {
|
||||
window.reopenActiveModal();
|
||||
}
|
||||
};
|
||||
|
||||
window.updateSelectionDisplay = function() {
|
||||
const type = window.currentCmdType;
|
||||
const labelEl = document.getElementById('selection-label');
|
||||
|
||||
if (type === 'build') {
|
||||
if (window.selectedBuildingId) {
|
||||
labelEl.innerHTML = `🏗️ ${window.BUILDING_NAMES_GR[window.selectedBuildingId] || window.selectedBuildingId}`;
|
||||
} else {
|
||||
labelEl.innerHTML = `-- Επιλέξτε Κατασκευή --`;
|
||||
}
|
||||
} else if (type === 'recruit') {
|
||||
if (window.selectedUnitId) {
|
||||
labelEl.innerHTML = `⚔️ ${window.UNIT_NAMES_GR[window.selectedUnitId] || window.selectedUnitId}`;
|
||||
} else {
|
||||
labelEl.innerHTML = `-- Επιλέξτε Μονάδα --`;
|
||||
}
|
||||
} else if (type === 'research') {
|
||||
if (window.selectedResearchId) {
|
||||
const rd = window.RESEARCH_DATA[window.selectedResearchId];
|
||||
labelEl.innerHTML = `🦉 ${rd ? rd.name : window.selectedResearchId}`;
|
||||
} else {
|
||||
labelEl.innerHTML = `-- Επιλέξτε Έρευνα --`;
|
||||
}
|
||||
} else if (type === 'market_offer') {
|
||||
labelEl.innerHTML = `🛒 Ρυθμίσεις Παζαριού`;
|
||||
} else if (type === 'blueprints') {
|
||||
if (window.selectedBlueprintName) {
|
||||
labelEl.innerHTML = `📜 ${window.selectedBlueprintName}`;
|
||||
} else {
|
||||
labelEl.innerHTML = `-- Επιλέξτε Blueprint --`;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
window.reopenActiveModal = function() {
|
||||
const type = window.currentCmdType;
|
||||
if (type === 'build') window.openBuildingModal();
|
||||
else if (type === 'recruit') window.openUnitModal();
|
||||
else if (type === 'research') window.openAcademyModal();
|
||||
else if (type === 'market_offer') window.openMarketModal();
|
||||
else if (type === 'blueprints') window.openBlueprintsModal();
|
||||
};
|
||||
|
||||
window.selectedBlueprintName = null;
|
||||
window.selectBlueprint = function(name) {
|
||||
window.selectedBlueprintName = name;
|
||||
window.updateSelectionDisplay();
|
||||
window.closeBlueprintsModal();
|
||||
};
|
||||
|
||||
window.openBlueprintsModal = function() {
|
||||
document.getElementById('blueprints-modal-overlay').classList.add('open');
|
||||
};
|
||||
window.closeBlueprintsModal = function(e) {
|
||||
if (e && e.target.id !== 'blueprints-modal-overlay' && !e.target.classList.contains('modal-close')) return;
|
||||
document.getElementById('blueprints-modal-overlay').classList.remove('open');
|
||||
};
|
||||
|
||||
window.openMarketModal = function() {
|
||||
document.getElementById('market-modal-overlay').classList.add('open');
|
||||
};
|
||||
|
||||
window.closeMarketModal = function(e) {
|
||||
if (e && !e.target.classList.contains('modal-overlay') && !e.target.classList.contains('modal-close')) return;
|
||||
document.getElementById('market-modal-overlay').classList.remove('open');
|
||||
};
|
||||
|
||||
window.saveMarketModal = function() {
|
||||
const oType = document.getElementById('market-offer-type').value;
|
||||
const oAmt = document.getElementById('market-offer-amount').value;
|
||||
const dType = document.getElementById('market-demand-type').value;
|
||||
const dAmt = document.getElementById('market-demand-amount').value;
|
||||
|
||||
const labelEl = document.getElementById('selection-label');
|
||||
const resGr = { wood: 'Ξύλο', stone: 'Πέτρα', iron: 'Ασήμι' };
|
||||
labelEl.innerHTML = `🛒 ${oAmt} ${resGr[oType]} ➔ ${dAmt} ${resGr[dType]}`;
|
||||
|
||||
window.closeMarketModal();
|
||||
};
|
||||
|
||||
// Building emoji icons for the visual grid
|
||||
@@ -118,11 +211,8 @@ window.closeBuildingModal = function(e) {
|
||||
|
||||
window.selectBuilding = function(key, nameGr) {
|
||||
window.selectedBuildingId = key;
|
||||
// Update the trigger button label
|
||||
document.getElementById('selected-building-label').textContent = `🏗️ ${nameGr}`;
|
||||
// Re-render grid to show new selection highlight
|
||||
window.updateSelectionDisplay();
|
||||
window.openBuildingModal();
|
||||
// Close after brief visual feedback
|
||||
setTimeout(() => document.getElementById('building-modal-overlay').classList.remove('open'), 180);
|
||||
};
|
||||
|
||||
@@ -233,37 +323,95 @@ window.closeAcademyModal = function(e) {
|
||||
|
||||
window.selectResearch = function(key, name) {
|
||||
window.selectedResearchId = key;
|
||||
document.getElementById('selected-research-label').textContent = `🧪 ${name}`;
|
||||
window.updateSelectionDisplay();
|
||||
window.openAcademyModal();
|
||||
setTimeout(() => document.getElementById('academy-modal-overlay').classList.remove('open'), 180);
|
||||
};
|
||||
|
||||
|
||||
|
||||
window.selectedUnitId = null;
|
||||
|
||||
window.UNIT_ICONS = {
|
||||
sword: '⚔️', slinger: '🪨', archer: '🏹', hoplite: '🛡️',
|
||||
rider: '🐎', chariot: '🛷', catapult: '☄️', godsent: '👼',
|
||||
big_transporter: '⛴️', small_transporter: '🚤', bireme: '🛶',
|
||||
attack_ship: '🔥', trireme: '🔱', colonize_ship: '⚓',
|
||||
medusa: '🐍', zyklop: '👁️', harpy: '🦅', pegasus: '🐴',
|
||||
minotaur: '🐂', manticore: '🦁', cerberus: '🐕',
|
||||
hydra: '🐉', sea_monster: '🦑', militia: '🧑🌾'
|
||||
};
|
||||
|
||||
window.renderUnitDropdown = function() {
|
||||
// No-op - selection now happens via modal
|
||||
};
|
||||
|
||||
window.openUnitModal = function() {
|
||||
const town = window.getSelectedTown();
|
||||
if (!town) return;
|
||||
const uSelect = document.getElementById('unit-select');
|
||||
const grid = document.getElementById('unit-grid');
|
||||
const uData = town.unit_data || {};
|
||||
|
||||
const currentVal = uSelect.value;
|
||||
uSelect.innerHTML = '<option value="" disabled selected>-- Επιλέξτε Μονάδα --</option>';
|
||||
// Group units into categories for better display
|
||||
const categories = {
|
||||
'Ξηρά': ['sword', 'slinger', 'archer', 'hoplite', 'rider', 'chariot', 'catapult', 'godsent'],
|
||||
'Ναυτικές': ['big_transporter', 'small_transporter', 'bireme', 'attack_ship', 'trireme', 'colonize_ship'],
|
||||
'Μυθικές': ['medusa', 'zyklop', 'harpy', 'pegasus', 'minotaur', 'manticore', 'cerberus', 'hydra', 'sea_monster']
|
||||
};
|
||||
|
||||
for (const [key, nameGr] of Object.entries(window.UNIT_NAMES_GR)) {
|
||||
let html = '';
|
||||
|
||||
for (const [catName, units] of Object.entries(categories)) {
|
||||
let catHtml = '';
|
||||
|
||||
for (const key of units) {
|
||||
if (key === 'militia') continue;
|
||||
|
||||
const nameGr = window.UNIT_NAMES_GR[key] || key;
|
||||
const data = uData[key];
|
||||
let text = `${nameGr}`;
|
||||
const icon = window.UNIT_ICONS[key] || '💂';
|
||||
const isSelected = key === window.selectedUnitId;
|
||||
|
||||
let statusClass, statusLabel, cardClass = '';
|
||||
let costStr = '';
|
||||
let clickable = false;
|
||||
|
||||
let maxBuild = 0;
|
||||
let currentCount = town.units ? (town.units[key] || 0) : 0;
|
||||
|
||||
const requiredGod = window.UNIT_GODS ? window.UNIT_GODS[key] : null;
|
||||
const isWrongGod = requiredGod && town.god !== requiredGod;
|
||||
const isNoGod = key === 'godsent' && !town.god;
|
||||
|
||||
if (isWrongGod) {
|
||||
statusClass = 'locked'; statusLabel = '🔒 Άλλος Θεός'; cardClass = 'bld-locked';
|
||||
const greekGods = { zeus: 'Δία', poseidon: 'Ποσειδώνα', hera: 'Ήρα', athena: 'Αθηνά', hades: 'Άδη', artemis: 'Άρτεμις', aphrodite: 'Αφροδίτη', ares: 'Άρη' };
|
||||
costStr = `Απαιτεί: ${greekGods[requiredGod] || requiredGod}`;
|
||||
} else if (isNoGod) {
|
||||
statusClass = 'locked'; statusLabel = '🔒 Χωρίς Θεό'; cardClass = 'bld-locked';
|
||||
costStr = `Απαιτείται Ναός`;
|
||||
} else if (data) {
|
||||
const missingKeys = data.missing_dependencies ? Object.keys(data.missing_dependencies) : [];
|
||||
const isLocked = missingKeys.length > 0;
|
||||
|
||||
if (data) {
|
||||
const w = window.fmt(data.wood || 0);
|
||||
const st = window.fmt(data.stone || 0);
|
||||
const i = window.fmt(data.iron || 0);
|
||||
const pop = data.pop || 0;
