Files
grepo-remote/bot_modules/02_state.js
2026-04-26 13:55:25 +03:00

245 lines
10 KiB
JavaScript

// ================================================================
// 02_state.js — Gather & push town state to the relay server
// Depends on: uw, BASE_URL, log, paused (00_config.js / 01_ui.js)
// ================================================================
function gatherState() {
const towns = uw.ITowns?.towns || {};
const player = uw.Game?.player_name || '';
const player_id = uw.Game?.player_id ?? null;
const alliance_id = uw.Game?.alliance_id ?? null;
let alliance_name = null;
try {
const pm = uw.MM.getModels().Player[player_id];
if (pm && pm.attributes) alliance_name = pm.attributes.alliance_name;
} catch (e) { log(`Failed to extract alliance_name: ${e}`); }
const total_points = uw.Game?.player_points ?? 0;
const world = uw.Game?.world_id || '';
const townList = Object.values(towns).map(town => {
const res = town.resources();
const buildings = town.buildings()?.attributes ?? {};
const unitsObj = {};
try {
const units = town.units();
if (units) {
Object.keys(units).forEach(k => {
unitsObj[k] = typeof units[k] === 'number'
? units[k]
: (units[k]?.getAmount?.() ?? 0);
});
}
} catch (e) {}
let buildQueue = [];
try {
const bo = town.buildingOrders?.();
if (bo?.models) buildQueue = bo.models.map(m => m.attributes);
} catch (e) {}
let buildDataMap = {};
try {
const buildDataRaw = uw.MM?.getModels?.()?.BuildingBuildData?.[town.id]?.attributes?.building_data || {};
for (const k in buildDataRaw) {
buildDataMap[k] = {
buildable: buildDataRaw[k].buildable,
dependencies: buildDataRaw[k].dependencies_fulfilled !== false,
wood: buildDataRaw[k].resources_for?.wood || 0,
stone: buildDataRaw[k].resources_for?.stone || 0,
iron: buildDataRaw[k].resources_for?.iron || 0,
pop: buildDataRaw[k].population_for || 0,
build_time: buildDataRaw[k].building_time || '',
can_upgrade: !!buildDataRaw[k].can_upgrade,
enough_resources: !!buildDataRaw[k].enough_resources,
missing_dependencies: buildDataRaw[k].missing_dependencies || [],
has_max_level: !!buildDataRaw[k].has_max_level
};
}
} catch (e) { log(`Failed to gather build data: ${e}`); }
// ---- Storage capacity -----------------------------------------------
let storageCapacity = 0;
try {
storageCapacity = town.getStorageCapacity?.() || 0;
if (!storageCapacity) {
const storageLevel = buildings.storage ?? 0;
const gd = uw.GameData?.buildingData?.storage;
storageCapacity = gd?.max_storage?.[storageLevel] || gd?.storage?.[storageLevel] || 0;
}
if (!storageCapacity) {
storageCapacity = res.capacity || res.storage_capacity || res.storage || 0;
}
} catch (e) { log(`storage capacity lookup failed: ${e}`); }
// ---- Market / Trade capacity -----------------------------------------
let marketCapacity = 0;
try {
const marketLevel = buildings.market ?? 0;
const gd = uw.GameData?.buildingData?.market;
marketCapacity = gd?.capacity_per_level?.[marketLevel] || 0;
if (buildings.trade_office && buildings.trade_office > 0) {
marketCapacity += (uw.GameData?.buildingData?.trade_office?.capacity_extra_per_level || 500) * marketLevel;
}
} catch (e) { log(`market capacity lookup failed: ${e}`); }
// ---- Coordinates & sea zone -----------------------------------------
let x = null, y = null, sea = null;
try {
x = town.getIslandCoordinateX?.() ?? null;
y = town.getIslandCoordinateY?.() ?? null;
if (typeof x === 'number' && typeof y === 'number') {
sea = Math.floor(x / 100) * 10 + Math.floor(y / 100);
}
} catch (e) {}
// ---- Researches -----------------------------------------------------
let researches = {};
try {
const r = town.researches?.();
if (r) researches = r.attributes ?? (typeof r === 'object' ? r : {});
} catch (e) { log(`[Debug] town.researches() failed: ${e}`); }
// ---- Unit Data (Costs & Dependencies) -------------------------------
let unitDataMap = {};
