Elo play level selection (#17)

* feat(play): switch engine UI and logic from skill level to Elo rating (100–3200)
This commit is contained in:
titanium_machine
2025-05-08 23:47:09 +02:00
committed by GitHub
parent 9245125e13
commit 1ac075f1f0
5 changed files with 40 additions and 35 deletions

View File

@@ -1,6 +1,6 @@
import { useAtomValue } from "jotai";
import {
engineSkillLevelAtom,
engineEloAtom,
gameAtom,
playerColorAtom,
isGameInProgressAtom,
@@ -24,7 +24,7 @@ export default function BoardContainer() {
const { white, black } = usePlayersData(gameAtom);
const playerColor = useAtomValue(playerColorAtom);
const { makeMove: makeGameMove } = useChessActions(gameAtom);
const engineSkillLevel = useAtomValue(engineSkillLevelAtom);
const engineElo = useAtomValue(engineEloAtom);
const isGameInProgress = useAtomValue(isGameInProgressAtom);
const gameFen = game.fen();
@@ -40,10 +40,7 @@ export default function BoardContainer() {
) {
return;
}
const move = await engine.getEngineNextMove(
gameFen,
engineSkillLevel - 1
);
const move = await engine.getEngineNextMove(gameFen, engineElo);
if (move) makeGameMove(uciMoveParams(move));
};
playEngineMove();

View File

@@ -20,7 +20,7 @@ import {
import { useAtomLocalStorage } from "@/hooks/useAtomLocalStorage";
import { useAtom, useSetAtom } from "jotai";
import {
engineSkillLevelAtom,
engineEloAtom,
playerColorAtom,
isGameInProgressAtom,
gameAtom,
@@ -40,9 +40,9 @@ interface Props {
}
export default function GameSettingsDialog({ open, onClose }: Props) {
const [skillLevel, setSkillLevel] = useAtomLocalStorage(
"engine-skill-level",
engineSkillLevelAtom
const [engineElo, setEngineElo] = useAtomLocalStorage(
"engine-elo",
engineEloAtom
);
const [engineName, setEngineName] = useAtomLocalStorage(
"engine-play-name",
@@ -56,20 +56,16 @@ export default function GameSettingsDialog({ open, onClose }: Props) {
onClose();
resetGame({
whiteName:
playerColor === Color.White
? "You"
: `${engineLabel[engineName].small} level ${skillLevel}`,
playerColor === Color.White ? "You" : engineLabel[engineName].small,
blackName:
playerColor === Color.Black
? "You"
: `${engineLabel[engineName].small} level ${skillLevel}`,
playerColor === Color.Black ? "You" : engineLabel[engineName].small,
});
playGameStartSound();
setIsGameInProgress(true);
logAnalyticsEvent("play_game", {
engine: engineName,
skillLevel,
engineElo,
playerColor,
});
};
@@ -130,12 +126,12 @@ export default function GameSettingsDialog({ open, onClose }: Props) {
</Grid>
<Slider
label="Bot skill level"
value={skillLevel}
setValue={setSkillLevel}
min={1}
max={21}
marksFilter={2}
label="Bot Elo rating"
value={engineElo}
setValue={setEngineElo}
min={100}
max={3200}
step={100}
/>
<FormGroup>

View File

@@ -8,4 +8,5 @@ export const gameDataAtom = atom<CurrentPosition>({});
export const playerColorAtom = atom<Color>(Color.White);
export const enginePlayNameAtom = atom<EngineName>(EngineName.Stockfish17Lite);
export const engineSkillLevelAtom = atom<number>(1);
export const engineEloAtom = atom<number>(1200);
export const isGameInProgressAtom = atom(false);