|
||||
|
||||
// Unit build_time is usually raw seconds in GameData
|
||||
// Calculate max buildable
|
||||
if (!isLocked) {
|
||||
const tRes = town.resources || {};
|
||||
const mWood = data.wood ? Math.floor((tRes.wood || 0) / data.wood) : Infinity;
|
||||
const mStone = data.stone ? Math.floor((tRes.stone || 0) / data.stone) : Infinity;
|
||||
const mIron = data.iron ? Math.floor((tRes.iron || 0) / data.iron) : Infinity;
|
||||
const mPop = data.pop ? Math.floor((tRes.population || 0) / data.pop) : Infinity;
|
||||
const mFavor = data.favor ? Math.floor((tRes.favor || 0) / data.favor) : Infinity;
|
||||
|
||||
maxBuild = Math.min(mWood, mStone, mIron, mPop, mFavor);
|
||||
if (maxBuild === Infinity) maxBuild = 0;
|
||||
}
|
||||
|
||||
let t = data.build_time || 0;
|
||||
let tStr = `${t}s`;
|
||||
if (t > 60) {
|
||||
@@ -272,38 +420,61 @@ window.renderUnitDropdown = function() {
|
||||
tStr = `${m}m ${s}s`;
|
||||
}
|
||||
|
||||
const costStr = `Ξ:${w} Π:${st} Α:${i} 🧔:${pop} · ⏱ ${tStr}`;
|
||||
|
||||
const missingKeys = data.missing_dependencies ? Object.keys(data.missing_dependencies) : [];
|
||||
const isLocked = missingKeys.length > 0;
|
||||
|
||||
const option = document.createElement('option');
|
||||
option.value = key;
|
||||
// Show favor if it's a mythical unit or godsent
|
||||
const favorStr = (data.favor && data.favor > 0) ? ` ⚡:${data.favor}` : '';
|
||||
costStr = `Ξ:${w} Π:${st} Α:${i}${favorStr} 🧔:${pop} · ⏱ ${tStr}`;
|
||||
|
||||
if (isLocked) {
|
||||
option.textContent = `${text} — 🔒 Κλειδωμένο`;
|
||||
option.style.color = '#ff4444';
|
||||
} else if (data.enough_resources === false) {
|
||||
option.textContent = `${text} — ❌ ${costStr} (Λείπουν Πόροι 1x)`;
|
||||
option.style.color = '#aa5555';
|
||||
statusClass = 'locked'; statusLabel = '🔒 Κλειδωμένο'; cardClass = 'bld-locked';
|
||||
} else if (maxBuild <= 0) {
|
||||
statusClass = 'no-resources'; statusLabel = '❌ Λείπουν Πόροι';
|
||||
} else {
|
||||
option.textContent = `${text} — ✅ ${costStr}`;
|
||||
statusClass = 'can-build'; statusLabel = '✅ Διαθέσιμο';
|
||||
clickable = true;
|
||||
}
|
||||
} else {
|
||||
// If no data is available for this unit, treat it as locked/unknown
|
||||
statusClass = 'locked'; statusLabel = '🔒 Άγνωστο'; cardClass = 'bld-locked';
|
||||
}
|
||||
|
||||
uSelect.appendChild(option);
|
||||
} else {
|
||||
const option = document.createElement('option');
|
||||
option.value = key;
|
||||
option.textContent = text;
|
||||
uSelect.appendChild(option);
|
||||
const onclick = clickable ? `onclick="window.selectUnit('${key}', '${nameGr}')"` : '';
|
||||
|
||||
catHtml += `<div class="bld-card ${cardClass}${isSelected ? ' bld-selected' : ''}" ${onclick} style="width:140px; justify-content:flex-start; position:relative;">
|
||||
<span class="bld-icon" style="font-size:2rem; margin-bottom: 2px;">${icon}</span>
|
||||
<div style="position:absolute; top:4px; right:6px; font-weight:bold; font-size:1.1rem; text-shadow: 1px 1px 2px #000; color:#fff;">${currentCount}</div>
|
||||
<div style="position:absolute; top:24px; right:6px; font-weight:bold; font-size:0.85rem; color:#c8a44a; text-shadow: 1px 1px 2px #000;">+${maxBuild}</div>
|
||||
<span class="bld-name" style="margin-top:2px; font-size:0.85rem;">${nameGr}</span>
|
||||
<span class="bld-status ${statusClass}" style="margin:2px 0;">${statusLabel}</span>
|
||||
<span class="bld-cost" style="font-size:0.65rem; color:#bbb; text-align:center;">${costStr}</span>
|
||||
</div>`;
|
||||
}
|
||||
|
||||
if (catHtml) {
|
||||
html += `<div style="width:100%; margin-top:10px;"><h4 style="color:#c8a44a; margin-bottom:10px; border-bottom:1px solid #2a4a6a; padding-bottom:4px;">${catName}</h4>
|
||||
<div style="display:flex; flex-wrap:wrap; gap:10px;">${catHtml}</div>
|
||||
</div>`;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentVal && Array.from(uSelect.options).some(o => o.value === currentVal)) {
|
||||
uSelect.value = currentVal;
|
||||
}
|
||||
grid.innerHTML = html;
|
||||
document.getElementById('unit-modal-overlay').classList.add('open');
|
||||
};
|
||||
|
||||
window.closeUnitModal = function(e) {
|
||||
if (e && e.target !== document.getElementById('unit-modal-overlay') && e.target !== document.getElementById('unit-modal-close')) return;
|
||||
document.getElementById('unit-modal-overlay').classList.remove('open');
|
||||
};
|
||||
|
||||
window.selectUnit = function(key, nameGr) {
|
||||
window.selectedUnitId = key;
|
||||
window.updateSelectionDisplay();
|
||||
window.openUnitModal();
|
||||
setTimeout(() => document.getElementById('unit-modal-overlay').classList.remove('open'), 180);
|
||||
};
|
||||
|
||||
// ================================================================
|
||||
|
||||
|
||||
window.renderBuildQueuePreview = function() {
|
||||
const town = window.getSelectedTown();
|
||||
const el = document.getElementById('build-queue-preview');
|
||||
@@ -318,3 +489,27 @@ window.renderBuildQueuePreview = function() {
|
||||
}).join('');
|
||||
el.innerHTML = `<div style="margin-top:6px;color:#888;font-size:0.72rem;text-transform:uppercase;letter-spacing:0.5px;margin-bottom:4px;">Current queue</div>${items}`;
|
||||
};
|
||||
|
||||
window.renderUnitQueuePreview = function() {
|
||||
const town = window.getSelectedTown();
|
||||
const el = document.getElementById('unit-queue-preview');
|
||||
if (!el) return;
|
||||
|
||||
if (!town || !town.unit_queue || !town.unit_queue.length) {
|
||||
el.innerHTML = '<span style="color:#444">Recruit queue: empty</span>';
|
||||
return;
|
||||
}
|
||||
|
||||
const items = town.unit_queue.map(o => {
|
||||
const raw = o.unit_type || o.unit_id || 'unknown';
|
||||
const nameGr = window.UNIT_NAMES_GR ? (window.UNIT_NAMES_GR[raw] || raw) : raw;
|
||||
const total = o.count || 0;
|
||||
const left = o.units_left !== undefined ? o.units_left : total;
|
||||
const countStr = left < total ? `${left}/${total}` : `${total}`;
|
||||
return `<span style="background: rgba(0,0,0,0.3); padding: 2px 6px; border-radius: 4px; margin-right: 4px; font-size: 0.8rem; display: inline-flex; align-items: center; gap: 4px;">
|
||||
<span style="color:#fff; font-weight:bold;">${countStr}x</span> ${nameGr}
|
||||
</span>`;
|
||||
}).join('');
|
||||
|
||||
el.innerHTML = `<div style="margin-top:6px;color:#888;font-size:0.72rem;text-transform:uppercase;letter-spacing:0.5px;margin-bottom:4px;">Recruitment queue</div>${items}`;
|
||||
};
|
||||
|
||||
@@ -12,8 +12,7 @@ window.renderTowns = function() {
|
||||
// Get active filters
|
||||
const searchTerm = (document.getElementById('town-search')?.value || '').toLowerCase();
|
||||
const reqFullWh = document.getElementById('filter-full-wh')?.checked;
|
||||
const reqFestival = document.getElementById('filter-festival')?.checked;
|
||||
const reqPoints = document.getElementById('filter-points')?.checked;
|
||||
const reqNotBuilding = document.getElementById('filter-not-building')?.checked;
|
||||
|
||||
const filteredTowns = window.towns.filter(t => {
|
||||
// 1. Search by name
|
||||
@@ -29,13 +28,8 @@ window.renderTowns = function() {
|
||||
// 2. Full WH (>95%)
|
||||
if (reqFullWh && Math.max(wPct, sPct, iPct) < 0.95) return false;
|
||||
|
||||
// 3. Festival (Wood>15k, Stone>18k, Iron>15k)
|
||||
// City Festival exact costs = 15000, 18000, 15000
|
||||
if (reqFestival && ((res.wood || 0) < 15000 || (res.stone || 0) < 18000 || (res.iron || 0) < 15000)) return false;
|
||||
|
||||
// 4. Large Points
|
||||
const pts = typeof t.points === 'number' ? t.points : parseInt(t.points) || 0;
|
||||
if (reqPoints && pts < 10000) return false;
|
||||
// 3. Not Building (no items in build_queue)
|
||||
if (reqNotBuilding && t.build_queue && t.build_queue.length > 0) return false;
|
||||
|
||||
return true;
|
||||
});
|
||||
@@ -62,9 +56,6 @@ window.renderTowns = function() {
|
||||
if (wPct >= 0.95 || sPct >= 0.95 || iPct >= 0.95) {
|
||||
