140 lines
5.3 KiB
JavaScript
140 lines
5.3 KiB
JavaScript
// ================================================================
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// 04b_execute_admin.js — Admin command executors
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// Depends on: uw, log, sleep, randInt, paused
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// ================================================================
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// ----------------------------------------------------------------
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// Execute: Build
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// ----------------------------------------------------------------
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async function executeBuild(cmd) {
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const { town_id, payload } = cmd;
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const { building_id } = payload;
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const town = uw.ITowns?.getTown?.(town_id) || uw.ITowns?.towns?.[town_id];
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if (!town) return { ok: false, msg: `Town ${town_id} not found in ITowns` };
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const queueLen = town.buildingOrders?.()?.length ?? 0;
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const hasCurator = uw.GameDataPremium?.isAdvisorActivated?.('curator');
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const maxQueue = hasCurator ? 7 : 2;
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if (queueLen >= maxQueue) {
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return { ok: false, requeue: true, msg: `Build queue full (${queueLen}/${maxQueue})` };
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}
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try {
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const buildData = uw.MM.getModels?.()?.BuildingBuildData?.[town_id]
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?.attributes?.building_data?.[building_id];
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if (buildData) {
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const res = town.resources();
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const { resources_for, population_for } = buildData;
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if (town.getAvailablePopulation?.() < population_for) {
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return { ok: false, requeue: true, msg: `Not enough population for ${building_id}` };
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}
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if (res.wood < resources_for.wood || res.stone < resources_for.stone || res.iron < resources_for.iron) {
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return { ok: false, requeue: true, msg: `Not enough resources for ${building_id}` };
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}
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}
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} catch (e) { log(`Resource check skipped: ${e}`); }
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const reactionMs = randInt(800, 2500);
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log(`Waiting ${reactionMs}ms before firing buildUp (reaction time)...`);
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await sleep(reactionMs);
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if (paused) return { ok: false, msg: 'Aborted due to pause/captcha' };
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uw.gpAjax.ajaxPost('frontend_bridge', 'execute', {
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model_url: 'BuildingOrder',
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action_name: 'buildUp',
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arguments: { building_id },
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town_id
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});
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await sleep(500);
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return { ok: true, msg: `buildUp ${building_id} queued` };
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}
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// ----------------------------------------------------------------
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// Execute: Recruit
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// ----------------------------------------------------------------
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async function executeRecruit(cmd) {
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const { town_id, payload } = cmd;
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const { unit_id, amount } = payload;
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const town = uw.ITowns?.getTown?.(town_id) || uw.ITowns?.towns?.[town_id];
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if (!town) return { ok: false, msg: `Town ${town_id} not found` };
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const navalUnits = [
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'big_transporter', 'small_transporter', 'bireme',
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'attack_ship', 'trireme', 'colonize_ship', 'sea_monster'
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];
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const endpoint = navalUnits.includes(unit_id) ? 'building_docks' : 'building_barracks';
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const reactionMs = randInt(800, 2500);
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log(`Waiting ${reactionMs}ms before firing recruit (reaction time)...`);
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await sleep(reactionMs);
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if (paused) return { ok: false, msg: 'Aborted due to pause/captcha' };
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uw.gpAjax.ajaxPost(endpoint, 'build', {
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unit_id,
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amount: parseInt(amount) || 1,
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town_id
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});
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await sleep(500);
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return { ok: true, msg: `Recruit ${amount}x ${unit_id} submitted` };
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}
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// ----------------------------------------------------------------
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// Execute: Market Offer
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// ----------------------------------------------------------------
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async function executeMarketOffer(cmd) {
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const { town_id, payload } = cmd;
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const { offer, offer_type, demand, demand_type, max_delivery_time, visibility } = payload;
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const town = uw.ITowns?.getTown?.(town_id) || uw.ITowns?.towns?.[town_id];
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if (!town) return { ok: false, msg: `Town ${town_id} not found` };
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const reactionMs = randInt(800, 2500);
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log(`Waiting ${reactionMs}ms before firing market offer (reaction time)...`);
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await sleep(reactionMs);
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if (paused) return { ok: false, msg: 'Aborted due to pause/captcha' };
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uw.gpAjax.ajaxPost('frontend_bridge', 'execute', {
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model_url: 'CreateOffers/' + town_id,
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action_name: 'createOffer',
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captcha: null,
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arguments: { offer, offer_type, demand, demand_type, max_delivery_time, visibility }
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});
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await sleep(500);
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return { ok: true, msg: `Market offer posted: ${offer} ${offer_type} => ${demand} ${demand_type}` };
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}
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// ----------------------------------------------------------------
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// Execute: Research (Academy)
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// ----------------------------------------------------------------
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async function executeResearch(cmd) {
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const { town_id, payload } = cmd;
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const { research_id } = payload;
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const town = uw.ITowns?.getTown?.(town_id) || uw.ITowns?.towns?.[town_id];
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if (!town) return { ok: false, msg: `Town ${town_id} not found` };
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const reactionMs = randInt(800, 2500);
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log(`Waiting ${reactionMs}ms before firing research (reaction time)...`);
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await sleep(reactionMs);
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if (paused) return { ok: false, msg: 'Aborted due to pause/captcha' };
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uw.gpAjax.ajaxPost('frontend_bridge', 'execute', {
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model_url: 'ResearchOrder',
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action_name: 'research',
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arguments: { id: research_id },
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town_id
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});
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await sleep(500);
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return { ok: true, msg: `Research ${research_id} queued` };
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}
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