try {
const gdUnits = uw.GameData?.units || {};
for (const u in gdUnits) {
if (u === 'militia') continue;
const reqBuildings = gdUnits[u].building_dependencies || {};
const reqResearch = gdUnits[u].research_dependencies || [];
let missing_deps = {};
for (const reqB in reqBuildings) {
if ((buildings[reqB] || 0) < reqBuildings[reqB]) {
missing_deps[reqB] = { name: reqB, needed_level: reqBuildings[reqB] };
}
}
for (const reqR of reqResearch) {
if (!researches[reqR]) {
missing_deps[reqR] = { name: reqR, needed_level: 'Έρευνα' };
}
}
const cost = gdUnits[u].resources || {};
const w = cost.wood || 0, s = cost.stone || 0, i = cost.iron || 0;
let enough = !(res.wood < w || res.stone < s || res.iron < i);
unitDataMap[u] = {
wood: w, stone: s, iron: i,
pop: gdUnits[u].population || 0,
build_time: gdUnits[u].build_time || 0,
enough_resources: enough,
missing_dependencies: missing_deps
};
}
} catch (e) { log(`Failed to gather unit data: ${e}`); }
// ---- Farm town data -----------------------------------------------
let farms = [];
try {
const farmCollection = uw.MM.getOnlyCollectionByName('FarmTown');
const relCollection = uw.MM.getOnlyCollectionByName('FarmTownPlayerRelation');
if (farmCollection && relCollection) {
const ix = town.getIslandCoordinateX?.();
const iy = town.getIslandCoordinateY?.();
farmCollection.models.forEach(farm => {
if (farm.attributes.island_x !== ix || farm.attributes.island_y !== iy) return;
relCollection.models.forEach(rel => {
if (rel.attributes.farm_town_id === farm.attributes.id &&
rel.attributes.relation_status >= 1) {
farms.push({
farm_town_id: farm.attributes.id,
farm_name: farm.attributes.name || '',
relation_id: rel.id,
relation_status: rel.attributes.relation_status,
expansion_stage: rel.attributes.expansion_stage || 0,
expansion_at: rel.attributes.expansion_at || 0,
lootable_at: rel.attributes.lootable_at || 0
});
}
});
});
}
} catch (e) {}
// ---- Extra town flags -----------------------------------------------
let has_premium = false;
try {
has_premium = uw.GameDataPremium?.isAdvisorActivated?.('curator') || false;
} catch (e) {}
return {
town_id: town.id,
town_name: town.name,
x, y, sea,
wood: res.wood,
stone: res.stone,
iron: res.iron,
storage: storageCapacity,
market_capacity: marketCapacity,
population: res.population,
points: town.getPoints?.() ?? 0,
god: town.god?.() ?? null,
buildings,
units: unitsObj,
buildingOrder: buildQueue,
buildData: buildDataMap,
unitData: unitDataMap,
researches,
has_premium,
bonuses: {},
wonder_points: 0,
alliance_name,
farms,
};
});
return { player, player_id, alliance_id, total_points, world_id: world, towns: townList };
}
function pushState() {
if (paused) return;
try {
const payload = gatherState();
fetch(`${BASE_URL}/api/state`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(payload)
})
.then(() => log(`State pushed — ${payload.towns.length} towns`))
.catch(e => log(`State push failed: ${e}`));
} catch (e) {
log(`gatherState error: ${e}`);
}
}
// ---- AJAX Interceptor for Zero-Delay Push ----------------------------
let pushTimeout = null;
function debouncedPushState() {
if (paused) return;
if (pushTimeout) clearTimeout(pushTimeout);
pushTimeout = setTimeout(() => {
log('⚡ State change detected (AJAX). Syncing to Remote...');
pushState();
}, 1200);
}
if (uw.$) {
uw.$(document).ajaxComplete(function (e, xhr, opt) {
if (!opt || !opt.url) return;
if (opt.url.includes(BASE_URL)) return;
if (opt.url.includes('map_tiles')) return;
if (opt.url.includes('action=') || opt.url.includes('switch_town')) {
debouncedPushState();
}
});
}
// ---- Report command result back to relay -----------------------------
function reportResult(cmdId, status, message) {
fetch(`${BASE_URL}/api/commands/${cmdId}/result`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ status, message })
}).catch(e => log(`reportResult failed: ${e}`));
}