markers += '<span title="Γεμάτη Αποθήκη!" style="margin-right:4px;">⚠️</span>';
|
||||
}
|
||||
if ((res.wood || 0) >= 15000 && (res.stone || 0) >= 18000 && (res.iron || 0) >= 15000) {
|
||||
markers += '<span title="Αρκετοί πόροι για Φεστιβάλ!" style="margin-right:4px;">🎭</span>';
|
||||
}
|
||||
|
||||
const getC = (pct) => pct >= 0.95 ? 'color:#ff4a4a;font-weight:bold;' : '';
|
||||
|
||||
@@ -96,6 +87,7 @@ window.selectTown = function(id) {
|
||||
document.getElementById('town-details-panel').style.display = 'block';
|
||||
|
||||
window.renderBuildQueuePreview();
|
||||
window.renderUnitQueuePreview();
|
||||
window.renderBuildingDropdown();
|
||||
window.renderUnitDropdown();
|
||||
window.renderTownDetails();
|
||||
@@ -187,12 +179,18 @@ window.renderTownDetails = function() {
|
||||
allianceHtml = `<div>Συμμαχία: ID <strong style="color:#aaa">${t.alliance_id}</strong></div>`;
|
||||
}
|
||||
|
||||
let bp = t.battle_points || { att: 0, def: 0, used: 0, available: 0 };
|
||||
let bpTotal = (bp.att || 0) + (bp.def || 0);
|
||||
let bpHtml = `<div>Πόντοι Μάχης: <strong style="color:#2ecc71">${bp.available}</strong><span style="color:#666;font-size:0.8rem"> / ${bpTotal} (⚔${bp.att||0} 🛡${bp.def||0})</span></div>`;
|
||||
|
||||
document.getElementById('td-general').innerHTML = `
|
||||
<div>Πόντοι: <strong>${t.points}</strong>${t.wonder_points ? ` / Θαύμα: <strong>${t.wonder_points}</strong>` : ''}</div>
|
||||
<div>Θεός: <strong>${godName}</strong></div>
|
||||
<div>Θάλασσα: <strong style="color:#6fcfcf">${seaStr}</strong><span style="color:#666;font-size:0.72rem">${coordStr}</span></div>
|
||||
<div>Παίκτης: <strong style="color:#aaa">${t.player}</strong>${t.has_premium ? ' <span style="color:#c8a44a" title="Premium">★</span>' : ''}</div>
|
||||
${allianceHtml}
|
||||
${bpHtml}
|
||||
${t.god ? `<div>Εύνοια: <strong style="color:#f1c40f">${t.resources?.favor || 0}</strong></div>` : ''}
|
||||
`;
|
||||
|
||||
// ---- Researches ----
|
||||
@@ -221,4 +219,43 @@ window.renderTownDetails = function() {
|
||||
if(unitsHtml === '') unitsHtml = '<div style="color:#666">Κανένα στράτευμα</div>';
|
||||
|
||||
document.getElementById('td-units').innerHTML = unitsHtml;
|
||||
|
||||
// ---- Blueprint Lock & Indicator ----
|
||||
const isBlueprintActive = !!t.blueprint_active;
|
||||
const bpName = t.blueprint_name || 'Standard Growth';
|
||||
|
||||
if (isBlueprintActive) {
|
||||
document.getElementById('td-general').innerHTML += `
|
||||
<div style="margin-top:10px; padding: 4px 8px; background: rgba(200,164,74,0.15); border-left: 3px solid #c8a44a; border-radius:4px; font-size:0.8rem;">
|
||||
🤖 Blueprint: <strong style="color:#c8a44a">${bpName}</strong> <span style="color:#2ecc71">(ΕΝΕΡΓΟ)</span>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
|
||||
const btnBuild = document.getElementById('seg-build');
|
||||
const btnResearch = document.getElementById('seg-research');
|
||||
|
||||
if (btnBuild && btnResearch) {
|
||||
if (isBlueprintActive) {
|
||||
btnBuild.style.opacity = '0.3';
|
||||
btnBuild.style.pointerEvents = 'none';
|
||||
btnBuild.title = 'Απενεργοποιημένο λόγω Blueprint';
|
||||
|
||||
btnResearch.style.opacity = '0.3';
|
||||
btnResearch.style.pointerEvents = 'none';
|
||||
btnResearch.title = 'Απενεργοποιημένο λόγω Blueprint';
|
||||
|
||||
if (window.currentCmdType === 'build' || window.currentCmdType === 'research') {
|
||||
window.setCmdType('recruit');
|
||||
}
|
||||
} else {
|
||||
btnBuild.style.opacity = '1';
|
||||
btnBuild.style.pointerEvents = 'auto';
|
||||
btnBuild.title = '';
|
||||
|
||||
btnResearch.style.opacity = '1';
|
||||
btnResearch.style.pointerEvents = 'auto';
|
||||
btnResearch.title = '';
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@@ -24,8 +24,8 @@ window.BUILDING_NAMES_GR = {
|
||||
};
|
||||
|
||||
window.UNIT_NAMES_GR = {
|
||||
sword: "Ξιφομάχος", slinger: "Σφενδονήτης", archer: "Τοξότης", hoplite: "Οπλίτης",
|
||||
rider: "Ιππέας", chariot: "Άρμα", catapult: "Καταπέλτης",
|
||||
sword: "Ξιφομάχος", slinger: "Εκσφενδονιστής", archer: "Τοξότης", hoplite: "Οπλίτης",
|
||||
rider: "Ιππέας", chariot: "Άρμα", catapult: "Καταπέλτης", godsent: "Θεόσταλτος",
|
||||
big_transporter: "Μεταφορικό", small_transporter: "Γρήγ. Μεταφορικό", bireme: "Διήρης",
|
||||
attack_ship: "Πλοίο Φάρος", trireme: "Τριήρης", colonize_ship: "Αποικιακό",
|
||||
medusa: "Μέδουσα", zyklop: "Κύκλωπας", harpy: "Άρπυια", pegasus: "Πήγασος",
|
||||
@@ -33,6 +33,17 @@ window.UNIT_NAMES_GR = {
|
||||
hydra: "Ύδρα", sea_monster: "Τέρας Θάλασσας", militia: "Εθνοφρουρά"
|
||||
};
|
||||
|
||||
window.UNIT_GODS = {
|
||||
minotaur: 'zeus', manticore: 'zeus',
|
||||
zyklop: 'poseidon', hydra: 'poseidon',
|
||||
harpy: 'hera', medusa: 'hera',
|
||||
pegasus: 'athena', centaur: 'athena',
|
||||
cerberus: 'hades', erinys: 'hades',
|
||||
griffon: 'artemis', calydonian_boar: 'artemis',
|
||||
siren: 'aphrodite', satyr: 'aphrodite',
|
||||
spartoi: 'ares', ladon: 'ares'
|
||||
};
|
||||
|
||||
window.RES_ICONS = {
|
||||
wood: '<span class="res-icon res-wood" style="display:inline-block; margin-right:4px;"></span>',
|
||||
stone: '<span class="res-icon res-stone" style="display:inline-block; margin-right:4px;"></span>',
|
||||
|
||||
@@ -9,8 +9,9 @@
|
||||
<body>
|
||||
|
||||
<header>
|
||||
<h1><a href="/" style="text-decoration: none; margin-right: 15px; cursor: pointer;" title="Back to Players">⬅️</a> ⚔️ Grepolis Remote</h1>
|
||||
<div class="status-indicator">
|
||||
<h1><a href="/player/{{ player_id }}/{{ world_id }}" style="text-decoration: none; margin-right: 15px; cursor: pointer;" title="Πίσω στο Hub">⬅️</a> ⚔️ Grepolis Remote</h1>
|
||||
<div class="status-indicator" style="display: flex; align-items: center; gap: 10px;">
|
||||
<button class="btn btn-gold btn-sm" id="live-btn" onclick="window.requestLiveSync()" title="Request immediate data update from game" style="padding: 4px 8px; font-size: 0.72rem; border-radius: 4px; border: 1px solid #c8a44a;">⚡ Live Sync</button>
|
||||
<div id="server-status" class="conn-badge">Server…</div>
|
||||
<div id="client-status" class="conn-badge">Client…</div>
|
||||
</div>
|
||||
@@ -29,7 +30,6 @@
|
||||
<div id="town-panel">
|
||||
<div style="display: flex; justify-content: space-between; align-items: center; margin-bottom: 10px;">
|
||||
<h2 style="margin: 0;">Towns</h2>
|
||||
<button class="btn btn-gold btn-sm" id="live-btn" onclick="window.requestLiveSync()" title="Request immediate data update from game" style="padding: 4px 8px; font-size: 0.72rem;">⚡ Live Sync</button>
|
||||
</div>
|
||||
|
||||
<div id="town-filters" style="margin-bottom: 15px; padding: 10px; background: #0f3460; border-radius: 6px; border: 1px solid #2a4a6a;">
|
||||
@@ -41,11 +41,7 @@
|
||||
</label>
|
||||
|
||||
<label style="font-size: 0.8rem; cursor: pointer; display: flex; align-items: center; gap: 4px; background: rgba(0,0,0,0.2); padding: 4px 8px; border-radius: 12px; border: 1px solid #2a4a6a;">
|
||||
<input type="checkbox" id="filter-festival" onchange="window.renderTowns()"> 🎭 Ελεύθεροι Πόροι
|
||||
</label>
|
||||
|
||||
<label style="font-size: 0.8rem; cursor: pointer; display: flex; align-items: center; gap: 4px; background: rgba(0,0,0,0.2); padding: 4px 8px; border-radius: 12px; border: 1px solid #2a4a6a;">
|
||||
<input type="checkbox" id="filter-points" onchange="window.renderTowns()"> 📈 10k+ Πόντοι
|
||||
<input type="checkbox" id="filter-not-building" onchange="window.renderTowns()"> 🏗️ Δεν χτίζει
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
@@ -87,135 +83,35 @@
|
||||
</div>
|
||||
|
||||
<div id="command-form-wrap" style="display:none">
|
||||
<div class="command-form">
|
||||
<div class="command-form" style="display: flex; flex-direction: column; gap: 15px; align-items: flex-start;">
|
||||
|
||||
<div class="form-group">
|
||||
<label>Command Type</label>
|
||||
<select id="cmd-type" onchange="onCmdTypeChange()">
