Files
chesskit/src/lib/sounds.ts
2025-06-08 17:34:32 +02:00

40 lines
1.2 KiB
TypeScript

import { Move } from "chess.js";
let ctx: AudioContext | null = null;
const bufferCache = new Map<string, AudioBuffer>();
const urls = {
move: "/sounds/move.mp3",
capture: "/sounds/capture.mp3",
illegal: "/sounds/illegal-move.mp3"
} as const;
type Sound = keyof typeof urls;
async function play(sound: Sound) {
try {
ctx ??= new (window.AudioContext || (window as any).webkitAudioContext)();
if (ctx.state === "suspended") await ctx.resume();
let buf = bufferCache.get(urls[sound]);
if (!buf) {
const res = await fetch(urls[sound]);
buf = await ctx.decodeAudioData(await res.arrayBuffer());
bufferCache.set(urls[sound], buf);
}
const src = ctx.createBufferSource();
src.buffer = buf;
src.connect(ctx.destination);
src.start();
} catch {
if ("vibrate" in navigator) navigator.vibrate(50);
}
}
export const playCaptureSound = () => play("capture");
export const playIllegalMoveSound = () => play("illegal");
export const playMoveSound = () => play("move");
export async function playSoundFromMove(move: Move | null) {
if (!move) return playIllegalMoveSound();
if (move.captured) return playCaptureSound();
return playMoveSound();
}