fix : improve brilliant move classification
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@@ -216,7 +216,7 @@ export const getIsPieceSacrifice = (
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const materialDiff = endingMaterialDifference - startingMaterialDifference;
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const materialDiffPlayerRelative = whiteToPlay ? materialDiff : -materialDiff;
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return materialDiffPlayerRelative < -1;
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return materialDiffPlayerRelative < 0;
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};
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export const getMaterialDifference = (fen: string): number => {
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@@ -168,8 +168,8 @@ const isLosingOrAlternateCompletelyWinning = (
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? positionWinPercentage < 45
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: positionWinPercentage > 55;
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const isAlternateCompletelyWinning = isWhiteMove
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? lastPositionAlternativeLineWinPercentage > 70
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: lastPositionAlternativeLineWinPercentage < 30;
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? lastPositionAlternativeLineWinPercentage > 97
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: lastPositionAlternativeLineWinPercentage < 3;
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return isLosing || isAlternateCompletelyWinning;
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};
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