|
||||
<option value="" disabled selected>-- Επιλέξτε --</option>
|
||||
<option value="build">Build / Upgrade</option>
|
||||
<option value="recruit">Recruit Troops</option>
|
||||
<option value="market_offer">Παζάρι - Προσφορά</option>
|
||||
<option value="research">Ακαδημία - Έρευνες</option>
|
||||
</select>
|
||||
<!-- Segmented Control Row -->
|
||||
<div class="segmented-control" id="cmd-type-buttons" style="display: flex; gap: 5px; background: #16213e; padding: 4px; border-radius: 8px; border: 1px solid #2a4a6a;">
|
||||
<button class="seg-btn" id="seg-build" onclick="window.setCmdType('build', true)" style="flex: 1; padding: 10px; border: none; background: transparent; color: #888; border-radius: 6px; cursor: pointer; transition: 0.2s;">🏗️ Κατασκευές</button>
|
||||
<button class="seg-btn" id="seg-recruit" onclick="window.setCmdType('recruit', true)" style="flex: 1; padding: 10px; border: none; background: transparent; color: #888; border-radius: 6px; cursor: pointer; transition: 0.2s;">⚔️ Στρατός</button>
|
||||
<button class="seg-btn" id="seg-market" onclick="window.setCmdType('market_offer', true)" style="flex: 1; padding: 10px; border: none; background: transparent; color: #888; border-radius: 6px; cursor: pointer; transition: 0.2s;">🛒 Παζάρι</button>
|
||||
<button class="seg-btn" id="seg-research" onclick="window.setCmdType('research', true)" style="flex: 1; padding: 10px; border: none; background: transparent; color: #888; border-radius: 6px; cursor: pointer; transition: 0.2s;">🦉 Έρευνα</button>
|
||||
<button class="seg-btn" id="seg-blueprints" onclick="window.setCmdType('blueprints', true)" style="flex: 1; padding: 10px; border: none; background: transparent; color: #888; border-radius: 6px; cursor: pointer; transition: 0.2s;">📜 Blueprints</button>
|
||||
</div>
|
||||
|
||||
<!-- Build options - now a button that opens the visual picker -->
|
||||
<div class="form-group" id="build-options" style="display:none">
|
||||
<label>Building</label>
|
||||
<button class="btn btn-gold" id="open-building-modal" onclick="window.openBuildingModal()" style="text-align:left; min-width:200px;">
|
||||
<span id="selected-building-label">-- Επιλέξτε Κατασκευή --</span>
|
||||
<!-- Dynamic Selection Area -->
|
||||
<div id="selection-area" style="display:none; align-items: center; gap: 10px; flex-wrap: wrap;">
|
||||
<button class="btn btn-gold" id="active-selection-display" onclick="window.reopenActiveModal()" style="min-width: 250px; padding: 10px 15px; border-radius: 6px; display: flex; justify-content: space-between; align-items: center; font-weight: bold;">
|
||||
<span id="selection-label">-- Επιλέξτε --</span>
|
||||
</button>
|
||||
|
||||
<div id="recruit-amount-wrap" style="display:none; align-items: center; gap: 5px; background: #16213e; padding: 8px 12px; border-radius: 6px; border: 1px solid #2a4a6a;">
|
||||
<label style="font-size:0.85rem; color:#ccc; margin:0;">Ποσότητα:</label>
|
||||
<input type="number" id="recruit-amount" value="1" min="1" max="9999" style="width: 70px; background: #0f3460; color: #fff; border: 1px solid #c8a44a; border-radius: 4px; padding: 4px 8px;">
|
||||
</div>
|
||||
|
||||
<!-- Research options -->
|
||||
<div class="form-group" id="research-options" style="display:none">
|
||||
<label>Έρευνα</label>
|
||||
<button class="btn btn-gold" id="open-academy-modal" onclick="window.openAcademyModal()" style="text-align:left; min-width:200px;">
|
||||
<span id="selected-research-label">-- Επιλέξτε Έρευνα --</span>
|
||||
</button>
|
||||
<button id="btn-send" class="btn btn-gold" onclick="window.sendCommand()" style="margin-left: auto; padding: 10px 20px; font-size: 1rem;">Send ⚡</button>
|
||||
</div>
|
||||
|
||||
<!-- Recruit options -->
|
||||
<div class="form-group" id="recruit-options" style="display:none">
|
||||
<label>Unit</label>
|
||||
<select id="unit-select">
|
||||
<optgroup label="Ξηρά">
|
||||
<option value="sword">Ξιφομάχος</option>
|
||||
<option value="slinger">Σφενδονήτης</option>
|
||||
<option value="archer">Τοξότης</option>
|
||||
<option value="hoplite">Οπλίτης</option>
|
||||
<option value="rider">Ιππέας</option>
|
||||
<option value="chariot">Άρμα</option>
|
||||
<option value="catapult">Καταπέλτης</option>
|
||||
</optgroup>
|
||||
<optgroup label="Ναυτικές">
|
||||
<option value="big_transporter">Μεταφορικό Πλοίο</option>
|
||||
<option value="small_transporter">Γρήγορο Μεταφορικό Πλοίο</option>
|
||||
<option value="bireme">Διήρης</option>
|
||||
<option value="attack_ship">Πλοίο Φάρος</option>
|
||||
<option value="trireme">Τριήρης</option>
|
||||
<option value="colonize_ship">Αποικιακό Πλοίο</option>
|
||||
</optgroup>
|
||||
<optgroup label="Μυθικές">
|
||||
<option value="medusa">Μέδουσα</option>
|
||||
<option value="zyklop">Κύκλωπας</option>
|
||||
<option value="harpy">Άρπυια</option>
|
||||
<option value="pegasus">Πήγασος</option>
|
||||
<option value="minotaur">Μινώταυρος</option>
|
||||
<option value="manticore">Μαντιχώρας</option>
|
||||
<option value="cerberus">Κέρβερος</option>
|
||||
<option value="hydra">Ύδρα</option>
|
||||
<option value="sea_monster">Τέρας της Θάλασσας</option>
|
||||
</optgroup>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<!-- Market options -->
|
||||
<!-- Market options -->
|
||||
<div class="form-group" id="market-options" style="display:none">
|
||||
<div style="display:flex; gap:10px; margin-bottom:10px;">
|
||||
<div style="flex:1;">
|
||||
<label>Προσφορά</label>
|
||||
<input type="number" id="market-offer-amount" value="1000" min="1" max="99999" style="width:100%;">
|
||||
</div>
|
||||
<div style="flex:1;">
|
||||
<label>Πόρος Προσφοράς</label>
|
||||
<select id="market-offer-type">
|
||||
<option value="wood">Ξύλο</option>
|
||||
<option value="stone">Πέτρα</option>
|
||||
<option value="iron">Ασήμι</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div style="display:flex; gap:10px; margin-bottom:10px;">
|
||||
<div style="flex:1;">
|
||||
<label>Ζήτηση</label>
|
||||
<input type="number" id="market-demand-amount" value="1000" min="1" max="99999" style="width:100%;">
|
||||
</div>
|
||||
<div style="flex:1;">
|
||||
<label>Πόρος Ζήτησης</label>
|
||||
<select id="market-demand-type">
|
||||
<option value="iron">Ασήμι</option>
|
||||
<option value="stone">Πέτρα</option>
|
||||
<option value="wood">Ξύλο</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div style="display:flex; gap:10px;">
|
||||
<div style="flex:1;">
|
||||
<label>Χρόνος (Ώρες)</label>
|
||||
<select id="market-max-time">
|
||||
<option value="1800">0.5</option>
|
||||
<option value="3600">1</option>
|
||||
<option value="7200">2</option>
|
||||
<option value="14400">4</option>
|
||||
<option value="28800">8</option>
|
||||
<option value="43200">12</option>
|
||||
<option value="86400">24</option>
|
||||
<option value="172800">48</option>
|
||||
</select>
|
||||
</div>
|
||||
<div style="flex:1;">
|
||||
<label>Ορατότητα</label>
|
||||
<select id="market-visibility">
|
||||
<option value="allies">Συμμαχία Μόνο</option>
|
||||
<option value="all">Όλοι</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="form-group" id="amount-group" style="display:none">
|
||||
<label>Amount</label>
|
||||
<input type="number" id="recruit-amount" value="1" min="1" max="9999" style="width:80px;">
|
||||
</div>
|
||||
|
||||
<button id="btn-send" class="btn btn-gold" onclick="window.sendCommand()">Send ⚡</button>
|
||||
</div>
|
||||
|
||||
<div id="build-queue-preview"></div>
|
||||
<div id="unit-queue-preview" style="margin-top:10px;"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -233,6 +129,94 @@
|
||||
|
||||
</div>
|
||||
|
||||
<!-- ====== Blueprints Modal ====== -->
|
||||
<div class="modal-overlay" id="blueprints-modal-overlay" onclick="window.closeBlueprintsModal(event)">
|
||||
<div class="custom-modal" id="blueprints-modal" style="max-width: 400px;">
|
||||
<div class="modal-header">
|
||||
<h3>📜 Επιλογή Blueprint</h3>
|
||||
<button class="modal-close" onclick="window.closeBlueprintsModal()">✕</button>
|
||||
</div>
|
||||
<div style="padding: 15px;">
|
||||
<p style="color:#ccc; font-size:0.85rem; margin-bottom:15px;">Επιλέξτε ένα Blueprint για να αναλάβει το Python την αυτόματη κατασκευή της πόλης.</p>
|
||||
|
||||
<div id="blueprint-list" style="display:flex; flex-direction:column; gap:10px; margin-bottom:20px;">
|
||||
<!-- Currently just one blueprint -->
|
||||
<div class="bld-card" id="bp-card-standard" onclick="window.selectBlueprint('Standard Growth')" style="width:100%; justify-content:flex-start; cursor:pointer;">
|
||||
<span class="bld-icon" style="font-size:2rem;">🏙️</span>
|
||||
<div style="display:flex; flex-direction:column; align-items:flex-start;">
|
||||
<span class="bld-name" style="margin-top:0; font-size:1rem; font-weight:bold;">Standard Growth</span>
|
||||
<span style="font-size:0.75rem; color:#888;">Αυτόματη ανάπτυξη κτιρίων & ακαδημίας</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- ====== Market Modal ====== -->
|
||||
<div class="modal-overlay" id="market-modal-overlay" onclick="window.closeMarketModal(event)">
|
||||
<div class="custom-modal" id="market-modal" style="max-width: 500px;">
|
||||
<div class="modal-header">
|
||||
<h3>🛒 Ρυθμίσεις Παζαριού</h3>
|
||||
<button class="modal-close" onclick="window.closeMarketModal()">✕</button>
|
||||
</div>
|
||||
<div style="padding: 15px;">
|
||||
<div style="display:flex; gap:10px; margin-bottom:10px;">
|
||||
<div style="flex:1;">
|
||||
<label style="color:#ccc; font-size:0.85rem;">Προσφορά</label>
|
||||
<input type="number" id="market-offer-amount" value="1000" min="1" max="99999" style="width:100%; background:#0f3460; color:#fff; border:1px solid #2a4a6a; border-radius:4px; padding:6px;">
|
||||
</div>
|
||||
<div style="flex:1;">
|
||||
<label style="color:#ccc; font-size:0.85rem;">Πόρος Προσφοράς</label>
|
||||
<select id="market-offer-type" style="width:100%; background:#0f3460; color:#fff; border:1px solid #2a4a6a; border-radius:4px; padding:6px;">
|
||||
<option value="wood">Ξύλο</option>
|
||||
<option value="stone">Πέτρα</option>
|
||||
<option value="iron">Ασήμι</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div style="display:flex; gap:10px; margin-bottom:10px;">
|
||||
<div style="flex:1;">
|
||||
<label style="color:#ccc; font-size:0.85rem;">Ζήτηση</label>
|
||||
<input type="number" id="market-demand-amount" value="1000" min="1" max="99999" style="width:100%; background:#0f3460; color:#fff; border:1px solid #2a4a6a; border-radius:4px; padding:6px;">
|
||||
</div>
|
||||
<div style="flex:1;">
|
||||
<label style="color:#ccc; font-size:0.85rem;">Πόρος Ζήτησης</label>
|
||||
<select id="market-demand-type" style="width:100%; background:#0f3460; color:#fff; border:1px solid #2a4a6a; border-radius:4px; padding:6px;">
|
||||
<option value="iron">Ασήμι</option>
|
||||
<option value="stone">Πέτρα</option>
|
||||
<option value="wood">Ξύλο</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div style="display:flex; gap:10px; margin-bottom:20px;">
|
||||
<div style="flex:1;">
|
||||
<label style="color:#ccc; font-size:0.85rem;">Χρόνος (Ώρες)</label>
|
||||
<select id="market-max-time" style="width:100%; background:#0f3460; color:#fff; border:1px solid #2a4a6a; border-radius:4px; padding:6px;">
|
||||
<option value="1800">0.5</option>
|
||||
<option value="3600">1</option>
|
||||
<option value="7200">2</option>
|
||||
<option value="14400">4</option>
|
||||
<option value="28800">8</option>
|
||||
<option value="43200">12</option>
|
||||
<option value="86400">24</option>
|
||||
<option value="172800">48</option>
|
||||
</select>
|
||||
</div>
|
||||
<div style="flex:1;">
|
||||
<label style="color:#ccc; font-size:0.85rem;">Ορατότητα</label>
|
||||
<select id="market-visibility" style="width:100%; background:#0f3460; color:#fff; border:1px solid #2a4a6a; border-radius:4px; padding:6px;">
|
||||
<option value="allies">Συμμαχία Μόνο</option>
|
||||
<option value="all">Όλοι</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<button class="btn btn-gold" onclick="window.saveMarketModal()" style="width:100%; padding:10px; font-weight:bold;">✅ Αποθήκευση Προσφοράς</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- ====== Building Picker Modal ====== -->
|
||||
<div id="building-modal-overlay" onclick="window.closeBuildingModal(event)">
|
||||
<div id="building-modal">
|
||||
@@ -247,6 +231,17 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<!-- ====== Unit Picker Modal ====== -->
|
||||
<div id="unit-modal-overlay" class="modal-overlay" onclick="window.closeUnitModal(event)">
|
||||
<div id="unit-modal" class="custom-modal">
|
||||
<div class="modal-header">
|
||||
<h3>⚔️ Επιλογή Μονάδας</h3>
|
||||
<button id="unit-modal-close" onclick="window.closeUnitModal()">✕</button>
|
||||
</div>
|
||||
<div id="unit-grid" style="display:flex; flex-wrap:wrap; gap:10px; max-height:70vh; overflow-y:auto; padding:10px 5px;"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- ====== Academy Picker Modal ====== -->
|
||||
<div id="academy-modal-overlay" onclick="window.closeAcademyModal(event)">
|
||||
<div id="academy-modal">
|
||||
@@ -324,6 +319,7 @@
|
||||
</style>
|
||||
<script>
|
||||
window.PLAYER_ID = "{{ player_id }}";
|
||||
window.WORLD_ID = "{{ world_id }}";
|
||||
</script>
|
||||
<script src="/static/js/state.js?v=6"></script>
|
||||
<script src="/static/js/components/townViewer.js?v=6"></script>
|
||||
|
||||
@@ -233,7 +233,7 @@
|
||||
<body>
|
||||
|
||||
<div class="topbar">
|
||||
<a href="/player/{{ player_id }}">← Πίσω</a>
|
||||
<a href="/player/{{ player_id }}/{{ world_id }}">← Πίσω</a>
|
||||
<h1>🌾 Farm Manager</h1>
|
||||
<span class="online-dot" id="online-dot" title="Κατάσταση Script"></span>
|
||||
<button class="sync-btn" onclick="requestSync()">Live Sync</button>
|
||||
@@ -411,6 +411,7 @@
|
||||
|
||||
<script>
|
||||
const PLAYER_ID = '{{ player_id }}';
|
||||
const WORLD_ID = '{{ world_id }}';
|
||||
let selectedOption = 1;
|
||||
|
||||
// -- Loot option buttons --
|
||||
@@ -445,7 +446,7 @@
|
||||
fetch('/dashboard/farm-settings', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ player_id: PLAYER_ID, enabled, loot_option: selectedOption })
|
||||
body: JSON.stringify({ player_id: PLAYER_ID, world_id: WORLD_ID, enabled, loot_option: selectedOption })
|
||||
})
|
||||
.then(r => r.json())
|
||||
.then(() => {
|
||||
@@ -457,7 +458,7 @@
|
||||
|
||||
// -- Load current settings --
|
||||
function loadSettings() {
|
||||
fetch(`/dashboard/farm-settings?player_id=${PLAYER_ID}`)
|
||||
fetch(`/dashboard/farm-settings?player_id=${PLAYER_ID}&world_id=${WORLD_ID}`)
|
||||
.then(r => r.json())
|
||||
.then(cfg => {
|
||||
document.getElementById('farm-enabled').checked = cfg.enabled;
|
||||
@@ -480,7 +481,7 @@
|
||||
}
|
||||
|
||||
function loadFarmData() {
|
||||
fetch(`/dashboard/farm-data?player_id=${PLAYER_ID}`)
|
||||
fetch(`/dashboard/farm-data?player_id=${PLAYER_ID}&world_id=${WORLD_ID}`)
|
||||
.then(r => r.json())
|
||||
.then(resp => {
|
||||
const data = resp.towns || [];
|
||||
@@ -563,7 +564,7 @@
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({
|
||||
player_id: PLAYER_ID,
|
||||
town_id: 0,
|
||||
town_id: WORLD_ID ? `0_${WORLD_ID}` : "0",
|
||||
type: 'farm_upgrade',
|
||||
payload: { threshold: threshold, action_type: actionType }
|
||||
})
|
||||
@@ -590,7 +591,7 @@
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({
|
||||
player_id: PLAYER_ID,
|
||||
town_id: 0,
|
||||
town_id: WORLD_ID ? `0_${WORLD_ID}` : "0",
|
||||
type: 'farm_loot',
|
||||
payload: { loot_option: selectedOption }
|
||||
})
|
||||
@@ -616,7 +617,7 @@
|
||||
fetch('/dashboard/bootcamp-attack-now', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ player_id: PLAYER_ID })
|
||||
body: JSON.stringify({ player_id: PLAYER_ID, world_id: WORLD_ID })
|
||||
})
|
||||
.then(r => r.json())
|
||||
.then(() => {
|
||||
@@ -632,7 +633,7 @@
|
||||
|
||||
async function checkWarehouseStatus() {
|
||||
try {
|
||||
const res = await fetch(`/api/farm_status?player_id=${PLAYER_ID}`);
|
||||
const res = await fetch(`/api/farm_status?player_id=${PLAYER_ID}&world_id=${WORLD_ID}`);
|
||||
const data = await res.json();
|
||||
const banner = document.getElementById('warehouse-full-banner');
|
||||
if (banner) banner.style.display = data.warehouse_full ? 'flex' : 'none';
|
||||
@@ -650,7 +651,7 @@
|
||||
}
|
||||
|
||||
function loadBotSettings() {
|
||||
fetch(`/dashboard/bot-settings?player_id=${PLAYER_ID}`)
|
||||
fetch(`/dashboard/bot-settings?player_id=${PLAYER_ID}&world_id=${WORLD_ID}`)
|
||||
.then(r => r.json())
|
||||
.then(cfg => {
|
||||
document.getElementById('bootcamp-enabled').checked = !!cfg.bootcamp_enabled;
|
||||
@@ -668,6 +669,7 @@
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({
|
||||
player_id: PLAYER_ID,
|
||||
world_id: WORLD_ID,
|
||||
bootcamp_enabled: document.getElementById('bootcamp-enabled').checked,
|
||||
bootcamp_use_def: document.getElementById('bootcamp-use-def').checked,
|
||||
rural_trade_enabled: document.getElementById('rural-trade-enabled').checked,
|
||||
@@ -707,9 +709,9 @@
|
||||
}
|
||||
|
||||
function loadBotLogs() {
|
||||
fetch(`/dashboard/bot-logs?player_id=${PLAYER_ID}&feature=bootcamp`)
|
||||
fetch(`/dashboard/bot-logs?player_id=${PLAYER_ID}&world_id=${WORLD_ID}&feature=bootcamp`)
|
||||
.then(r => r.json()).then(data => renderBotLog('bootcamp-log', data));
|
||||
fetch(`/dashboard/bot-logs?player_id=${PLAYER_ID}&feature=rural_trade`)
|
||||
fetch(`/dashboard/bot-logs?player_id=${PLAYER_ID}&world_id=${WORLD_ID}&feature=rural_trade`)
|
||||
.then(r => r.json()).then(data => renderBotLog('rural-trade-log', data));
|
||||
}
|
||||
|
||||
|
||||
@@ -95,9 +95,10 @@
|
||||
.hub-card.farm::before { background: radial-gradient(circle at top left, rgba(74,200,100,0.08), transparent 70%); }
|
||||
.hub-card.farm:hover { border-color: #4acc64; box-shadow: 0 12px 40px rgba(74,200,100,0.15); }
|
||||
|
||||
/* Live Tracker — blue (coming soon, dimmed) */
|
||||
.hub-card.tracker { border-color: #1a2030; opacity: 0.65; cursor: not-allowed; }
|
||||
.hub-card.tracker:hover { transform: none; box-shadow: none; border-color: #1a2030; }
|
||||
/* Live Tracker — teal */
|
||||
.hub-card.tracker { border-color: #1a3035; }
|
||||
.hub-card.tracker::before { background: radial-gradient(circle at top left, rgba(111,207,207,0.08), transparent 70%); }
|
||||
.hub-card.tracker:hover { border-color: #6fcfcf; box-shadow: 0 12px 40px rgba(111,207,207,0.15); }
|
||||
|
||||
.card-icon {
|
||||
font-size: 2.8rem;
|
||||
@@ -154,24 +155,23 @@
|
||||
|
||||
<div class="hub-grid">
|
||||
|
||||
<a href="/player/{{ player_id }}/admin" class="hub-card admin">
|
||||
<a href="/player/{{ player_id }}/{{ world_id }}/admin" class="hub-card admin">
|
||||
<span class="card-icon">🏛️</span>
|
||||
<div class="card-title">Admin Mode</div>
|
||||
<div class="card-desc">Κτίρια, στρατολόγηση, αγορά, ουρά κατασκευών και πλήρης έλεγχος πόλεων.</div>
|
||||
</a>
|
||||
|
||||
<a href="/player/{{ player_id }}/farm" class="hub-card farm">
|
||||
<a href="/player/{{ player_id }}/{{ world_id }}/farm" class="hub-card farm">
|
||||
<span class="card-icon">🌾</span>
|
||||
<div class="card-title">Farm Manager</div>
|
||||
<div class="card-desc">Αυτόματη συλλογή πόρων από χωριά. Ρυθμίσεις χρόνου λεηλασίας και έλεγχος με ένα κλικ.</div>
|
||||
</a>
|
||||
|
||||
<div class="hub-card tracker">
|
||||
<span class="soon-badge">Σύντομα</span>
|
||||
<a href="/player/{{ player_id }}/{{ world_id }}/tracker" class="hub-card tracker">
|
||||
<span class="card-icon">🛡️</span>
|
||||
<div class="card-title">Live Tracker</div>
|
||||
<div class="card-desc">Παρακολούθηση κινήσεων στρατού σε πραγματικό χρόνο. Εισερχόμενες επιθέσεις και ενισχύσεις.</div>
|
||||
</div>
|
||||
</a>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -180,7 +180,8 @@
|
||||
<script>
|
||||
// Fetch player name to show in the badge
|
||||
const playerId = '{{ player_id }}';
|
||||
fetch(`/dashboard/towns?player_id=${playerId}`)
|
||||
const worldId = '{{ world_id }}';
|
||||
fetch(`/dashboard/towns?player_id=${playerId}&world_id=${worldId}`)
|
||||
.then(r => r.json())
|
||||
.then(towns => {
|
||||
if (towns && towns.length > 0) {
|
||||
|
||||
@@ -123,7 +123,7 @@
|
||||
{% endif %}
|
||||
|
||||
{% for p in players %}
|
||||
<a href="/player/{{ p.player_id }}" class="player-card">
|
||||
<a href="/player/{{ p.player_id }}/{{ p.world_id }}" class="player-card">
|
||||
<div style="display: flex; justify-content: space-between; align-items: center;">
|
||||
<div>
|
||||
<strong>{{ p.player }}</strong>
|
||||
|
||||
@@ -257,6 +257,7 @@
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Παίκτης</th>
|
||||
<th>Κόσμος</th>
|
||||
<th>Κατάσταση</th>
|
||||
<th>Δυνατότητες</th>
|
||||
<th>Προστέθηκε</th>
|
||||
@@ -270,6 +271,13 @@
|
||||
<div class="player-name">{{ m.player_name }}</div>
|
||||
<div class="player-id">ID: {{ m.player_id }}</div>
|
||||
</td>
|
||||
<td>
|
||||
{% if m.world_id and m.world_id != '–' %}
|
||||
<span style="font-size:0.82rem;font-family:monospace;color:#c8a44a;">{{ m.world_id }}</span>
|
||||
{% else %}
|
||||
<span style="font-size:0.78rem;color:#555;">–</span>
|
||||
{% endif %}
|
||||
</td>
|
||||
<td>
|
||||
{% if m.is_online %}
|
||||
<span class="status-online">● Online</span>
|
||||
@@ -279,7 +287,7 @@
|
||||
</td>
|
||||
<td>
|
||||
{% if clan.owner_id == current_user.id %}
|
||||
<form method="POST" action="/auth/clan/update-features/{{ m.player_id }}" style="display:inline;">
|
||||
<form method="POST" action="/auth/clan/update-features/{{ m.player_id }}/{{ m.world_id }}" style="display:inline;">
|
||||
<div class="toggle-group">
|
||||
<label class="toggle-label">
|
||||
<input type="checkbox" name="farm" onchange="this.form.submit()" {{ 'checked' if m.feat_farm }}> 🌾 Farm
|
||||
@@ -295,12 +303,13 @@
|
||||
<span class="toggle-label" style="cursor:default; border-color: {{ '#3fb950' if m.feat_admin else '#30363d' }}; color: {{ '#3fb950' if m.feat_admin else '#8b949e' }};">🏛 Admin</span>
|
||||
</div>
|
||||
{% endif %}
|
||||
|
||||
</td>
|
||||
<td style="color:#8b949e; font-size:0.8rem;">{{ m.joined_at }}</td>
|
||||
<td style="text-align:right;">
|
||||
{% if clan.owner_id == current_user.id %}
|
||||
<form method="POST" action="/auth/clan/remove-member/{{ m.player_id }}"
|
||||
onsubmit="return confirm('Αφαίρεση παίκτη {{ m.player_name }}?');">
|
||||
<form method="POST" action="/auth/clan/remove-member/{{ m.player_id }}/{{ m.world_id }}"
|
||||
onsubmit="return confirm('Αφαίρεση {{ m.player_name }} ({{ m.world_id }})?');">
|
||||
<button type="submit" class="btn-danger">Αφαίρεση</button>
|
||||
</form>
|
||||
{% endif %}
|
||||
|
||||
455
templates/tracker.html
Normal file
455
templates/tracker.html
Normal file
@@ -0,0 +1,455 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="el">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Live Tracker — Grepolis Remote</title>
|
||||
<link rel="preconnect" href="https://fonts.googleapis.com">
|
||||
<link href="https://fonts.googleapis.com/css2?family=Inter:wght@400;500;600;700;800&display=swap" rel="stylesheet">
|
||||
<style>
|
||||
*, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }
|
||||
|
||||
:root {
|
||||
--bg: #0f0f1a;
|
||||
--surface: #181824;
|
||||
--border: #2a2a40;
|
||||
--text: #e0e0e0;
|
||||
--muted: #666;
|
||||
--gold: #c8a44a;
|
||||
--red: #e05555;
|
||||
--green: #4acc64;
|
||||
--blue: #6fcfcf;
|
||||
--yellow: #f0c040;
|
||||
--purple: #a07adf;
|
||||
}
|
||||
|
||||
body {
|
||||
min-height: 100vh;
|
||||
background: var(--bg);
|
||||
font-family: 'Inter', 'Segoe UI', sans-serif;
|
||||
color: var(--text);
|
||||
padding: 1.5rem 2rem;
|
||||
}
|
||||
|
||||
/* ---- Header ---- */
|
||||
.page-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
margin-bottom: 2rem;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
.page-header h1 {
|
||||
font-size: 1.7rem;
|
||||
font-weight: 800;
|
||||
background: linear-gradient(135deg, #c8a44a, #f0c96e, #c8a44a);
|
||||
-webkit-background-clip: text;
|
||||
-webkit-text-fill-color: transparent;
|
||||
background-clip: text;
|
||||
flex: 1;
|
||||
}
|
||||
.back-link {
|
||||
color: var(--muted);
|
||||
text-decoration: none;
|
||||
font-size: 0.85rem;
|
||||
transition: color 0.2s;
|
||||
}
|
||||
.back-link:hover { color: var(--text); }
|
||||
|
||||
/* ---- Connection status pill ---- */
|
||||
#conn-status {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
padding: 4px 12px;
|
||||
border-radius: 20px;
|
||||
font-size: 0.75rem;
|
||||
font-weight: 600;
|
||||
border: 1px solid;
|
||||
transition: all 0.3s;
|
||||
}
|
||||
#conn-status.live { background: rgba(74,204,100,0.12); border-color: rgba(74,204,100,0.4); color: var(--green); }
|
||||
#conn-status.wait { background: rgba(240,192,64,0.12); border-color: rgba(240,192,64,0.4); color: var(--yellow); }
|
||||
#conn-status.error { background: rgba(224,85,85,0.12); border-color: rgba(224,85,85,0.4); color: var(--red); }
|
||||
.status-dot {
|
||||
width: 7px; height: 7px; border-radius: 50%;
|
||||
background: currentColor;
|
||||
animation: pulse 1.5s infinite;
|
||||
}
|
||||
@keyframes pulse { 0%,100%{opacity:1} 50%{opacity:0.3} }
|
||||
|
||||
/* ---- Summary badges ---- */
|
||||
.summary-bar {
|
||||
display: flex;
|
||||
gap: 1rem;
|
||||
flex-wrap: wrap;
|
||||
margin-bottom: 1.5rem;
|
||||
}
|
||||
.summary-badge {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
background: var(--surface);
|
||||
border: 1px solid var(--border);
|
||||
border-radius: 12px;
|
||||
padding: 8px 16px;
|
||||
font-size: 0.85rem;
|
||||
font-weight: 600;
|
||||
min-width: 130px;
|
||||
}
|
||||
.summary-badge .badge-icon { font-size: 1.2rem; }
|
||||
.summary-badge .badge-count { font-size: 1.5rem; font-weight: 800; margin-left: auto; }
|
||||
.badge-incoming { border-color: rgba(224,85,85,0.4); }
|
||||
.badge-incoming .badge-count { color: var(--red); }
|
||||
.badge-outgoing { border-color: rgba(74,204,100,0.4); }
|
||||
.badge-outgoing .badge-count { color: var(--green); }
|
||||
.badge-support { border-color: rgba(111,207,207,0.4);}
|
||||
.badge-support .badge-count { color: var(--blue); }
|
||||
.badge-other { border-color: rgba(160,122,223,0.4);}
|
||||
.badge-other .badge-count { color: var(--purple); }
|
||||
|
||||
/* ---- Section card ---- */
|
||||
.section {
|
||||
background: var(--surface);
|
||||
border: 1px solid var(--border);
|
||||
border-radius: 16px;
|
||||
margin-bottom: 1.5rem;
|
||||
overflow: hidden;
|
||||
transition: border-color 0.3s;
|
||||
}
|
||||
.section-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
padding: 14px 20px;
|
||||
background: rgba(255,255,255,0.03);
|
||||
border-bottom: 1px solid var(--border);
|
||||
font-size: 0.9rem;
|
||||
font-weight: 700;
|
||||
}
|
||||
.section.incoming { border-color: rgba(224,85,85,0.35); }
|
||||
.section.incoming .section-header { color: var(--red); }
|
||||
.section.outgoing { border-color: rgba(74,204,100,0.35); }
|
||||
.section.outgoing .section-header { color: var(--green); }
|
||||
.section.support { border-color: rgba(111,207,207,0.35); }
|
||||
.section.support .section-header { color: var(--blue); }
|
||||
.section.other { border-color: rgba(160,122,223,0.35); }
|
||||
.section.other .section-header { color: var(--purple); }
|
||||
|
||||
/* ---- Table ---- */
|
||||
table {
|
||||
width: 100%;
|
||||
border-collapse: collapse;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
th {
|
||||
text-align: left;
|
||||
padding: 10px 20px;
|
||||
color: var(--muted);
|
||||
font-weight: 600;
|
||||
font-size: 0.75rem;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.05em;
|
||||
border-bottom: 1px solid var(--border);
|
||||
}
|
||||
td {
|
||||
padding: 11px 20px;
|
||||
border-bottom: 1px solid rgba(255,255,255,0.04);
|
||||
vertical-align: middle;
|
||||
}
|
||||
tr:last-child td { border-bottom: none; }
|
||||
tr:hover td { background: rgba(255,255,255,0.025); }
|
||||
|
||||
.type-chip {
|
||||
display: inline-block;
|
||||
padding: 2px 9px;
|
||||
border-radius: 8px;
|
||||
font-size: 0.72rem;
|
||||
font-weight: 700;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
}
|
||||
.chip-attack_land { background: rgba(224,85,85,0.2); color: var(--red); border: 1px solid rgba(224,85,85,0.4); }
|
||||
.chip-attack_sea { background: rgba(224,85,85,0.2); color: #f08080; border: 1px solid rgba(224,85,85,0.4); }
|
||||
.chip-own_attack_land,
|
||||
.chip-own_attack_sea { background: rgba(74,204,100,0.15); color: var(--green); border: 1px solid rgba(74,204,100,0.4); }
|
||||
.chip-support { background: rgba(111,207,207,0.15);color: var(--blue); border: 1px solid rgba(111,207,207,0.4); }
|
||||
.chip-own_support { background: rgba(111,207,207,0.15);color: #a0e8e8; border: 1px solid rgba(111,207,207,0.4); }
|
||||
.chip-farming { background: rgba(160,122,223,0.15);color: var(--purple); border: 1px solid rgba(160,122,223,0.4); }
|
||||
.chip-espionage { background: rgba(240,192,64,0.15); color: var(--yellow); border: 1px solid rgba(240,192,64,0.4); }
|
||||
.chip-unknown { background: rgba(255,255,255,0.08);color: var(--muted); border: 1px solid var(--border); }
|
||||
|
||||
.countdown {
|
||||
font-family: 'Courier New', monospace;
|
||||
font-weight: 700;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.countdown.urgent { color: var(--red); animation: pulse 1s infinite; }
|
||||
.countdown.soon { color: var(--yellow); }
|
||||
.countdown.ok { color: var(--green); }
|
||||
|
||||
.empty-state {
|
||||
text-align: center;
|
||||
padding: 2rem;
|
||||
color: var(--muted);
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.empty-state span { font-size: 2rem; display: block; margin-bottom: 0.5rem; }
|
||||
|
||||
/* ---- Attack flash on new incoming ---- */
|
||||
@keyframes flash-row {
|
||||
0% { background: rgba(224,85,85,0.25); }
|
||||
100% { background: transparent; }
|
||||
}
|
||||
.flash { animation: flash-row 1.5s ease-out; }
|
||||
|
||||
/* ---- Last updated ---- */
|
||||
#last-updated {
|
||||
text-align: right;
|
||||
font-size: 0.75rem;
|
||||
color: var(--muted);
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="page-header">
|
||||
<a href="/player/{{ player_id }}/{{ world_id }}" class="back-link">← Πίσω στο Hub</a>
|
||||
<h1>🛡️ Live Tracker — {{ world_id }}</h1>
|
||||
<div id="conn-status" class="wait">
|
||||
<span class="status-dot"></span>
|
||||
<span id="conn-label">Σύνδεση...</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="summary-bar">
|
||||
<div class="summary-badge badge-incoming">
|
||||
<span class="badge-icon">⚔️</span> Εισερχόμενες
|
||||
<span class="badge-count" id="count-incoming">0</span>
|
||||
</div>
|
||||
<div class="summary-badge badge-outgoing">
|
||||
<span class="badge-icon">🏹</span> Δικές μου
|
||||
<span class="badge-count" id="count-outgoing">0</span>
|
||||
</div>
|
||||
<div class="summary-badge badge-support">
|
||||
<span class="badge-icon">🛡️</span> Ενισχύσεις
|
||||
<span class="badge-count" id="count-support">0</span>
|
||||
</div>
|
||||
<div class="summary-badge badge-other">
|
||||
<span class="badge-icon">🔮</span> Άλλο
|
||||
<span class="badge-count" id="count-other">0</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="last-updated"></div>
|
||||
|
||||
<!-- Incoming attacks -->
|
||||
<div class="section incoming" id="sec-incoming">
|
||||
<div class="section-header">⚔️ Εισερχόμενες Επιθέσεις</div>
|
||||
<div id="tbl-incoming"><div class="empty-state"><span>✅</span>Δεν υπάρχουν εισερχόμενες επιθέσεις</div></div>
|
||||
</div>
|
||||
|
||||
<!-- Own attacks -->
|
||||
<div class="section outgoing" id="sec-outgoing">
|
||||
<div class="section-header">🏹 Δικές μου Επιθέσεις</div>
|
||||
<div id="tbl-outgoing"><div class="empty-state"><span>💤</span>Δεν υπάρχουν ενεργές επιθέσεις</div></div>
|
||||
</div>
|
||||
|
||||
<!-- Support -->
|
||||
<div class="section support" id="sec-support">
|
||||
<div class="section-header">🛡️ Ενισχύσεις</div>
|
||||
<div id="tbl-support"><div class="empty-state"><span>💤</span>Δεν υπάρχουν ενισχύσεις</div></div>
|
||||
</div>
|
||||
|
||||
<!-- Other (farming, espionage, colonization) -->
|
||||
<div class="section other" id="sec-other">
|
||||
<div class="section-header">🔮 Άλλες Κινήσεις</div>
|
||||
<div id="tbl-other"><div class="empty-state"><span>💤</span>Δεν υπάρχουν άλλες κινήσεις</div></div>
|
||||
</div>
|
||||
|
||||
<script>
|
||||
(function() {
|
||||
const PLAYER_ID = '{{ player_id }}';
|
||||
const WORLD_ID = '{{ world_id }}';
|
||||
const BASE = '';
|
||||
|
||||
// ---- Classify movement type into a display group ----
|
||||
function classify(type) {
|
||||
const t = (type || '').toLowerCase();
|
||||
if (t === 'attack_land' || t === 'attack_sea') return 'incoming';
|
||||
if (t === 'own_attack_land' || t === 'own_attack_sea') return 'outgoing';
|
||||
if (t === 'support' || t === 'own_support') return 'support';
|
||||
return 'other';
|
||||
}
|
||||
|
||||
// ---- Format arrival_at (unix seconds) as HH:MM:SS countdown ----
|
||||
function formatCountdown(arrivalAt) {
|
||||
if (!arrivalAt) return { text: '–', cls: 'ok' };
|
||||
const secsLeft = Math.floor(arrivalAt - Date.now() / 1000);
|
||||
if (secsLeft <= 0) return { text: 'Έφτασε', cls: 'ok' };
|
||||
|
||||
const h = Math.floor(secsLeft / 3600);
|
||||
const m = Math.floor((secsLeft % 3600) / 60);
|
||||
const s = secsLeft % 60;
|
||||
const text = `${String(h).padStart(2,'0')}:${String(m).padStart(2,'0')}:${String(s).padStart(2,'0')}`;
|
||||
const cls = secsLeft < 120 ? 'urgent' : secsLeft < 600 ? 'soon' : 'ok';
|
||||
return { text, cls };
|
||||
}
|
||||
|
||||
// ---- Friendly label for type chip ----
|
||||
function typeLabel(type) {
|
||||
const map = {
|
||||
'attack_land': '⚔️ Χερσαία',
|
||||
'attack_sea': '⚓ Ναυτική',
|
||||
'own_attack_land': '🏹 Επίθεση',
|
||||
'own_attack_sea': '⛵ Ναυτ. Επίθ.',
|
||||
'support': '🛡️ Ενίσχυση',
|
||||
'own_support': '🛡️ Ενίσχυσα',
|
||||
'farming': '🌾 Λεηλασία',
|
||||
'espionage': '🔍 Κατασκοπεία',
|
||||
'colonization': '🏛️ Αποίκιση',
|
||||
'unknown': '❓ Άγνωστο',
|
||||
};
|
||||
return map[type] || type;
|
||||
}
|
||||
|
||||
// ---- Build a table from a list of movements ----
|
||||
function buildTable(movements) {
|
||||
if (!movements.length) return null;
|
||||
let html = `<table>
|
||||
<thead><tr>
|
||||
<th>Τύπος</th>
|
||||
<th>Από</th>
|
||||
<th>Πόλη Αφετηρίας</th>
|
||||
<th>Προς</th>
|
||||
<th>Πόλη Στόχου</th>
|
||||
<th>Άφιξη</th>
|
||||
<th>Αντίστροφη Μέτρηση</th>
|
||||
</tr></thead><tbody>`;
|
||||
for (const m of movements) {
|
||||
const cd = formatCountdown(m.arrival_at);
|
||||
const dt = m.arrival_at
|
||||
? new Date(m.arrival_at * 1000).toLocaleTimeString('el-GR', { hour: '2-digit', minute: '2-digit', second: '2-digit' })
|
||||
: '–';
|
||||
html += `<tr data-cmd="${m.command_id}">
|
||||
<td><span class="type-chip chip-${m.cmd_type}">${typeLabel(m.cmd_type)}</span></td>
|
||||
<td>${m.origin_player || '–'}</td>
|
||||
<td>${m.origin_town || '–'}</td>
|
||||
<td>${m.target_player || '–'}</td>
|
||||
<td>${m.target_town || '–'}</td>
|
||||
<td>${dt}</td>
|
||||
<td><span class="countdown ${cd.cls}" data-arrival="${m.arrival_at || 0}">${cd.text}</span></td>
|
||||
</tr>`;
|
||||
}
|
||||
html += '</tbody></table>';
|
||||
return html;
|
||||
}
|
||||
|
||||
// ---- Render all sections from the full movements array ----
|
||||
let _prevIncomingIds = new Set();
|
||||
|
||||
function render(movements) {
|
||||
const groups = { incoming: [], outgoing: [], support: [], other: [] };
|
||||
for (const m of movements) {
|
||||
const g = classify(m.cmd_type);
|
||||
groups[g].push(m);
|
||||
}
|
||||
|
||||
// Sort each group by arrival_at
|
||||
for (const g of Object.values(groups)) {
|
||||
g.sort((a, b) => (a.arrival_at || 0) - (b.arrival_at || 0));
|
||||
}
|
||||
|
||||
// Update summary badges
|
||||
document.getElementById('count-incoming').textContent = groups.incoming.length;
|
||||
document.getElementById('count-outgoing').textContent = groups.outgoing.length;
|
||||
document.getElementById('count-support').textContent = groups.support.length;
|
||||
document.getElementById('count-other').textContent = groups.other.length;
|
||||
|
||||
// Render each table
|
||||
const sections = ['incoming', 'outgoing', 'support', 'other'];
|
||||
const emptyMsgs = {
|
||||
incoming: { icon: '✅', msg: 'Δεν υπάρχουν εισερχόμενες επιθέσεις' },
|
||||
outgoing: { icon: '💤', msg: 'Δεν υπάρχουν ενεργές επιθέσεις' },
|
||||
support: { icon: '💤', msg: 'Δεν υπάρχουν ενισχύσεις' },
|
||||
other: { icon: '💤', msg: 'Δεν υπάρχουν άλλες κινήσεις' },
|
||||
};
|
||||
|
||||
for (const g of sections) {
|
||||
const container = document.getElementById(`tbl-${g}`);
|
||||
const tbl = buildTable(groups[g]);
|
||||
container.innerHTML = tbl || `<div class="empty-state"><span>${emptyMsgs[g].icon}</span>${emptyMsgs[g].msg}</div>`;
|
||||
}
|
||||
|
||||
// Flash rows that are new incoming attacks
|
||||
const newIncomingIds = new Set(groups.incoming.map(m => m.command_id));
|
||||
for (const id of newIncomingIds) {
|
||||
if (!_prevIncomingIds.has(id)) {
|
||||
const row = document.querySelector(`tr[data-cmd="${id}"]`);
|
||||
if (row) { row.classList.remove('flash'); void row.offsetWidth; row.classList.add('flash'); }
|
||||
}
|
||||
}
|
||||
_prevIncomingIds = newIncomingIds;
|
||||
|
||||
// Update last-updated timestamp
|
||||
document.getElementById('last-updated').textContent =
|
||||
`Τελευταία ενημέρωση: ${new Date().toLocaleTimeString('el-GR')}`;
|
||||
}
|
||||
|
||||
// ---- Countdown ticker — updates every second client-side ----
|
||||
function tickCountdowns() {
|
||||
document.querySelectorAll('.countdown[data-arrival]').forEach(el => {
|
||||
const arrival = parseInt(el.dataset.arrival, 10);
|
||||
if (!arrival) return;
|
||||
const cd = formatCountdown(arrival);
|
||||
el.textContent = cd.text;
|
||||
el.className = `countdown ${cd.cls}`;
|
||||
});
|
||||
}
|
||||
setInterval(tickCountdowns, 1000);
|
||||
|
||||
// ---- Connection status helpers ----
|
||||
function setStatus(state, label) {
|
||||
const el = document.getElementById('conn-status');
|
||||
el.className = `${state}`;
|
||||
document.getElementById('conn-label').textContent = label;
|
||||
// Re-add the inner dot
|
||||
if (!el.querySelector('.status-dot')) {
|
||||
el.insertAdjacentHTML('afterbegin', '<span class="status-dot"></span>');
|
||||
}
|
||||
}
|
||||
|
||||
// ---- 1. Initial load ----
|
||||
fetch(`${BASE}/api/${WORLD_ID}/movements/${PLAYER_ID}`)
|
||||
.then(r => r.json())
|
||||
.then(d => { if (d.movements) render(d.movements); })
|
||||
.catch(() => {});
|
||||
|
||||
// ---- 2. SSE stream for real-time updates ----
|
||||
function connectSSE() {
|
||||
setStatus('wait', 'Σύνδεση...');
|
||||
const es = new EventSource(`${BASE}/api/${WORLD_ID}/movements/${PLAYER_ID}/stream`);
|
||||
|
||||
es.onopen = () => setStatus('live', 'Live ●');
|
||||
|
||||
es.onmessage = (event) => {
|
||||
try {
|
||||
const data = JSON.parse(event.data);
|
||||
if (data.movements) render(data.movements);
|
||||
} catch(e) {}
|
||||
};
|
||||
|
||||
es.onerror = () => {
|
||||
setStatus('error', 'Αποσυνδέθηκε — επανασύνδεση...');
|
||||
es.close();
|
||||
// Auto-reconnect after 5 seconds
|
||||
setTimeout(connectSSE, 5000);
|
||||
};
|
||||
}
|
||||
connectSSE();
|
||||
|
||||
})();
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user